Where can I change the required amount of players? I have configured 2 people via the L2Config. But when I port in immediately get ported out. And about Baium zone, idk if its an instance. I can get ported in every minute and can wakeup baium everytime. Infinity baiums can be done. Its just takes my blooded fabric and lets me port in, how do I change these?
-Can't walk while talking to NPCs
-I want to disable attacking of NPCs -Can't go alone into seed of destruction
-Can warp through everything
I already change the required amount of players but I still can't get in
/* * Copyright (C) 2004-2013 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.SeedOfDestruction;
import java.io.File;
import java.util.Calendar;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import java.util.logging.Level;
import javax.xml.parsers.DocumentBuilderFactory;
import javolution.util.FastList;
import javolution.util.FastMap;
import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.instancemanager.GraciaSeedsManager;
import com.l2jserver.gameserver.instancemanager.InstanceManager;
import com.l2jserver.gameserver.model.L2CharPosition;
import com.l2jserver.gameserver.model.L2CommandChannel;
import com.l2jserver.gameserver.model.L2Object.InstanceType;
import com.l2jserver.gameserver.model.L2Party;
import com.l2jserver.gameserver.model.L2Territory;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Trap;
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.instancezone.InstanceWorld;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.network.NpcStringId;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util;
/**
* Seed of Destruction instance zone.<br>
* TODO:
* <ul>
* <li>No random mob spawns after mob kill.</li>
* <li>Implement Seed of Destruction Defense state and one party instances.</li>
* <li>Use proper zone spawn system.</li>
* </ul>
* Please maintain consistency between the Seed scripts.
* @author Gigiikun
*/
public class Stage1 extends Quest
{
protected class SOD1World extends InstanceWorld
{
public Map<L2Npc, Boolean> npcList = new FastMap<>();
public int deviceSpawnedMobCount = 0;
public Lock lock = new ReentrantLock();
}
protected static class SODSpawn
{
public boolean isZone = false;
public boolean isNeededNextFlag = false;
public int npcId;
public int x = 0;
public int y = 0;
public int z = 0;
public int h = 0;
public int zone = 0;
public int count = 0;
}
private static final String qn = "SoDStage1";
private static final int INSTANCEID = 110; // this is the client number
private static final int MIN_PLAYERS = 1;
private static final int MAX_PLAYERS = 1;
private static final int MAX_DEVICESPAWNEDMOBCOUNT = 100; // prevent too much mob spawn
private final Map<Integer, L2Territory> _spawnZoneList = new HashMap<>();
private final Map<Integer, List<SODSpawn>> _spawnList = new HashMap<>();
private final List<Integer> _mustKillMobsId = new FastList<>();
// teleports
private static final Location ENTER_TELEPORT_1 = new Location(-242759, 219981, -9986);
private static final Location ENTER_TELEPORT_2 = new Location(-245800, 220488, -12112);
private static final Location CENTER_TELEPORT = new Location(-245802, 220528, -12104);
// Traps/Skills
private static final SkillHolder TRAP_HOLD = new SkillHolder(4186, 9); // 18720-18728
private static final SkillHolder TRAP_STUN = new SkillHolder(4072, 10); // 18729-18736
private static final SkillHolder TRAP_DAMAGE = new SkillHolder(5340, 4); // 18737-18770
private static final SkillHolder TRAP_SPAWN = new SkillHolder(10002, 1); // 18771-18774 : handled in this script
private static final int[] TRAP_18771_NPCS =
{
22541,
22544,
22541,
22544
};
private static final int[] TRAP_OTHER_NPCS =
{
22546,
22546,
22538,
22537
};
// NPCs
private static final int ALENOS = 32526;
