Hey guys, i was trying to make symbol maker show all available symbols even if you dont have the dye item in inventory, but somehow it doesnt work like I wanted, could you help me with that please?
for (L2Henna temp : _hennaEquipList)
{
// Player must have at least one dye in inventory to be able to see the henna that can be applied with it.
if ((_player.getInventory().getItemByItemId(temp.getDyeId())) != null)
{
writeD(temp.getSymbolId()); // symbolid
writeD(temp.getDyeId()); // itemid of dye
writeD(L2Henna.getAmountDyeRequire()); // amount of dyes required
writeD(temp.getPrice()); // amount of adenas required
writeD(1); // meet the requirement or not
}
}
Tryed removing that IF, but somehow shows only few symbols (the first ones from henna.xml)
Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
To manually override it you got to use command //field_cycle set_step 1 11
1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.
Question
lsj14
Hey guys, i was trying to make symbol maker show all available symbols even if you dont have the dye item in inventory, but somehow it doesnt work like I wanted, could you help me with that please?
for (L2Henna temp : _hennaEquipList) { // Player must have at least one dye in inventory to be able to see the henna that can be applied with it. if ((_player.getInventory().getItemByItemId(temp.getDyeId())) != null) { writeD(temp.getSymbolId()); // symbolid writeD(temp.getDyeId()); // itemid of dye writeD(L2Henna.getAmountDyeRequire()); // amount of dyes required writeD(temp.getPrice()); // amount of adenas required writeD(1); // meet the requirement or not } }Tryed removing that IF, but somehow shows only few symbols (the first ones from henna.xml)
Edited by lsj143 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now