Hello i'm looking for someone ho could explaine me how npc.xml stats works for example if i want to create new npc with brand new stats like 200k hp 200k mana 250 def 250 mdef 5k patt and 5k matt ? i was looking on original mobs in game but i dont understand anything here is example why : npc.xml file says
<set name="hp" val="2975.2369188"/>
<set name="mp" val="1742.976"/>
<set name="hpRegen" val="8.721"/>
<set name="mpRegen" val="3.0804"/>
<set name="pAtk" val="938.20801458"/>
<set name="pDef" val="354.8183475"/>
<set name="mAtk" val="656.66638089"/>
<set name="mDef" val="239.180922"/>
<set name="crit" val="4"/>
<set name="atkSpd" val="253"/>
in game it shows :
all what i dont understand .. is where dos it get stats like this from and what means
example:
<set name="pDef" val="354.8183475"/>
all these extreme numbers makes no sense !?
can someone explaine me how to add some diff stats to mobs,npcs.!!!
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Custom = everything that is not part of my H5 client, such as Aegis skin, Death Knight skin, Constructor skin, Golden Valakas skin, an example is the pack containing 3 Golden Valakas skins+cloaks, to give you an idea, this pack consumes almost 200MB within the system, another example of custom is the Hunter Head set made by Asuki, almost 100MB within the system, every custom item added to the client, specifically within the system folder will increase the consumption of your client's virtual ram memory, the more custom added there, the faster your client will close due to critical.
Around 4 to 5 custom packs that I removed from the system and made my client reach the ram virtual limit only after more than 40 hours online, in other words; It is only worth adding custom items to the system folder if it is very well compressed, maximum up to 10MB per custom pack
(This pack below in the photo, only it inside your client - system consumes almost 200MB, when I removed this pack inside the system it increased the game's lifespan by almost 4h during my tests)
ready pack for sale with lucera files made from scratch price is 350 euros without the license the server is x30 rate the server is there to see everything test ie.. there have been several changes everything works there will be support for everything for as long as possible please, can you send me a message here, there is complete transparency in everything
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Hello folks,
I'm working on a l2j project and looking at the xml files of items, i can't figure out from which client files are some parameters taken, for example:
set name="default_action" val="EQUIP"
I've checked itemname and etcitemgroup but no luck, unless i missed it. (This specific entry is present in itemname of some newer clients for example)
Anyone has a clue? Appreciated!
Question
millers
Hello i'm looking for someone ho could explaine me how npc.xml stats works for example if i want to create new npc with brand new stats like 200k hp 200k mana 250 def 250 mdef 5k patt and 5k matt ? i was looking on original mobs in game but i dont understand anything here is example why : npc.xml file says
<set name="hp" val="2975.2369188"/>
in game it shows :
all what i dont understand .. is where dos it get stats like this from and what means
example:
<set name="pDef" val="354.8183475"/>
all these extreme numbers makes no sense !?
can someone explaine me how to add some diff stats to mobs,npcs.!!!
Soory for my creepy English!
EDIT:
Oh and how dose the chance rate work ???
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