private static final int TELEPORT = 32601;
// mobs
private static final int OBELISK = 18776;
private static final int POWERFUL_DEVICE = 18777;
private static final int THRONE_POWERFUL_DEVICE = 18778;
private static final int SPAWN_DEVICE = 18696;
private static final int TIAT = 29163;
private static final int TIAT_GUARD = 29162;
private static final int TIAT_GUARD_NUMBER = 5;
private static final int TIAT_VIDEO_NPC = 29169;
private static final L2CharPosition MOVE_TO_TIAT = new L2CharPosition(-250403, 207273, -11952, 16384);
private static final L2CharPosition MOVE_TO_DOOR = new L2CharPosition(-251432, 214905, -12088, 16384);
// TODO: handle this better
private static final int[] SPAWN_MOB_IDS =
{
22536,
22537,
22538,
22539,
22540,
22541,
22542,
22543,
22544,
22547,
22550,
22551,
22552,
22596
};
// Doors/Walls/Zones
private static final int[] ATTACKABLE_DOORS =
{
12240005,
12240006,
12240007,
12240008,
12240009,
12240010,
12240013,
12240014,
12240015,
12240016,
12240017,
12240018,
12240021,
12240022,
12240023,
12240024,
12240025,
12240026,
12240028,
12240029,
12240030
};
private static final int[] ENTRANCE_ROOM_DOORS =
{
12240001,
12240002
};
private static final int[] SQUARE_DOORS =
{
12240003,
12240004,
12240011,
12240012,
12240019,
12240020
};
private static final int SCOUTPASS_DOOR = 12240027;
private static final int FORTRESS_DOOR = 12240030;
private static final int THRONE_DOOR = 12240031;
// spawns
// Initialization at 6:30 am on Wednesday and Saturday
private static final int RESET_HOUR = 6;
private static final int RESET_MIN = 30;
private static final int RESET_DAY_1 = 4;
private static final int RESET_DAY_2 = 7;
private void load()
{
int spawnCount = 0;
try
{
DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
factory.setValidating(false);
factory.setIgnoringComments(true);
File file = new File(Config.DATAPACK_ROOT + "/data/spawnZones/seed_of_destruction.xml");
if (!file.exists())
{
_log.severe("[Seed of Destruction] Missing seed_of_destruction.xml. The quest wont work without it!");
return;
}
Document doc = factory.newDocumentBuilder().parse(file);
Node first = doc.getFirstChild();
if ((first != null) && "list".equalsIgnoreCase(first.getNodeName()))
{
for (Node n = first.getFirstChild(); n != null; n = n.getNextSibling())
{
if ("npc".equalsIgnoreCase(n.getNodeName()))
{
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
{
if ("spawn".equalsIgnoreCase(d.getNodeName()))
{
NamedNodeMap attrs = d.getAttributes();
Node att = attrs.getNamedItem("npcId");
if (att == null)
{
_log.severe("[Seed of Destruction] Missing npcId in npc List, skipping");
continue;
}
int npcId = Integer.parseInt(attrs.getNamedItem("npcId").getNodeValue());
att = attrs.getNamedItem("flag");
if (att == null)
{
_log.severe("[Seed of Destruction] Missing flag in npc List npcId: " + npcId + ", skipping");
continue;
}
int flag = Integer.parseInt(attrs.getNamedItem("flag").getNodeValue());
if (!_spawnList.containsKey(flag))
{
_spawnList.put(flag, new FastList<SODSpawn>());
}
for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
{
if ("loc".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
SODSpawn spw = new SODSpawn();
spw.npcId = npcId;
att = attrs.getNamedItem("x");
if (att != null)
{
spw.x = Integer.parseInt(att.getNodeValue());
}
else
{
continue;
}
att = attrs.getNamedItem("y");
if (att != null)
{
spw.y = Integer.parseInt(att.getNodeValue());
}
else
{
continue;
}
att = attrs.getNamedItem("z");
if (att != null)
{
spw.z = Integer.parseInt(att.getNodeValue());
}
else
{
continue;
}
att = attrs.getNamedItem("heading");
if (att != null)
{
spw.h = Integer.parseInt(att.getNodeValue());
}
else
{
continue;
}
att = attrs.getNamedItem("mustKill");
if (att != null)
{
spw.isNeededNextFlag = Boolean.parseBoolean(att.getNodeValue());
}
if (spw.isNeededNextFlag)
{
_mustKillMobsId.add(npcId);
}
_spawnList.get(flag).add(spw);
spawnCount++;
}
else if ("zone".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
SODSpawn spw = new SODSpawn();
spw.npcId = npcId;
spw.isZone = true;
att = attrs.getNamedItem("id");
if (att != null)
{
spw.zone = Integer.parseInt(att.getNodeValue());
}
else
{
continue;
}
att = attrs.getNamedItem("count");
if (att != null)
{
spw.count = Integer.parseInt(att.getNodeValue());
}
else
{
continue;
}
att = attrs.getNamedItem("mustKill");
if (att != null)
{
spw.isNeededNextFlag = Boolean.parseBoolean(att.getNodeValue());
}
if (spw.isNeededNextFlag)
{
_mustKillMobsId.add(npcId);
}
_spawnList.get(flag).add(spw);
spawnCount++;
}
}
}
}
}
else if ("spawnZones".equalsIgnoreCase(n.getNodeName()))
{
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
{
if ("zone".equalsIgnoreCase(d.getNodeName()))
{
NamedNodeMap attrs = d.getAttributes();
Node att = attrs.getNamedItem("id");
if (att == null)
{
_log.severe("[Seed of Destruction] Missing id in spawnZones List, skipping");
continue;
}
int id = Integer.parseInt(att.getNodeValue());
att = attrs.getNamedItem("minZ");
if (att == null)
{
_log.severe("[Seed of Destruction] Missing minZ in spawnZones List id: " + id + ", skipping");
continue;
}
int minz = Integer.parseInt(att.getNodeValue());
att = attrs.getNamedItem("maxZ");
if (att == null)
{
_log.severe("[Seed of Destruction] Missing maxZ in spawnZones List id: " + id + ", skipping");
continue;
}
int maxz = Integer.parseInt(att.getNodeValue());
L2Territory ter = new L2Territory(id);
for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
{
if ("point".equalsIgnoreCase(cd.getNodeName()))
{
attrs = cd.getAttributes();
int x, y;
att = attrs.getNamedItem("x");
if (att != null)
{
x = Integer.parseInt(att.getNodeValue());
}
else
{
continue;
}
att = attrs.getNamedItem("y");
if (att != null)
{
y = Integer.parseInt(att.getNodeValue());
}
else
{
continue;
}
ter.add(x, y, minz, maxz, 0);
}
}
_spawnZoneList.put(id, ter);
}
}
}
}
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "[Seed of Destruction] Could not parse data.xml file: " + e.getMessage(), e);
}
if (Config.DEBUG)
{
_log.info("[Seed of Destruction] Loaded " + spawnCount + " spawns data.");
_log.info("[Seed of Destruction] Loaded " + _spawnZoneList.size() + " spawn zones data.");
}
}
private boolean checkConditions(L2PcInstance player)
{
final L2Party party = player.getParty();
if (party == null)
{
player.sendPacket(SystemMessageId.NOT_IN_PARTY_CANT_ENTER);
return false;
}
final L2CommandChannel channel = player.getParty().getCommandChannel();
if (channel == null)
{
player.sendPacket(SystemMessageId.NOT_IN_COMMAND_CHANNEL_CANT_ENTER);
return false;
}
else if (channel.getLeader() != player)
{
player.sendPacket(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER);
return false;
}
else if ((channel.getMemberCount() < MIN_PLAYERS) || (channel.getMemberCount() > MAX_PLAYERS))
{
player.sendPacket(SystemMessageId.PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER);
return false;
}
for (L2PcInstance partyMember : channel.getMembers())
{
if (partyMember.getLevel() < 75)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT);
sm.addPcName(partyMember);
party.broadcastPacket(sm);
return false;
}
if (!Util.checkIfInRange(1000, player, partyMember, false))
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED);
sm.addPcName(partyMember);
party.broadcastPacket(sm);
return false;
}
Long reentertime = InstanceManager.getInstance().getInstanceTime(partyMember.getObjectId(), INSTANCEID);
if (System.currentTimeMillis() < reentertime)
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_MAY_NOT_REENTER_YET);
sm.addPcName(partyMember);
party.broadcastPacket(sm);
return false;
}
}
