mcn1gger7 Posted January 18, 2015 Posted January 18, 2015 Can anyone provide me with some starting help with a line of script that will work for AIO to have buffs? What is provided does NOT work. // AdvExt64 AIO System Settings File // Notice : All the fields of this script are separated using (TAB) key of your keyboard, not spaces ;) // This script is reloadable. // AIO Skill Tree // Format : // aioskill_begin id=1000 level=1 buff_time=3600 force_party=1 aioskill_end // Note 1 : If you define buff_time = 0, then it will use the 'default' abnormal times from skilldata.txt // Note 2 : If you set force_party = 0, then it will use the 'default' affect scope from skilldata.txt // AIO Item Tree // Format : // aioitem_begin id=57 aioitem_end // Insert your data after this line ! // Do Not Modify Anything After This Line !! Quote
0 ericvini Posted January 18, 2015 Posted January 18, 2015 (edited) What don't you understand? Ask clearly. The examples are in the files. Replace the ids with the ones that you want. itemid 57 = adena. Put whatever item want in its place to test. Example: 1870 is coal. aioitem_begin id=1870 aioitem_end skillid 1000 - put 176 - windwalk skill id if I m correct. Example: aioskill_begin id=176 level=2 buff_time=3600 force_party=1 aioskill_end Edited January 18, 2015 by ericvini Quote
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mcn1gger7
Can anyone provide me with some starting help with a line of script that will work for AIO to have buffs?
What is provided does NOT work.
1 answer to this question
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