i passed whole code of chaos event and i had 0 errors .then i started event in game message appeard type .joinchaos to join and .leavechaos to leave but nothing happened the command didnt work...
code of commands:
/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.ChaosEvent;
/**
*
* @author Anarchy
*/
public class Chaos implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = { "joinchaos", "leavechaos" };
@Override
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
ChaosEvent chaos = new ChaosEvent();
if (command.startsWith("joinchaos"))
{
if (ChaosEvent._isChaosActive)
{
chaos.registerToChaos(activeChar);
return true;
}
activeChar.sendMessage("Chaos Event is not currently active.");
return false;
}
if (command.startsWith("leavechaos"))
{
if (ChaosEvent._isChaosActive)
{
chaos.removeFromChaos(activeChar);
return true;
}
activeChar.sendMessage("Chaos Event is not currently active.");
return false;
}
return true;
}
@Override
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}
I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data?
When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.
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Question
aris96
i passed whole code of chaos event and i had 0 errors .then i started event in game message appeard type .joinchaos to join and .leavechaos to leave but nothing happened the command didnt work...
code of commands:
5 answers to this question
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