return true;
}
protected int enterInstance(L2PcInstance player, String template, Location loc)
{
int instanceId = 0;
// check for existing instances for this player
InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(player);
// existing instance
if (world != null)
{
if (!(world instanceof SOD1World))
{
player.sendPacket(SystemMessageId.ALREADY_ENTERED_ANOTHER_INSTANCE_CANT_ENTER);
return 0;
}
teleportPlayer(player, loc, world.getInstanceId(), false);
return world.getInstanceId();
}
// New instance
if (!checkConditions(player))
{
return 0;
}
instanceId = InstanceManager.getInstance().createDynamicInstance(template);
world = new SOD1World();
world.setTemplateId(INSTANCEID);
world.setInstanceId(instanceId);
world.setStatus(0);
InstanceManager.getInstance().addWorld(world);
spawnState((SOD1World) world);
for (L2DoorInstance door : InstanceManager.getInstance().getInstance(instanceId).getDoors())
{
if (Util.contains(ATTACKABLE_DOORS, door.getDoorId()))
{
door.setIsAttackableDoor(true);
}
}
_log.info("Seed of Destruction started " + template + " Instance: " + instanceId + " created by player: " + player.getName());
// teleport players
if ((player.getParty() == null) || (player.getParty().getCommandChannel() == null))
{
teleportPlayer(player, loc, instanceId, false);
world.addAllowed(player.getObjectId());
}
else
{
for (L2PcInstance channelMember : player.getParty().getCommandChannel().getMembers())
{
teleportPlayer(channelMember, loc, instanceId, false);
world.addAllowed(channelMember.getObjectId());
}
}
return instanceId;
}
protected boolean checkKillProgress(L2Npc mob, SOD1World world)
{
if (world.npcList.containsKey(mob))
{
world.npcList.put(mob, true);
}
for (boolean isDead : world.npcList.values())
{
if (!isDead)
{
return false;
}
}
return true;
}
private void spawnFlaggedNPCs(SOD1World world, int flag)
{
if (world.lock.tryLock())
{
try
{
for (SODSpawn spw : _spawnList.get(flag))
{
if (spw.isZone)
{
for (int i = 0; i < spw.count; i++)
{
if (_spawnZoneList.containsKey(spw.zone))
{
int[] point = _spawnZoneList.get(spw.zone).getRandomPoint();
spawn(world, spw.npcId, point[0], point[1], GeoData.getInstance().getSpawnHeight(point[0], point[1], point[2], point[3], null), getRandom(65535), spw.isNeededNextFlag);
}
else
{
_log.info("[Seed of Destruction] Missing zone: " + spw.zone);
}
}
}
else
{
spawn(world, spw.npcId, spw.x, spw.y, spw.z, spw.h, spw.isNeededNextFlag);
}
}
}
finally
{
world.lock.unlock();
}
}
}
protected boolean spawnState(SOD1World world)
{
if (world.lock.tryLock())
{
try
{
world.npcList.clear();
switch (world.getStatus())
{
case 0:
spawnFlaggedNPCs(world, 0);
break;
case 1:
ExShowScreenMessage message1 = new ExShowScreenMessage(NpcStringId.THE_ENEMIES_HAVE_ATTACKED_EVERYONE_COME_OUT_AND_FIGHT_URGH, 5, 1);
sendScreenMessage(world, message1);
for (int i : ENTRANCE_ROOM_DOORS)
{
openDoor(i, world.getInstanceId());
}
spawnFlaggedNPCs(world, 1);
break;
case 2:
case 3:
// handled elsewhere
return true;
case 4:
ExShowScreenMessage message2 = new ExShowScreenMessage(NpcStringId.OBELISK_HAS_COLLAPSED_DONT_LET_THE_ENEMIES_JUMP_AROUND_WILDLY_ANYMORE, 5, 1);
sendScreenMessage(world, message2);
for (int i : SQUARE_DOORS)
{
openDoor(i, world.getInstanceId());
}
spawnFlaggedNPCs(world, 4);
break;
case 5:
openDoor(SCOUTPASS_DOOR, world.getInstanceId());
spawnFlaggedNPCs(world, 3);
spawnFlaggedNPCs(world, 5);
break;
case 6:
openDoor(THRONE_DOOR, world.getInstanceId());
break;
case 7:
spawnFlaggedNPCs(world, 7);
break;
case 8:
ExShowScreenMessage message4 = new ExShowScreenMessage(NpcStringId.COME_OUT_WARRIORS_PROTECT_SEED_OF_DESTRUCTION, 5, 1);
sendScreenMessage(world, message4);
world.deviceSpawnedMobCount = 0;
spawnFlaggedNPCs(world, 8);
break;
case 9:
// instance end
break;
}
world.incStatus();
return true;
