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Olympiad Enchant Limit 6 Not Reduce Hp When Player Is Olympiad


dymek1984

Question

Hello. 

i set 

 

# Enchant limit for items during Olympiad battles. Disabled = -1.
# Default: -1
AltOlyEnchantLimit = 6

when player enter to olympiad arena all stats reduce but hp not, (HP should be reduced to all items +6 from +16 that is max in my server)

 

i searcjing where is problem,

but in FuncEnchant.java

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.skills.funcs;

import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.skills.Stats;
import com.l2jserver.gameserver.templates.item.L2Item;
import com.l2jserver.gameserver.templates.item.L2WeaponType;

public class FuncEnchant extends Func
{
	
	public FuncEnchant(Stats pStat, int pOrder, Object owner, Lambda lambda)
	{
		super(pStat, pOrder, owner);
	}
	
	@Override
	public void calc(Env env)
	{
		if (cond != null && !cond.test(env))
			return;
		L2ItemInstance item = (L2ItemInstance) funcOwner;
		
		int enchant = item.getEnchantLevel();
		
		if (enchant <= 0)
			return;
		
		int overenchant = 0;
		
		if (enchant > 3)
		{
			overenchant = enchant - 3;
			enchant = 3;
		}
		
		if (env.player != null && env.player instanceof L2PcInstance)
		{
			L2PcInstance player = (L2PcInstance)env.player;
			if (player.isInOlympiadMode() && Config.ALT_OLY_ENCHANT_LIMIT >= 0 &&
					(enchant + overenchant) > Config.ALT_OLY_ENCHANT_LIMIT)
			{
				if (Config.ALT_OLY_ENCHANT_LIMIT > 3)
				{
					overenchant = Config.ALT_OLY_ENCHANT_LIMIT - 3;
				}
				else
				{
					overenchant = 0;
					enchant = Config.ALT_OLY_ENCHANT_LIMIT;
				}
			}
		}
		
		if (stat == Stats.MAGIC_DEFENCE || stat == Stats.POWER_DEFENCE)
		{
			env.value += enchant + 3 * overenchant;
			return;
		}
		
		if (stat == Stats.MAGIC_ATTACK)
		{
			switch (item.getItem().getItemGradeSPlus())
			{
				case L2Item.CRYSTAL_S:
					env.value += 4 * enchant + 8 * overenchant;
					break;
				case L2Item.CRYSTAL_A:
					env.value += 3 * enchant + 6 * overenchant;
					break;
				case L2Item.CRYSTAL_B:
					env.value += 3 * enchant + 6 * overenchant;
					break;
				case L2Item.CRYSTAL_C:
					env.value += 3 * enchant + 6 * overenchant;
					break;
				case L2Item.CRYSTAL_D:
					env.value += 2 * enchant + 4 * overenchant;
					break;
			}
			return;
		}
		
		
		if (item.isWeapon())
		{
			L2WeaponType type = (L2WeaponType) item.getItemType();
			
			switch (item.getItem().getItemGradeSPlus())
			{
				case L2Item.CRYSTAL_S:
					switch(type)
					{
						case BOW:
						case CROSSBOW:
							env.value += 10 * enchant + 20 * overenchant;
							break;
						default:
							env.value += 5 * enchant + 10 * overenchant;
							break;
					}
					break;
				case L2Item.CRYSTAL_A:
					switch(type)
					{
						case BOW:
						case CROSSBOW:
							env.value += 8 * enchant + 16 * overenchant;
							break;
						default:
							env.value += 4 * enchant + 8 * overenchant;
							break;
					}
					break;
				case L2Item.CRYSTAL_B:
					switch(type)
					{
						case BOW:
						case CROSSBOW:
							env.value += 6 * enchant + 12 * overenchant;
							break;
						default:
							env.value += 3 * enchant + 6 * overenchant;
							break;
					}
					break;
				case L2Item.CRYSTAL_C:
					switch(type)
					{
						case BOW:
						case CROSSBOW:
							env.value += 6 * enchant + 12 * overenchant;
							break;
						default:
							env.value += 3 * enchant + 6 * overenchant;
							break;
					}
					break;
				case L2Item.CRYSTAL_D:
				case L2Item.CRYSTAL_NONE:
					switch(type)
					{
						case BOW:
						case CROSSBOW:
						{
							env.value += 4 * enchant + 8 * overenchant;
							break;
						}
						default:
							env.value += 2 * enchant + 4 * overenchant;
							break;
					}
					break;
			}
		}
	}
}

and FuncEnchantHP.java

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.skills.funcs;

import com.l2jserver.gameserver.datatables.EnchantHPBonusData;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.skills.Stats;

/**
 *
 * @author  Yamaneko
 */
public class FuncEnchantHp extends Func
{
	public FuncEnchantHp(Stats pStat, int pOrder, Object owner, Lambda lambda)
	{
		super(pStat, pOrder, owner);
	}
	
	@Override
	public void calc(Env env)
	{
		if (cond != null && !cond.test(env))
			return;
		
		final L2ItemInstance item = (L2ItemInstance) funcOwner;
		if (item.getEnchantLevel() > 0)
			env.value += EnchantHPBonusData.getInstance().getHPBonus(item);
	}
}

all looks fine.

 

maybe there is some other config for this? or i have to look somewer else. pls help me

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6 answers to this question

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Hello. 

i set 

 

# Enchant limit for items during Olympiad battles. Disabled = -1.
# Default: -1
AltOlyEnchantLimit = 6

when player enter to olympiad arena all stats reduce but hp not, (HP should be reduced to all items +6 from +16 that is max in my server)

 

i searcjing where is problem,

but in FuncEnchant.java

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.skills.funcs;

import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.skills.Stats;
import com.l2jserver.gameserver.templates.item.L2Item;
import com.l2jserver.gameserver.templates.item.L2WeaponType;

public class FuncEnchant extends Func
{
	
	public FuncEnchant(Stats pStat, int pOrder, Object owner, Lambda lambda)
	{
		super(pStat, pOrder, owner);
	}
	
	@Override
	public void calc(Env env)
	{
		if (cond != null && !cond.test(env))
			return;
		L2ItemInstance item = (L2ItemInstance) funcOwner;
		
		int enchant = item.getEnchantLevel();
		
		if (enchant <= 0)
			return;
		
		int overenchant = 0;
		
		if (enchant > 3)
		{
			overenchant = enchant - 3;
			enchant = 3;
		}
		
		if (env.player != null && env.player instanceof L2PcInstance)
		{
			L2PcInstance player = (L2PcInstance)env.player;
			if (player.isInOlympiadMode() && Config.ALT_OLY_ENCHANT_LIMIT >= 0 &&
					(enchant + overenchant) > Config.ALT_OLY_ENCHANT_LIMIT)
			{
				if (Config.ALT_OLY_ENCHANT_LIMIT > 3)
				{
					overenchant = Config.ALT_OLY_ENCHANT_LIMIT - 3;
				}
				else
				{
					overenchant = 0;
					enchant = Config.ALT_OLY_ENCHANT_LIMIT;
				}
			}
		}
		
		if (stat == Stats.MAGIC_DEFENCE || stat == Stats.POWER_DEFENCE)
		{
			env.value += enchant + 3 * overenchant;
			return;
		}
		
		if (stat == Stats.MAGIC_ATTACK)
		{
			switch (item.getItem().getItemGradeSPlus())
			{
				case L2Item.CRYSTAL_S:
					env.value += 4 * enchant + 8 * overenchant;
					break;
				case L2Item.CRYSTAL_A:
					env.value += 3 * enchant + 6 * overenchant;
					break;
				case L2Item.CRYSTAL_B:
					env.value += 3 * enchant + 6 * overenchant;
					break;
				case L2Item.CRYSTAL_C:
					env.value += 3 * enchant + 6 * overenchant;
					break;
				case L2Item.CRYSTAL_D:
					env.value += 2 * enchant + 4 * overenchant;
					break;
			}
			return;
		}
		
		
		if (item.isWeapon())
		{
			L2WeaponType type = (L2WeaponType) item.getItemType();
			
