https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
Meikis
I want to add abnormal effect when player is inside xx radius of object, I've tried to use in L2Pcinstance something like -
but it doesn't work, how to do it right?
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