}
finally
{
world.lock.unlock();
}
}
return false;
}
protected void spawn(SOD1World world, int npcId, int x, int y, int z, int h, boolean addToKillTable)
{
// traps
if ((npcId >= 18720) && (npcId <= 18774))
{
L2Skill skill = null;
if (npcId <= 18728)
{
skill = TRAP_HOLD.getSkill();
}
else if (npcId <= 18736)
{
skill = TRAP_STUN.getSkill();
}
else if (npcId <= 18770)
{
skill = TRAP_DAMAGE.getSkill();
}
else
{
skill = TRAP_SPAWN.getSkill();
}
addTrap(npcId, x, y, z, h, skill, world.getInstanceId());
return;
}
L2Npc npc = addSpawn(npcId, x, y, z, h, false, 0, false, world.getInstanceId());
if (addToKillTable)
{
world.npcList.put(npc, false);
}
npc.setIsNoRndWalk(true);
if (npc.isInstanceType(InstanceType.L2Attackable))
{
((L2Attackable) npc).setSeeThroughSilentMove(true);
}
if (npcId == TIAT_VIDEO_NPC)
{
startQuestTimer("DoorCheck", 10000, npc, null);
}
else if (npcId == SPAWN_DEVICE)
{
npc.disableCoreAI(true);
startQuestTimer("Spawn", 10000, npc, null, true);
}
else if (npcId == TIAT)
{
for (int i = 0; i < TIAT_GUARD_NUMBER; i++)
{
addMinion((L2MonsterInstance) npc, TIAT_GUARD);
}
}
}
protected void setInstanceTimeRestrictions(SOD1World world)
{
Calendar reenter = Calendar.getInstance();
reenter.set(Calendar.MINUTE, RESET_MIN);
reenter.set(Calendar.HOUR_OF_DAY, RESET_HOUR);
// if time is >= RESET_HOUR - roll to the next day
if (reenter.getTimeInMillis() <= System.currentTimeMillis())
{
reenter.add(Calendar.DAY_OF_MONTH, 1);
}
if (reenter.get(Calendar.DAY_OF_WEEK) <= RESET_DAY_1)
{
while (reenter.get(Calendar.DAY_OF_WEEK) != RESET_DAY_1)
{
reenter.add(Calendar.DAY_OF_MONTH, 1);
}
}
else
{
while (reenter.get(Calendar.DAY_OF_WEEK) != RESET_DAY_2)
{
reenter.add(Calendar.DAY_OF_MONTH, 1);
}
}
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.INSTANT_ZONE_S1_RESTRICTED);
sm.addInstanceName(INSTANCEID);
// set instance reenter time for all allowed players
for (int objectId : world.getAllowed())
{
L2PcInstance player = L2World.getInstance().getPlayer(objectId);
InstanceManager.getInstance().setInstanceTime(objectId, INSTANCEID, reenter.getTimeInMillis());
if ((player != null) && player.isOnline())
{
player.sendPacket(sm);
}
}
}
private void sendScreenMessage(SOD1World world, ExShowScreenMessage message)
{
for (int objId : world.getAllowed())
{
L2PcInstance player = L2World.getInstance().getPlayer(objId);
if (player != null)
{
player.sendPacket(message);
}
}
}
@Override
public String onSpawn(L2Npc npc)
{
if (npc.getNpcId() == TIAT_GUARD)
{
startQuestTimer("GuardThink", 2500 + getRandom(-200, 200), npc, null, true);
}
else
{
npc.disableCoreAI(true);
}
return super.onSpawn(npc);
}
@Override
public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon)
{
if ((isSummon == false) && (player != null))
{
InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(player.getInstanceId());
if (tmpworld instanceof SOD1World)
{
SOD1World world = (SOD1World) tmpworld;
if (world.getStatus() == 7)
{
if (spawnState(world))
{
for (int objId : world.getAllowed())
{
L2PcInstance pl = L2World.getInstance().getPlayer(objId);
if (pl != null)
{
pl.showQuestMovie(5);
}
}
npc.deleteMe();
}
}
}
}
return null;
}
@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, L2Skill skill)
{
InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(npc.getInstanceId());
if (tmpworld instanceof SOD1World)
{
SOD1World world = (SOD1World) tmpworld;
if ((world.getStatus() == 2) && (npc.getNpcId() == OBELISK))
{
world.setStatus(4);
spawnFlaggedNPCs(world, 3);
}
else if ((world.getStatus() == 3) && (npc.getNpcId() == OBELISK))
{
world.setStatus(4);
spawnFlaggedNPCs(world, 2);
}
else if ((world.getStatus() <= 8) && (npc.getNpcId() == TIAT))
{
if (npc.getCurrentHp() < (npc.getMaxHp() / 2))
{
if (spawnState(world))
{
startQuestTimer("TiatFullHp", 3000, npc, null);
