Jump to content

Recommended Posts

Posted (edited)

Hello everyone,

I'm going to sell my scripts separately from my pack ( L2OFF Vanganth Extender ) because of one of my friends suggestion. Are completly, that mean missing AIs,skills,npcs are added - fixed - improved.
The scripts will come with all HTMs.
Comes with all events : heart,medeal, gate regen. etc.


I'm selling them RETAIL, untouched drop rate - amount  of ai.obj, npcdata 1x.  

About testing them, yes, I can perform a live server, so you'll can test the files directly and indirectly. More information about test can be found on my e-mail/skype  markwilbertl2@hotmail.com 

Price: 100 euros via Paypal

I'll add one small preview of some what I done, it's a copy from the pack topic:

I'm using different names of AI than Vanganth.

 

Added the missing quests in P.I,added new npcs ai useful for quests (ex: ulu_kaimu,balu_kaimu,chuta_kaimu), improved the quests already existed.
 
These changes was in: ai.obj,npcdata,npcpos,npcpch,quest_pch,quests_pch2,hatmls
 
ai.obj: Added the AIs of all missing quests.Added the missing AIs of all npcs-> now all npcs have AIs (ex: velociraptor,tyrannosaurus),fixed and improved.
I'm using different names of AI than Vanganth files. (my files,ex: velociraptor : party_private_primeval - Vanganth files : velociraptor : warrior_universal ).
npcdata: added the missing npcs,changed the names of some npcs.
npcpos: changed all npcs positions to retail, consulting all Lineage2 community stuff. (ex: files,db etc ).
npcpch: changed the names of some npcs,added missing ones.
html: added all htms of all npcs,retail ones.
 
Defeat the Elrokian Raiders!
Meeting the Elroki
The Name of Evil - 1
Attack Sailren!
The Name of Evil - 2
 
Pagan Tempe:
Added,changed, fixed the whole Pagan - npcs ( all npcs working very well ).
Improved the geodata.
Changes was in: ai.obj,npcdata,html,geodata.
 
Changes about quests,npcs ( Added - Fixed ), now works like it should :
Changes in ai.obj,html,npcdata,npcpos,npcpos,quest_pch2
 
The Leader and  the Follower
Aiding the Floran Village
Added the Schuttgart parts (ex:Path of the Artisan)
To Lead and Be Led
Beyond the Hills of Winter
Seekers of the Holy Grail
Grave Robber Annihilation
Walk of Fate
Ghosts of Batur
Guardians of the Holy Grail
The Other Side of Truth
An Ice Merchant's Dream
Seductive Whispers
A Game of Cards
Rather Be Collecting Fairy Breath

About skills,fixed knowed bugged skills (ex:Sand Bomb).
Changes: skilldata
 
 
This isn't the whole list,these are only some examples.The whole pack is still available.

At command I can make a custom server ( L2OFF Vanganth Extender ) and sell it like it is. 
Someone who want that kind of stuff, contact me markwilbertl2@hotmail.com 

 
Have a nice day everyone, Mark.
Edited by markwil
  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

well,most is good,he fixed many quest.but some are bugged,some Ai classes missed and need fixes....and we still waiting for your fix

Edited by sandeagle
Posted

Just because I was operated in hospital because of one malformation that doesn't mean I can do sh*t. I'm waiting your apologize just because I got many customs that are satisfied.
And about the errors, I'll come in 2 days with l2npc errors fix.L2server errors already fixed and uploaded to svn.

Posted

Just because I was operated in hospital because of one malformation that doesn't mean I can do sh*t. I'm waiting your apologize just because I got many customs that are satisfied.

And about the errors, I'll come in 2 days with l2npc errors fix.L2server errors already fixed and uploaded to svn.

oO

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
    • Use only middleman this guy scammer old discord goddardshop   
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock