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Posted

 

As I said before, there is no need for equip part, since it's already there, few lines below :P

            if (item.isEquipable())
            {
                if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != Item.TYPE2_WEAPON))
                    newChar.getInventory().equipItemAndRecord(item);
            }

 

its not same at all 

(item,getItem().getType2() != Item,TYPE2_weapon)

 

 

(helm,getItem().getType2() != Item,TYPE2_HEAD)...

(chest,getItem().getType2() != Item,TYPE2_EHEST)...

etc....

Posted

its not same at all 

(item,getItem().getType2() != Item,TYPE2_weapon)

 

 

(helm,getItem().getType2() != Item,TYPE2_HEAD)...

(chest,getItem().getType2() != Item,TYPE2_EHEST)...

etc....

This is an example, and sweets tell you that there is already there.

Does not need to put lines for equip items.

If I understood correctly because English is not my forte. :P

Posted

Well...from what i remember there is already a table in database to config this things by classId/itemid, its similar, but don't automatic equip the items on creation

 

Just a question, this one, equip the items when the char enter in the world or already equip in the lobby room?

Too much configs is a bit complex, maybe you can do 2 versions of this

A basic one
+By Fighter/Mage Class

And a complex one with a lot of configs
+For All
+By Fighter/Mage Class

+By Race

+By Specific Class Id

And a tip, try to use arrays/maps like the others said,
If you don't know what this means, just do a little search and make some tutorials

You can simplify this code with a for loop and switch/cases based on a built array

My english is not my "forte" too so i hope you understand, i'm just trying to be nice :)

 

Posted (edited)

Well...from what i remember there is already a table in database to config this things by classId/itemid, its similar, but don't automatic equip the items on creation

 

Yes, there is actually and it's auto equipping - at least on aCis.. So, basically this share is kinda useless :)

 

But still a good practice for the author.

Edited by SweeTs
  • 2 weeks later...
Posted
<?xml version="1.0" encoding="UTF-8"?>
<list>
    <template race="-1" classId="-1">
        <equipment slot="rhand" item="12345"/>
        <equipment slot="lhand" item="12345"/>
        <inventory>
            <item id="1234" count="12313" />
            <item id="567" count="2222" />
        </inventory>
        <shortCut slot="1" page="1" type="1" id="5555" level="-1" charType="1">
    </template>
</list>

Is possible to change code to: When player success his 3rd class get his class items? Soultaker for example am,dc .. ?

Posted

 

<?xml version="1.0" encoding="UTF-8"?>
<list>
    <template race="-1" classId="-1">
        <equipment slot="rhand" item="12345"/>
        <equipment slot="lhand" item="12345"/>
        <inventory>
            <item id="1234" count="12313" />
            <item id="567" count="2222" />
        </inventory>
        <shortCut slot="1" page="1" type="1" id="5555" level="-1" charType="1">
    </template>
</list>

Is possible to change code to: When player success his 3rd class get his class items? Soultaker for example am,dc .. ?

 

This XML was an example and it's related to the character creation. You should edit the quest (Saga of the Soultaker in your case) or add them as a reward if you use the custom class master.

  • 1 month later...
Posted

I separated the class put even when one activates the two are receiving the items

 

# Human Fighter
EnableHumanFighterReward = True
HumanFighterHelmID = 43
HumanFighterChestID = 23
HumanFighterLegsID = 2386
HumanFighterBootsID = 39
HumanFighterGlovesID = 49
HumanFighterWeaponID = 2
# Human Mage
EnableHumanMageReward = False
HumanMageHelmID = 43
HumanMageChestID = 1101
HumanMageLegsID = 1104
HumanMageBootsID = 39
HumanMageGlovesID = 49
HumanMageWeaponID = 6

 

 

public static boolean ENABLE_HUMAN_FIGHTER_REWARD;
public static boolean ENABLE_HUMAN_MAGE_REWARD;

 