setInstanceTimeRestrictions(world);
}
}
}
}
return null;
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(npc.getInstanceId());
if (tmpworld instanceof SOD1World)
{
SOD1World world = (SOD1World) tmpworld;
if (event.equalsIgnoreCase("Spawn"))
{
L2PcInstance target = L2World.getInstance().getPlayer(world.getAllowed().get(getRandom(world.getAllowed().size())));
if ((world.deviceSpawnedMobCount < MAX_DEVICESPAWNEDMOBCOUNT) && (target != null) && (target.getInstanceId() == npc.getInstanceId()) && !target.isDead())
{
L2Attackable mob = (L2Attackable) addSpawn(SPAWN_MOB_IDS[getRandom(SPAWN_MOB_IDS.length)], npc.getSpawn().getLocx(), npc.getSpawn().getLocy(), npc.getSpawn().getLocz(), npc.getSpawn().getHeading(), false, 0, false, world.getInstanceId());
world.deviceSpawnedMobCount++;
mob.setSeeThroughSilentMove(true);
mob.setRunning();
if (world.getStatus() >= 7)
{
mob.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, MOVE_TO_TIAT);
}
else
{
mob.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, MOVE_TO_DOOR);
}
}
}
else if (event.equalsIgnoreCase("DoorCheck"))
{
L2DoorInstance tmp = getDoor(FORTRESS_DOOR, npc.getInstanceId());
if (tmp.getCurrentHp() < tmp.getMaxHp())
{
world.deviceSpawnedMobCount = 0;
spawnFlaggedNPCs(world, 6);
ExShowScreenMessage message3 = new ExShowScreenMessage(NpcStringId.ENEMIES_ARE_TRYING_TO_DESTROY_THE_FORTRESS_EVERYONE_DEFEND_THE_FORTRESS, 5, 1);
sendScreenMessage(world, message3);
}
else
{
startQuestTimer("DoorCheck", 10000, npc, null);
}
}
else if (event.equalsIgnoreCase("TiatFullHp"))
{
if (!npc.isStunned() && !npc.isInvul())
{
npc.setCurrentHp(npc.getMaxHp());
}
}
else if (event.equalsIgnoreCase("BodyGuardThink"))
{
L2Character mostHate = ((L2Attackable) npc).getMostHated();
if (mostHate != null)
{
double dist = Util.calculateDistance(mostHate.getXdestination(), mostHate.getYdestination(), npc.getSpawn().getLocx(), npc.getSpawn().getLocy());
if (dist > 900)
{
((L2Attackable) npc).reduceHate(mostHate, ((L2Attackable) npc).getHating(mostHate));
}
mostHate = ((L2Attackable) npc).getMostHated();
if ((mostHate != null) || (((L2Attackable) npc).getHating(mostHate) < 5))
{
((L2Attackable) npc).returnHome();
}
}
}
}
return "";
}
@Override
public String onKill(L2Npc npc, L2PcInstance player, boolean isSummon)
{
if (npc.getNpcId() == SPAWN_DEVICE)
{
cancelQuestTimer("Spawn", npc, null);
return "";
}
InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(npc.getInstanceId());
if (tmpworld instanceof SOD1World)
{
SOD1World world = (SOD1World) tmpworld;
if (world.getStatus() == 1)
{
if (checkKillProgress(npc, world))
{
spawnState(world);
}
}
else if (world.getStatus() == 2)
{
if (checkKillProgress(npc, world))
{
world.incStatus();
}
}
else if ((world.getStatus() == 4) && (npc.getNpcId() == OBELISK))
{
spawnState(world);
}
else if ((world.getStatus() == 5) && (npc.getNpcId() == POWERFUL_DEVICE))
{
if (checkKillProgress(npc, world))
{
spawnState(world);
}
}
else if ((world.getStatus() == 6) && (npc.getNpcId() == THRONE_POWERFUL_DEVICE))
{
if (checkKillProgress(npc, world))
{
spawnState(world);
}
}
else if (world.getStatus() >= 7)
{
if (npc.getNpcId() == TIAT)
{
world.incStatus();
for (int objId : world.getAllowed())
{
L2PcInstance pl = L2World.getInstance().getPlayer(objId);
if (pl != null)
{
pl.showQuestMovie(6);
}
}
for (L2Npc mob : InstanceManager.getInstance().getInstance(world.getInstanceId()).getNpcs())
{
mob.deleteMe();
}
GraciaSeedsManager.getInstance().increaseSoDTiatKilled();
}
else if (npc.getNpcId() == TIAT_GUARD)
{
addMinion(((L2MonsterInstance) npc).getLeader(), TIAT_GUARD);
}
}
}
return "";
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
int npcId = npc.getNpcId();
QuestState st = player.getQuestState(qn);
if (st == null)
{
st = newQuestState(player);
