### Eclipse Workspace Patch 1.0
#P L2jHellasC
Index: java/com/l2jhellas/gameserver/model/zone/type/L2FlagZone.java
===================================================================
--- java/com/l2jhellas/gameserver/model/zone/type/L2FlagZone.java (revision 0)
+++ java/com/l2jhellas/gameserver/model/zone/type/L2FlagZone.java (working copy)
@@ -0,0 +1,186 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jhellas.gameserver.model.zone.type;
+
+import java.util.concurrent.Future;
+
+import com.l2jhellas.gameserver.ThreadPoolManager;
+import com.l2jhellas.gameserver.model.L2Character;
+import com.l2jhellas.gameserver.model.L2Skill;
+import com.l2jhellas.gameserver.model.actor.instance.L2MonsterInstance;
+import com.l2jhellas.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jhellas.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jhellas.gameserver.model.zone.L2ZoneType;
+import com.l2jhellas.gameserver.skills.SkillTable;
+import com.l2jhellas.util.Rnd;
+
+public class L2FlagZone extends L2ZoneType
+{
+ private int _skillId;
+ private int _chance;
+ private int _initialDelay;
+ private int _skillLvl;
+ private int _reuse;
+ private boolean _enabled;
+ private String _target;
+ private Future<?> _task;
+
+ public L2FlagZone(int id)
+ {
+ super(id);
+ _skillId = 1323;
+ _skillLvl = 1;
+ _chance = 100;
+ _initialDelay = 0;
+ _reuse = 30000;
+ _enabled = true;
+ _target = "pc";
+ }
+
+ @Override
+ public void setParameter(String name, String value)
+ {
+ if (name.equals("skillId"))
+ {
+ _skillId = Integer.parseInt(value);
+ }
+ else if (name.equals("skillLvl"))
+ {
+ _skillLvl = Integer.parseInt(value);
+ }
+ else if (name.equals("chance"))
+ {
+ _chance = Integer.parseInt(value);
+ }
+ else if (name.equals("initialDelay"))
+ {
+ _initialDelay = Integer.parseInt(value);
+ }
+ else if (name.equals("default_enabled"))
+ {
+ _enabled = Boolean.parseBoolean(value);
+ }
+ else if (name.equals("target"))
+ {
+ _target = String.valueOf(value);
+ }
+ else if (name.equals("reuse"))
+ {
+ _reuse = Integer.parseInt(value);
+ }
+ else
+ {
+ super.setParameter(name, value);
+ }
+ }
+
+ @Override
+ protected void onEnter(L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ {
+ L2PcInstance player = (L2PcInstance) character;
+ player.setPvpFlag(1);
+ player.sendMessage("You entered a Pvp Flag zone.");
+ player.broadcastUserInfo();
+ if ((character instanceof L2PlayableInstance && _target.equalsIgnoreCase("pc") || character instanceof L2PcInstance && _target.equalsIgnoreCase("pc_only") || character instanceof L2MonsterInstance && _target.equalsIgnoreCase("npc")) && _task == null)
+ {
+ _task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new ApplySkill(/* this */), _initialDelay, _reuse);
+ }
+ }
+ }
+
+ @Override
+ protected void onExit(L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ {
+ L2PcInstance player = (L2PcInstance) character;
+ player.setPvpFlag(0);
+ player.sendMessage("You left the Pvp Flag zone.");
+ player.broadcastUserInfo();
+ }
+ if (_characterList.isEmpty() && _task != null)
+ {
+ _task.cancel(true);
+ _task = null;
+ }
+ }
+
+ public L2Skill getSkill()
+ {
+ return SkillTable.getInstance().getInfo(_skillId, _skillLvl);
+ }
+
+ public String getTargetType()
+ {
+ return _target;
+ }
+
+ public boolean isEnabled()
+ {
+ return _enabled;
+ }
+
+ public int getChance()
+ {
+ return _chance;
+ }
+
+ public void setZoneEnabled(boolean val)
+ {
+ _enabled = val;
+ }
+
+ class ApplySkill implements Runnable
+ {
+ @Override
+ public void run()
+ {
+ if (isEnabled())
+ {
+ for (L2Character temp : _characterList.values())
+ {
+ if (temp != null && !temp.isDead())
+ {
+ if ((temp instanceof L2PlayableInstance && getTargetType().equalsIgnoreCase("pc") || temp instanceof L2PcInstance && getTargetType().equalsIgnoreCase("pc_only") || temp instanceof L2MonsterInstance && getTargetType().equalsIgnoreCase("npc")) && Rnd.get(100) < getChance())
+ {
+ L2Skill skill = null;
+ if ((skill = getSkill()) == null)
+ {
+ System.out.println("ATTENTION: error on zone with id " + getId());
+ System.out.println("Skill " + _skillId + "," + _skillLvl + " not present between skills");
+ }
+ else
+ skill.getEffects(temp, temp);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ @Override
+ public void onDieInside(L2Character character)
+ {
+
+ }
+
+ @Override
+ public void onReviveInside(L2Character character)
+ {
+ onEnter(character);
+ }
+}
\ No newline at end of file
Index: java/com/l2jhellas/gameserver/datatables/xml/ZoneData.java
===================================================================
--- java/com/l2jhellas/gameserver/datatables/xml/ZoneData.java (revision 200)
+++ java/com/l2jhellas/gameserver/datatables/xml/ZoneData.java (working copy)
@@ -49,6 +49,7 @@
import com.l2jhellas.gameserver.model.zone.type.L2DamageZone;
import com.l2jhellas.gameserver.model.zone.type.L2DerbyTrackZone;
import com.l2jhellas.gameserver.model.zone.type.L2FishingZone;
+import com.l2jhellas.gameserver.model.zone.type.L2FlagZone;
import com.l2jhellas.gameserver.model.zone.type.L2JailZone;
import com.l2jhellas.gameserver.model.zone.type.L2MotherTreeZone;
import com.l2jhellas.gameserver.model.zone.type.L2NoLandingZone;
@@ -154,6 +155,8 @@
temp = new L2JailZone(zoneId);
else if (zoneType.equals("DerbyTrackZone"))
temp = new L2DerbyTrackZone(zoneId);
+ else if (zoneType.equals("FlagZone"))
+ temp = new L2FlagZone(zoneId);
// Check for unknown type
if (temp == null)
which is FlagZone code.
i use l2jhellas and when create a new zone type FlagZone.java and import the code inside, i get the following errors:
The import com.l2jhellas.gameserver.model.L2Character; cannot be resolved
The import com.l2jhellas.gameserver.model.actor.instance.L2PlayableInstance; cannot be resolved
The type L2FlagZone must implement the inherited abstract method L2ZoneType.onExit(L2Character)
L2Character cannot be resolved to a type
L2PlayableInstance cannot be resolved to a type
can any1 help me to add it to my pack successfully please?
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
ADENA
500 K = 40e
1kk = 70e
3kk = 190e
ITEMS
staff of life = 150e
karmian set = 90e
elven jewls top D = 30e
Orcish Poleaxe+1 best C pole = 680e
any D grade armor on demand
discord
wiz0642_81242
Question
Rio
Hello guys i have this code:
which is FlagZone code.
i use l2jhellas and when create a new zone type FlagZone.java and import the code inside, i get the following errors:
can any1 help me to add it to my pack successfully please?
Edited by Rio3 answers to this question
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