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Posted

Nice features ! Some things new , some things to be fixed , some things to be implemented but as he said the server is on beta ! I wish people will give it a try ! I like how the server is made ! Simple mode ! Realy cool :D Good luck !

Posted

opening date is pre-scheduled: 12.12.2015, but it may change druing the process of development. i can say still not enough people trust our project, we need much more :)

Posted

opening date is pre-scheduled: 12.12.2015, but it may change druing the process of development. i can say still not enough people trust our project, we need much more :)

Just take a final decision for a g.open,do not change dates like dat people make plans on where to play etc.Althouthg thats good news,wish you good luck.

Posted

dear comunnity,

 

we already changed/rearrange many things in order to provide entertaining gameplay, but first of all to make our pvp much, much more interesting. we believe, that anything we've done till now is a good base to workouts and keep it goin.

less than two weeks of beta left, so is a good time to invite your friends and try some pvps to help us in this exhausting process.

Posted

dear comunnity,

 

server is now available only for administration until grand opening (12.12.2015, 18:00), since our current task is to move entire data on primary server (previous one was ordered only for beta period and optimization purposes).

castle sieges goin' to be overexposed and reconfigured under our expectations in order to provide better competitions, additionally implement rest of things people ask for during beta.

 

also, an extra events are already running.

share some news about outcoming grand opening, bring your friends together to form a clan - break expectations!

» search more informations.

 

NOTE

new server's patch going to be released within grand opening, necessary change in order to connect to our server.

Posted

well, as i see your eyes simply bleeding because of small letters instead of capital?

improperly - indeed, but i don't like so much to use capitial letters in combination with interlude's font, since it so awful.

Posted

well, as i see your eyes simply bleeding because of small letters instead of capital?

improperly - indeed, but i don't like so much to use capitial letters in combination with interlude's font, since it so awful.

Well, to be fair, I didn't say my eyes bleed because of the letters, but if you guessed so then you know what you're talking about :troll:

 

I'm just saying that it looks as bad As Writing Like This. Proper sentences begin with a capital letter and that's what people are used to seeing, even in L2 and even if it doesn't fit with the font.

It's just an advice (trust me, I've heard things like 'server sucks because of htmls' or even 'no buttons on htmls wtf fail').

 

Seems a good project though, good luck.

Posted

actually no idea why i am so strange in this case.

i am never satisfied enough however i compose any of mine htmls - obvious retardness - yup :)

 

is there any medicine? :D

Posted
  • Total number of registered users: 19
  • Newest registered user: mouris
  • Total number of topics: 15
  • Total number of posts: 48
Currently online: 2 guests, 0 registered users

 

 

Don't bother even to open it dude.For real server already done. :D

Posted

 

  • Total number of registered users: 19
  • Newest registered user: mouris
  • Total number of topics: 15
  • Total number of posts: 48
Currently online: 2 guests, 0 registered users

 

 

Don't bother even to open it dude.For real server already done. :D

 

 

Since when does a server need to have people registered in the forum to have lots of players ?

Get out of here, dude...

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  • Posts

    • Luniage - a custom Interlude client on Unity, with its own server Hi everyone. I've been quietly working on this for a long time and I think it's finally at the point where it's worth showing. Short version: it's Interlude, but the client and the server are both mine. The client is a custom one, built in Unity — not a patched or reskinned original. The server is written from scratch in C#. The only thing that comes from the old game is the content: the world, the models, the animations, the sounds, the icons, the interface art. The game looks and feels like the game you know. Everything underneath it is new. Why do this at all   Because the old client is a 2004 executable and anyone who has ever tried to add something to it knows exactly how that conversation ends. You can't add a window. You can't change how a skill looks. You can't fix a bug that's staring you in the face. Every server that wanted a feature of its own had to fake it through HTML dialogs and system messages, because the client simply won't bend. At some point it stops being worth fighting. I'd rather keep the game and rebuild everything around it. Where it is right now   You can sit down and play it. Not a tech demo, not a walk-around-and-look-at-the-trees build - an actual character. Most of the game is in: movement, combat, the skill system with its real formulas and timings, items and equipment, enchanting, shops and player trade, quests, parties, clans, and the whole interface that ties it together. Progression works from level 1 all the way through A grade - you can level, gear up, join a clan and run content today. What's missing isn't the foundation. It's the top end - and that's exactly where the work is pointed next.   Videos     What I'm working on now   Castle sieges and the Olympiad. The two biggest systems the game has, the ones that turn a working world into a server people actually stay on. And visual effects. They already run, but "runs" and "looks the way you remember it" are two very different things, and closing that gap turned out to be a much longer road than I expected. I'm going through them one by one. Does it run outside Windows   Yes. It's a Unity project, so Windows, Mac and Linux are just build targets. I actually develop on a Mac, which has kept the whole thing honest about staying portable. Will it work with my existing server   No, and it never will. The client talks to my server and nothing else - that's the trade I made, and it's the reason everything above is possible in the first place. If you're looking for a drop-in replacement client for a setup you already have, this isn't it. What's the goal   First and foremost, to launch my own project on it. That's what the client and the server are being built for, and that's what sets the priorities. Longer term, I'd like to open-source it. This community has spent twenty years working around a client nobody can touch, and I think the honest ending to this story is handing over something people can actually build on. I'm not putting a date on that - first it has to be good enough to be worth someone else's time. Can I try it   Not yet. When there's a build worth handing out, it gets posted here first. In the meantime I'll be posting progress regularly, and I read every reply. If you've run a server, built a client, or just spent a decade staring at this game and know exactly which detail everyone gets wrong — please say so. A good share of what's right in this project is right because somebody pointed at a screenshot and said "that's not how it looked." Thanks for reading.  
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