}
if (npcId == ALENOS)
{
InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(player);
if ((GraciaSeedsManager.getInstance().getSoDState() == 1) || ((world != null) && (world instanceof SOD1World)))
{
enterInstance(player, "SeedOfDestructionStage1.xml", ENTER_TELEPORT_1);
}
else if (GraciaSeedsManager.getInstance().getSoDState() == 2)
{
teleportPlayer(player, ENTER_TELEPORT_2, 0, false);
}
}
else if (npcId == TELEPORT)
{
teleportPlayer(player, CENTER_TELEPORT, player.getInstanceId(), false);
}
return "";
}
@Override
public String onTrapAction(L2Trap trap, L2Character trigger, TrapAction action)
{
InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(trap.getInstanceId());
if (tmpworld instanceof SOD1World)
{
SOD1World world = (SOD1World) tmpworld;
switch (action)
{
case TRAP_TRIGGERED:
if (trap.getNpcId() == 18771)
{
for (int npcId : TRAP_18771_NPCS)
{
addSpawn(npcId, trap.getX(), trap.getY(), trap.getZ(), trap.getHeading(), true, 0, true, world.getInstanceId());
}
}
else
{
for (int npcId : TRAP_OTHER_NPCS)
{
addSpawn(npcId, trap.getX(), trap.getY(), trap.getZ(), trap.getHeading(), true, 0, true, world.getInstanceId());
}
}
break;
}
}
return null;
}
public Stage1(int questId, String name, String descr)
{
super(questId, name, descr);
load();
addStartNpc(ALENOS);
addTalkId(ALENOS);
addStartNpc(TELEPORT);
addTalkId(TELEPORT);
addAttackId(OBELISK);
addSpawnId(OBELISK);
addKillId(OBELISK);
addSpawnId(POWERFUL_DEVICE);
addKillId(POWERFUL_DEVICE);
addSpawnId(THRONE_POWERFUL_DEVICE);
addKillId(THRONE_POWERFUL_DEVICE);
addAttackId(TIAT);
addKillId(TIAT);
addKillId(SPAWN_DEVICE);
addSpawnId(TIAT_GUARD);
addKillId(TIAT_GUARD);
addAggroRangeEnterId(TIAT_VIDEO_NPC);
// registering spawn traps which handled in this script
for (int i = 18771; i <= 18774; i++)
{
addTrapActionId(i);
}
for (int mobId : _mustKillMobsId)
{
addKillId(mobId);
}
}
public static void main(String[] args)
{
// now call the constructor (starts up the)
new Stage1(-1, qn, "instances");
}
}
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My official facebook profile!: https://www.facebook.com/spectrumL2
Specifications:
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TIME ZONE (INSTANCE)
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Walls fix
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100% functional:
OLYMPIADS:
Implemented settings
Hero receives enchanted Weapons with equal status PvP Weapons
Optional /true/false
Hero can acquire all Hero Weapons
Optional true/false
OTHER IMPLEMENTATIONS:
Teleport fixed (directly to Giran)
Teleport effect classic
Vip skins vip collor name
Pack NPCs with effect already configured
BOSES already configured
Mobs already configured
CLASS BALANCE SPECIAL SYSTEM
We have a SPECIAL system developed for Class Balance with only 1 digit in XML %tage of configurable debuffs
Player limitation system in BOSES or PvP zones
BS blocking system in FLEG zones or events
Among others dozens of improvements made in the review...
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Question
II337
I got some questions :
Question about Beleth Instance.
Where can I change the required amount of players?
I have configured 2 people via the L2Config.
But when I port in immediately get ported out.
And about Baium zone, idk if its an instance.
I can get ported in every minute and can wakeup baium
everytime. Infinity baiums can be done. Its just takes
my blooded fabric and lets me port in, how do I change these?
-Can't walk while talking to NPCs
-I want to disable attacking of NPCs
-Can't go alone into seed of destruction
-Can warp through everything
I already change the required amount of players but I still can't get in
Edited by II3375 answers to this question
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