tukosius5 Posted October 25, 2014 Share Posted October 25, 2014 hello all, i have problem with L2Tower enchant. when i press start enhcant do +2, and no enchant more. what can i do? how to resolve problem? Quote Link to comment Share on other sites More sharing options...
Dante44® Posted November 28, 2014 Share Posted November 28, 2014 hello all, i have problem with L2Tower enchant. when i press start enhcant do +2, and no enchant more. what can i do? how to resolve problem? Drop here the script .lua to tell u what is going on!!! Quote Link to comment Share on other sites More sharing options...
Cray-Z Posted November 28, 2014 Share Posted November 28, 2014 post scripts Quote Link to comment Share on other sites More sharing options...
tukosius5 Posted November 29, 2014 Author Share Posted November 29, 2014 -- SCRIPT CONFIGURATION! item_name = "Vesper Cutter" enchant_name = "Scroll: Enchant Weapon (S-Grade)" blessed_enchant_name = "Blessed Scroll: Enchant Weapon (S-Grade)" max_enchant = 25 max_safe_enchant = 3 delay = 2100 -- END OF SCRIPT CONFIGURATION -- HELPER FUNCTIONS function enchantResult() return GetEnchantManager():getLastResult() end function getItemByName(name, maxenchant) invList = GetInventory(); for item in invList.list do if item.Name == name and item.Enchanted < maxenchant then return item end end end stats = {} function registerSuccess(base) if stats[base] == nil then stats[base] = { success = 0, failure = 0 } end stats[base].success = stats[base].success + 1 end function registerFailure(base) if stats[base] == nil then stats[base] = { success = 0, failure = 0 } end stats[base].failure = stats[base].failure + 1 end function printStatistics() for i,v in ipairs(stats) do ShowToClient("Enchant", "[" .. i - 1 .. "->" .. i .. "] Rate: success: " .. v.success .. " / fail: " .. v.failure .." (" .. ( v.success * 100 )/ ( v.success + v.failure ) .. "%)") end end -- MAIN LOOP! while true do -- find item for enchanting item = getItemByName(item_name, max_enchant) if ( item == nil ) then ShowToClient("Enchant", "Out of items" ) break end -- find proper enchant scroll enchant = nil if ( item.Enchanted >= max_safe_enchant ) then enchant = getItemByName(blessed_enchant_name, 20) else enchant = getItemByName(enchant_name, 20) end if ( enchant == nil ) then ShowToClient("Enchant", "Out of enchants") break end GetEnchantManager():setDelay(delay) GetEnchantManager():setEnchantId(enchant.objectId) GetEnchantManager():setItemId(item.objectId) GetEnchantManager():Enchant() while ( enchantResult() == Enchant.ENCHANT_PENDING ) do Sleep(200) end if ( enchantResult() == Enchant.ENCHANT_SUCCESS ) then Sleep ( 500 ) -- sleep so item data is updated item = GetInventory():FindById(item.objectId) ShowToClient("Enchant", item.Name .. " is now +" .. item.Enchanted); registerSuccess ( item.Enchanted ) elseif ( enchantResult() == Enchant.ENCHANT_FAILURE ) then ShowToClient("Enchant", item.Name .. " failed on " .. item.Enchanted .. " -> " .. item.Enchanted+1) Sleep ( 500 ) -- sleep so item data is updated registerFailure ( item.Enchanted + 1) end printStatistics() end ShowToClient("Enchant", "Enchant script finished") printStatistics() Quote Link to comment Share on other sites More sharing options...
marun74 Posted November 19, 2020 Share Posted November 19, 2020 i have the same problem Quote Link to comment Share on other sites More sharing options...
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