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Posted

Hello i just made a new logo for my npc but when i go in game and try to open i get error " files are corupted"
any ideas what wrong i did ?
i Follow this guide .... maybe i did something wrong with unreal...

http://www.maxcheaters.com/topic/180006-how-to-make-ur-own-buttons-and-icon-at-npcpic/?hl=unreal

Posted
  On 1/7/2015 at 9:15 PM, Ellen De La Generes said:

????

 

--------------

 

make sure you encrypted with l2 encdec

yes  i did it

Posted (edited)

46ab44695c.jpg

 

you had a shader named 3 as well. dont do that. i believe that was the cause of your problem also usually i use 121 (dont think theres a difference but maybe)

 

http://puu.sh/egAvt/92d2e6f54f.utx

Edited by Ellen De La Generes
Posted
  On 1/9/2015 at 3:12 AM, Ellen De La Generes said:

46ab44695c.jpg

 

you had a shader named 3 as well. dont do that. i believe that was the cause of your problem also usually i use 121 (dont think theres a difference but maybe)

 

http://puu.sh/egAvt/92d2e6f54f.utx

you mean shader name cant be same with file name or ... i dont understand sorry :)

Posted
  On 1/10/2015 at 10:24 AM, Bobi said:

you mean shader name cant be same with file name or ... i dont understand sorry :)

 

your texture was 3 and your shader was also 3 but contained no data. dont name your shader the same as a texture

Posted (edited)
  On 1/10/2015 at 8:17 PM, Ellen De La Generes said:

your texture was 3 and your shader was also 3 but contained no data. dont name your shader the same as a texture

i fix it  :) thx for your hep....

btw i change it with another img and if i setup the game on low quality

the img in npc look very bad how can i fix this on low quality img to look fine ?

Edited by Bobi
Posted

Well... when you export a texture as .dds, you can set some parameters... one of them is create mip-maps. Also, when you import a texture intro UnrealED, you have some options. One of them is for creating mip-maps too. Just disable all the way and test it.

Posted (edited)
  On 1/11/2015 at 1:20 AM, Ikeryn said:

Well... when you export a texture as .dds, you can set some parameters... one of them is create mip-maps. Also, when you import a texture intro UnrealED, you have some options. One of them is for creating mip-maps too. Just disable all the way and test it.

When i import in Undeal i can see where is option for Generate mip-map but when i export (i using UT Package 2.0v) i can see only few options but all include mip-map

Untitled.png

 

Edited by Bobi
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