 

public static int HUMAN_M_HELM_ID;
public static int HUMAN_M_CHEST_ID;
 public static int HUMAN_M_LEGS_ID;
 public static int HUMAN_M_BOOTS_ID;
 public static int HUMAN_M_GLOVES_ID;
 public static int HUMAN_M_WEAPON_ID;
 public static int HUMAN_F_HELM_ID;
 public static int HUMAN_F_CHEST_ID;
 public static int HUMAN_F_LEGS_ID;
 public static int HUMAN_F_BOOTS_ID;
 public static int HUMAN_F_GLOVES_ID;
 public static int HUMAN_F_WEAPON_ID;

 

 

if (Config.ENABLE_HUMAN_MAGE_REWARD)
               {
                       if (newChar.getRace() == Race.Human || newChar.isMageClass())
                       {
                               final L2ItemInstance Helm = newChar.getInventory().addItem("Init", Config.HUMAN_M_HELM_ID, 1, newChar, null);
                               if (Helm.isEquipable())
                                       if (newChar.getActiveWeaponItem() == null || !(Helm.getItem().getType2() != L2Item.SLOT_HEAD))
                                               newChar.getInventory().equipItemAndRecord(Helm);
                               final L2ItemInstance Chest = newChar.getInventory().addItem("Init", Config.HUMAN_M_CHEST_ID, 1, newChar, null);
                               if (Chest.isEquipable())
                                       if (newChar.getActiveWeaponItem() == null || !(Chest.getItem().getType2() != L2Item.SLOT_CHEST))
                                               newChar.getInventory().equipItemAndRecord(Chest);
                               final L2ItemInstance Legs = newChar.getInventory().addItem("Init", Config.HUMAN_M_LEGS_ID, 1, newChar, null);
                               if (Legs.isEquipable())
                                       if (newChar.getActiveWeaponItem() == null || !(Legs.getItem().getType2() != L2Item.SLOT_LEGS))
                                               newChar.getInventory().equipItemAndRecord(Legs);
                               final L2ItemInstance Boots = newChar.getInventory().addItem("Init", Config.HUMAN_M_BOOTS_ID, 1, newChar, null);
                               if (Boots.isEquipable())
                                       if (newChar.getActiveWeaponItem() == null || !(Boots.getItem().getType2() != L2Item.SLOT_FEET))
                                               newChar.getInventory().equipItemAndRecord(Boots);
                               final L2ItemInstance Gloves = newChar.getInventory().addItem("Init", Config.HUMAN_M_GLOVES_ID, 1, newChar, null);
                              if (Gloves.isEquipable())
                                       if (newChar.getActiveWeaponItem() == null || !(Gloves.getItem().getType2() != L2Item.SLOT_GLOVES))
                                               newChar.getInventory().equipItemAndRecord(Gloves);
                               final L2ItemInstance Weap = newChar.getInventory().addItem("Init", Config.HUMAN_M_WEAPON_ID, 1, newChar, null);
                               if (Weap.isEquipable())
                                       if (newChar.getActiveWeaponItem() == null || !(Weap.getItem().getType2() != L2Item.TYPE2_WEAPON))
                                               newChar.getInventory().equipItemAndRecord(Weap);
                       }
                }       
                
