# Enchant limit for items during Olympiad battles. Disabled = -1.
# Default: -1
AltOlyEnchantLimit = 6
when player enter to olympiad arena all stats reduce but hp not, (HP should be reduced to all items +6 from +16 that is max in my server)
i searcjing where is problem,
but in FuncEnchant.java
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.funcs;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.skills.Stats;
import com.l2jserver.gameserver.templates.item.L2Item;
import com.l2jserver.gameserver.templates.item.L2WeaponType;
public class FuncEnchant extends Func
{
public FuncEnchant(Stats pStat, int pOrder, Object owner, Lambda lambda)
{
super(pStat, pOrder, owner);
}
@Override
public void calc(Env env)
{
if (cond != null && !cond.test(env))
return;
L2ItemInstance item = (L2ItemInstance) funcOwner;
int enchant = item.getEnchantLevel();
if (enchant <= 0)
return;
int overenchant = 0;
if (enchant > 3)
{
overenchant = enchant - 3;
enchant = 3;
}
if (env.player != null && env.player instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance)env.player;
if (player.isInOlympiadMode() && Config.ALT_OLY_ENCHANT_LIMIT >= 0 &&
(enchant + overenchant) > Config.ALT_OLY_ENCHANT_LIMIT)
{
if (Config.ALT_OLY_ENCHANT_LIMIT > 3)
{
overenchant = Config.ALT_OLY_ENCHANT_LIMIT - 3;
}
else
{
overenchant = 0;
enchant = Config.ALT_OLY_ENCHANT_LIMIT;
}
}
}
if (stat == Stats.MAGIC_DEFENCE || stat == Stats.POWER_DEFENCE)
{
env.value += enchant + 3 * overenchant;
return;
}
if (stat == Stats.MAGIC_ATTACK)
{
switch (item.getItem().getItemGradeSPlus())
{
case L2Item.CRYSTAL_S:
env.value += 4 * enchant + 8 * overenchant;
break;
case L2Item.CRYSTAL_A:
env.value += 3 * enchant + 6 * overenchant;
break;
case L2Item.CRYSTAL_B:
env.value += 3 * enchant + 6 * overenchant;
break;
case L2Item.CRYSTAL_C:
env.value += 3 * enchant + 6 * overenchant;
break;
case L2Item.CRYSTAL_D:
env.value += 2 * enchant + 4 * overenchant;
break;
}
return;
}
if (item.isWeapon())
{
L2WeaponType type = (L2WeaponType) item.getItemType();
switch (item.getItem().getItemGradeSPlus())
{
case L2Item.CRYSTAL_S:
switch(type)
{
case BOW:
case CROSSBOW:
env.value += 10 * enchant + 20 * overenchant;
break;
default:
env.value += 5 * enchant + 10 * overenchant;
break;
}
break;
case L2Item.CRYSTAL_A:
switch(type)
{
case BOW:
case CROSSBOW:
env.value += 8 * enchant + 16 * overenchant;
break;
default:
env.value += 4 * enchant + 8 * overenchant;
break;
}
break;
case L2Item.CRYSTAL_B:
switch(type)
{
case BOW:
case CROSSBOW:
env.value += 6 * enchant + 12 * overenchant;
break;
default:
env.value += 3 * enchant + 6 * overenchant;
break;
}
break;
case L2Item.CRYSTAL_C:
switch(type)
{
case BOW:
case CROSSBOW:
env.value += 6 * enchant + 12 * overenchant;
break;
default:
env.value += 3 * enchant + 6 * overenchant;
break;
}
break;
case L2Item.CRYSTAL_D:
case L2Item.CRYSTAL_NONE:
switch(type)
{
case BOW:
case CROSSBOW:
{
env.value += 4 * enchant + 8 * overenchant;
break;
}
default:
env.value += 2 * enchant + 4 * overenchant;
break;
}
break;
}
}
}
}
and FuncEnchantHP.java
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.funcs;
import com.l2jserver.gameserver.datatables.EnchantHPBonusData;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.skills.Stats;
/**
*
* @author Yamaneko
*/
public class FuncEnchantHp extends Func
{
public FuncEnchantHp(Stats pStat, int pOrder, Object owner, Lambda lambda)
{
super(pStat, pOrder, owner);
}
@Override
public void calc(Env env)
{
if (cond != null && !cond.test(env))
return;
final L2ItemInstance item = (L2ItemInstance) funcOwner;
if (item.getEnchantLevel() > 0)
env.value += EnchantHPBonusData.getInstance().getHPBonus(item);
}
}
all looks fine.
maybe there is some other config for this? or i have to look somewer else. pls help me
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
ADENA
500 K = 40e
1kk = 70e
3kk = 190e
ITEMS
staff of life = 150e
karmian set = 90e
elven jewls top D = 30e
Orcish Poleaxe+1 best C pole = 680e
any D grade armor on demand
discord
wiz0642_81242
Question
dymek1984
Hello.
i set
when player enter to olympiad arena all stats reduce but hp not, (HP should be reduced to all items +6 from +16 that is max in my server)
i searcjing where is problem,
but in FuncEnchant.java
and FuncEnchantHP.java
all looks fine.
maybe there is some other config for this? or i have to look somewer else. pls help me
6 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.