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Customskill - Acis


Question

Posted (edited)

hello i try to add some custom skill on npc that players can learn i use default npc system like fishmanager
everything is ok but after they learn the skill and change subclass this skill is missing in the skill list
but i can see on Database X char have custom skill but in game they dont have the skill not even that stats that skill give
if i try same with any default skill in game like Acumen is working fine but when i put my custom skill no work anymore

any ideas why ?

Edited by Bobi

12 answers to this question

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Posted (edited)

skill_learn.sql doesn't exist on aCis, it's part of npcs XMLs, used as

<teachTo classes=

Checkskillsonenter config doesn't exist until he uses a custom fork or added it himself and got no clue about what he added, which I don't give support for.

 

Did you added those skills on CLASSES XMLs && setted Config.AUTO_LEARN_SKILLS to True ? giveAvailableSkills() refers to SkillTreeTable.getInstance().getAllAvailableSkills(). It filters your skills according your class. As you can see, Checkskillsonenter would be naturally redundant and got no use to exist.

Edited by Tryskell
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Posted

skill_learn.sql doesn't exist on aCis, it's part of npcs XMLs, used as

<teachTo classes=

Checkskillsonenter config doesn't exist until he uses a custom fork or added it himself and got no clue about what he added, which I don't give support for.

 

Did you added those skills on CLASSES XMLs && setted Config.AUTO_LEARN_SKILLS to True ? giveAvailableSkills() refers to SkillTreeTable.getInstance().getAllAvailableSkills(). It filters your skills according your class. As you can see, Checkskillsonenter would be naturally redundant and got no use to exist.

Sorry about i dont have clue to do it ....

i just replace exist Fish skills with new ID in fishing_skills_tree.xml but they disapear from players when they changer their subclasses

what else i need to do to disable checks for new skill ID or to import them in the system

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Posted

Sorry about i dont have clue to do it ....

i just replace exist Fish skills with new ID in fishing_skills_tree.xml but they disapear from players when they changer their subclasses

what else i need to do to disable checks for new skill ID or to import them in the system

tryskell was clear.. Add those ids to the reffered xml

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Posted (edited)

tryskell was clear.. Add those ids to the reffered xml

i dont want they to be auto learn like normal skills i want them to be learn like finish skills ( selling )

Edited by Bobi
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Posted (edited)

Create a npc using the quest engine, you can set any item as a price.

the problem is not a price the problem is skills still dont understand how that check skill system work

even exist finish skills that i replace cant find where are they added in java

yes my knowledge are not but because i ask for help

Edited by Bobi
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Posted

Set a new status for these skills, like isHandlingCustomSkills or something and map the skills to this status. Then, when you switch to a new class, check if this status returns true and add the skills if it is. Something like the hero skills... :)

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