        if (Config.ENABLE_HUMAN_FIGHTER_REWARD)
            {
                       if (newChar.getRace() == Race.Human)
                       {
                               final L2ItemInstance Helm = newChar.getInventory().addItem("Init", Config.HUMAN_F_HELM_ID, 1, newChar, null);
                               if (Helm.isEquipable())
                                       if (newChar.getActiveWeaponItem() == null || !(Helm.getItem().getType2() != L2Item.SLOT_HEAD))
                                               newChar.getInventory().equipItemAndRecord(Helm);
                               final L2ItemInstance Chest = newChar.getInventory().addItem("Init", Config.HUMAN_F_CHEST_ID, 1, newChar, null);
                               if (Chest.isEquipable())
                                       if (newChar.getActiveWeaponItem() == null || !(Chest.getItem().getType2() != L2Item.SLOT_CHEST))
                                               newChar.getInventory().equipItemAndRecord(Chest);
                               final L2ItemInstance Legs = newChar.getInventory().addItem("Init", Config.HUMAN_F_LEGS_ID, 1, newChar, null);
                               if (Legs.isEquipable())
                                       if (newChar.getActiveWeaponItem() == null || !(Legs.getItem().getType2() != L2Item.SLOT_LEGS))
                                               newChar.getInventory().equipItemAndRecord(Legs);
                               final L2ItemInstance Boots = newChar.getInventory().addItem("Init", Config.HUMAN_F_BOOTS_ID, 1, newChar, null);
                               if (Boots.isEquipable())
                                       if (newChar.getActiveWeaponItem() == null || !(Boots.getItem().getType2() != L2Item.SLOT_FEET))
                                               newChar.getInventory().equipItemAndRecord(Boots);
                               final L2ItemInstance Gloves = newChar.getInventory().addItem("Init", Config.HUMAN_F_GLOVES_ID, 1, newChar, null);
                               if (Gloves.isEquipable())
                                       if (newChar.getActiveWeaponItem() == null || !(Gloves.getItem().getType2() != L2Item.SLOT_GLOVES))
                                               newChar.getInventory().equipItemAndRecord(Gloves);
                               final L2ItemInstance Weap = newChar.getInventory().addItem("Init", Config.HUMAN_F_WEAPON_ID, 1, newChar, null);
                               if (Weap.isEquipable())
                                       if (newChar.getActiveWeaponItem() == null || !(Weap.getItem().getType2() != L2Item.TYPE2_WEAPON))
                                               newChar.getInventory().equipItemAndRecord(Weap);
                       }
            }

 

activated the fight but the magician is receiving also because it will be?

Posted (edited)
if (newChar.getRace() == Race.Human || newChar.isMageClass())

==>

if (newChar.getRace() == Race.Human && newChar.isMageClass())

It's kinda racist, free items only for humans :troll:

Edited by SweeTs
Posted
if (newChar.getRace() == Race.Human || newChar.isMageClass())

==>

if (newChar.getRace() == Race.Human && newChar.isMageClass())

It's kinda racist, free items only for humans :troll:

 

 

put so but the wizard still getting the items fighter

 

if (newChar.getRace() == Race.Human && newChar.isMageClass())
Posted (edited)

Bcs the fighter check is ONLY about race.. You can add && !newChar.isMageClass()

Edited by SweeTs
Posted (edited)

Bcs the fighter check is ONLY about race.. You can add && !newChar.isMageClass()

 

forgot to say that I'm adapting to H5

 

got worse I see thus enabling

# Human Fighter
# Default: False
EnableHumanFighterReward = False
HumanFighterHelmID = 43
HumanFighterChestID = 23
HumanFighterLegsID = 2386
HumanFighterBootsID = 39
HumanFighterGlovesID = 49
HumanFighterWeaponID = 2
# Human Mage
# Default: False
EnableHumanMageReward = True
HumanMageHelmID = 43
HumanMageChestID = 1101
HumanMageLegsID = 1104
HumanMageBootsID = 39
HumanMageGlovesID = 49
HumanMageWeaponID = 6

put to the wizard and get the fight not only in the fight game received the items of the two and the magician not received anything

if (newChar.getRace() == Race.Human && !newChar.isMageClass())
Edited by nery
Posted (edited)

Maybe you do not understand where you have to put " && !newChar.isMageClass() "

 

For mage:

if (Config.ENABLE_HUMAN_MAGE_REWARD)
               {
                       if (newChar.getRace() == Race.Human && newChar.isMageClass())
                       {

For fighter

        if (Config.ENABLE_HUMAN_FIGHTER_REWARD)
            {
                       if (newChar.getRace() == Race.Human && !newChar.isMageClass())
Edited by 'Baggos'

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+ + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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