Jump to content

Recommended Posts

Posted

Inderlude pack based on L2JFrozen

 

 

Anti Heavy System
Starting / MainTown Giran
Custom Events
Vote Reward System
Announce Castle Lords

Announce Top PvP

Announce Top Pk
Killing spree system
Color pvp System
Raid Boss and monsters cannot be healed
Clan Leader Color
Clan Rep Item
War Legend Aura
Remove Weapon/ Armor when you change sub class
Starting LeveL 80
Show NPC Crest
Pin Code
Give Buffs to new chars
Oly Town
Geodata
Custom olympiad system

C
60 buff slots
3 Hours buffs
(And more ! Pack have a a lot of fixies and a lot of custom things)
Random box

Custom Olympiad Code

Custom OlympiadRank

Balancer
Rec Item

Color Title At New Char

Life Stones Every 30 sec

Change Sub Every 30 sec

Solo PvP Zone (Without names! and pts)

(and more more codes)



NPC:


GM-Shop
Custom Shop
Buffer
Skill enchanter
Augumenter
Mass siege informer
Password Manager
All Sub classes at one npc
Global Gatekeeper
Top 10 (Top pvp/pk/online/clan)
Raid Boss Info
Raid Boss Gatekeeper
Vote Manager
Oly Manager
Custom mobs
Custom Raid Bosses
Clan Manager

Casino Manager

Enchant Item Npc

Posted

Well, when the pack is based on frozen, better write what is added/modified/fixed. Since the same features everywhere and it's waste of time to "read" all that (useless stuff).. :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..