Bobi Posted January 7, 2015 Posted January 7, 2015 Hello i just made a new logo for my npc but when i go in game and try to open i get error " files are corupted"any ideas what wrong i did ?i Follow this guide .... maybe i did something wrong with unreal...http://www.maxcheaters.com/topic/180006-how-to-make-ur-own-buttons-and-icon-at-npcpic/?hl=unreal
Bobi Posted January 7, 2015 Author Posted January 7, 2015 is not from the system :) without this texture npc and client are working fine
DONALD TRUMP 2016 Posted January 7, 2015 Posted January 7, 2015 try change system ???? -------------- make sure you encrypted with l2 encdec
Bobi Posted January 7, 2015 Author Posted January 7, 2015 ???? -------------- make sure you encrypted with l2 encdec yes i did it
DONALD TRUMP 2016 Posted January 7, 2015 Posted January 7, 2015 it shouldnt be like that, upload the file so i can see
Bobi Posted January 8, 2015 Author Posted January 8, 2015 Download Texture Let me know where is my wrong so i can do better one in future :)
DONALD TRUMP 2016 Posted January 9, 2015 Posted January 9, 2015 (edited) you had a shader named 3 as well. dont do that. i believe that was the cause of your problem also usually i use 121 (dont think theres a difference but maybe) http://puu.sh/egAvt/92d2e6f54f.utx Edited January 9, 2015 by Ellen De La Generes
Bobi Posted January 10, 2015 Author Posted January 10, 2015 you had a shader named 3 as well. dont do that. i believe that was the cause of your problem also usually i use 121 (dont think theres a difference but maybe) http://puu.sh/egAvt/92d2e6f54f.utx you mean shader name cant be same with file name or ... i dont understand sorry :)
DONALD TRUMP 2016 Posted January 10, 2015 Posted January 10, 2015 you mean shader name cant be same with file name or ... i dont understand sorry :) your texture was 3 and your shader was also 3 but contained no data. dont name your shader the same as a texture
Bobi Posted January 10, 2015 Author Posted January 10, 2015 (edited) your texture was 3 and your shader was also 3 but contained no data. dont name your shader the same as a texture i fix it :) thx for your hep.... btw i change it with another img and if i setup the game on low quality the img in npc look very bad how can i fix this on low quality img to look fine ? Edited January 10, 2015 by Bobi
Ikeryn Posted January 10, 2015 Posted January 10, 2015 http://en.wikipedia.org/wiki/Mipmap Try disabling the Mip-maps while exporting-importing the texture :)
Bobi Posted January 11, 2015 Author Posted January 11, 2015 http://en.wikipedia.org/wiki/Mipmap Try disabling the Mip-maps while exporting-importing the texture :) no idea how to do it :) .... any help guide ?
Ikeryn Posted January 11, 2015 Posted January 11, 2015 Well... when you export a texture as .dds, you can set some parameters... one of them is create mip-maps. Also, when you import a texture intro UnrealED, you have some options. One of them is for creating mip-maps too. Just disable all the way and test it.
Bobi Posted January 11, 2015 Author Posted January 11, 2015 (edited) Well... when you export a texture as .dds, you can set some parameters... one of them is create mip-maps. Also, when you import a texture intro UnrealED, you have some options. One of them is for creating mip-maps too. Just disable all the way and test it. When i import in Undeal i can see where is option for Generate mip-map but when i export (i using UT Package 2.0v) i can see only few options but all include mip-map Edited January 11, 2015 by Bobi
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