			switch (item.getItem().getItemGradeSPlus())
			{
				case L2Item.CRYSTAL_S:
					switch(type)
					{
						case BOW:
						case CROSSBOW:
							env.value += 10 * enchant + 20 * overenchant;
							break;
						default:
							env.value += 5 * enchant + 10 * overenchant;
							break;
					}
					break;
				case L2Item.CRYSTAL_A:
					switch(type)
					{
						case BOW:
						case CROSSBOW:
							env.value += 8 * enchant + 16 * overenchant;
							break;
						default:
							env.value += 4 * enchant + 8 * overenchant;
							break;
					}
					break;
				case L2Item.CRYSTAL_B:
					switch(type)
					{
						case BOW:
						case CROSSBOW:
							env.value += 6 * enchant + 12 * overenchant;
							break;
						default:
							env.value += 3 * enchant + 6 * overenchant;
							break;
					}
					break;
				case L2Item.CRYSTAL_C:
					switch(type)
					{
						case BOW:
						case CROSSBOW:
							env.value += 6 * enchant + 12 * overenchant;
							break;
						default:
							env.value += 3 * enchant + 6 * overenchant;
							break;
					}
					break;
				case L2Item.CRYSTAL_D:
				case L2Item.CRYSTAL_NONE:
					switch(type)
					{
						case BOW:
						case CROSSBOW:
						{
							env.value += 4 * enchant + 8 * overenchant;
							break;
						}
						default:
							env.value += 2 * enchant + 4 * overenchant;
							break;
					}
					break;
			}
		}
	}
}

and FuncEnchantHP.java

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.skills.funcs;

import com.l2jserver.gameserver.datatables.EnchantHPBonusData;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.skills.Stats;

/**
 *
 * @author  Yamaneko
 */
public class FuncEnchantHp extends Func
{
	public FuncEnchantHp(Stats pStat, int pOrder, Object owner, Lambda lambda)
	{
		super(pStat, pOrder, owner);
	}
	
	@Override
	public void calc(Env env)
	{
		if (cond != null && !cond.test(env))
			return;
		
		final L2ItemInstance item = (L2ItemInstance) funcOwner;
		if (item.getEnchantLevel() > 0)
			env.value += EnchantHPBonusData.getInstance().getHPBonus(item);
	}
}

all looks fine.

 

maybe there is some other config for this? or i have to look somewer else. pls help me

com/l2jserver/gameserver/datatables/EnchantHPBonusData.java

 

In the latest revision of l2jserver there is a method getOlyEnchantLevel() located in the L2ItemInstance that does the job.. you can use it in your core to extend EnchantHPBonusData.java! :)

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That is why i suggest you to check their last revision..

The method in L2ItemInstance (com/l2jserver/gameserver/model/items/instance/L2ItemInstance.java):

	public int getOlyEnchantLevel()
	{
		L2PcInstance player = getActingPlayer();
		int enchant = getEnchantLevel();
		
		if (player == null)
		{
			return enchant;
		}
		
		if (player.isInOlympiadMode() && (Config.ALT_OLY_ENCHANT_LIMIT >= 0) && (enchant > Config.ALT_OLY_ENCHANT_LIMIT))
		{
			enchant = Config.ALT_OLY_ENCHANT_LIMIT;
		}
		
		return enchant;
	}

The method that takes care of the HP bonus (com/l2jserver/gameserver/datatables/EnchantItemHPBonusData.java):

	public final int getHPBonus(L2ItemInstance item)
	{
		final List<Integer> values = _armorHPBonuses.get(item.getItem().getItemGradeSPlus());
		if ((values == null) || values.isEmpty() || (item.getOlyEnchantLevel() <= 0))
		{
			return 0;
		}
		
		final int bonus = values.get(Math.min(item.getOlyEnchantLevel(), values.size()) - 1);
		if (item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)
		{
			return (int) (bonus * fullArmorModifier);
		}
		return bonus;
	}
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i do like you say, but when enter in oly and "AltOlyEnchantLimit = 0"  hp reduced only around 400 hp it should be more. ill try another way because i had error at  "_armorHPBonuses" so i replaced by "_armorHPBonus"

 

 

 

 

edit: now hpbonus not work at all, i wondering why this not work how it should work in freya. i do nothing with hpbonus in my pack before.

Edited by dymek1984
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i do like you say, but when enter in oly and "AltOlyEnchantLimit = 0"  hp reduced only around 400 hp it should be more. ill try another way because i had error at  "_armorHPBonuses" so i replaced by "_armorHPBonus"

 

 

 

 

edit: now hpbonus not work at all, i wondering why this not work how it should work in freya. i do nothing with hpbonus in my pack before.

It works the same way, just the code is optimized.. you can use only the check in your getHPBonus (com/l2jserver/gameserver/datatables/EnchantHPBonusData.java) method if you want, but it's not a good practice in the OOP :lol:

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if u mean if (player.isInOlympiadMode()) i tried but heva error in"player" dont know how to import player as L2PcInstance ;/ 

and for real i need if (player.isInOlympiadMode()) hpbonus = 0  

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