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i passed whole code of chaos event and i had 0 errors .then i started event in game message appeard type .joinchaos to join and .leavechaos to leave but nothing happened the command didnt work...

 

code of commands:

/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;

import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.ChaosEvent;

/**
 *
 * @author  Anarchy
 */
public class Chaos implements IVoicedCommandHandler
{
    private static final String[] VOICED_COMMANDS = { "joinchaos", "leavechaos" };
    
	@Override
	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
	{
		ChaosEvent chaos = new ChaosEvent();
		if (command.startsWith("joinchaos"))
		{
			if (ChaosEvent._isChaosActive)
			{
				chaos.registerToChaos(activeChar);
				return true;
			}
			activeChar.sendMessage("Chaos Event is not currently active.");
			return false;
		}
		if (command.startsWith("leavechaos"))
		{
			if (ChaosEvent._isChaosActive)
			{
				chaos.removeFromChaos(activeChar);
				return true;
			}
			activeChar.sendMessage("Chaos Event is not currently active.");
			return false;
		}
		return true;
	}
	
	@Override
	public String[] getVoicedCommandList()
	{
		return VOICED_COMMANDS;
	}	
}

5 answers to this question

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  • 0
Posted (edited)

You think ? :happyforever:

 

Go to .../gameserver/handler/ and open VoicedCommandHandler.java and check if it's registered, like

 

 

registerVoicedCommandHandler(new Chaos());

 

If not, then add it and press Ctrl+Shift+O to organize import - otherwise you will have error (missing import).

Edited by SweeTs
  • 0
Posted

You think ? :happyforever:

 

Go to .../gameserver/handler/ and open VoicedCommandHandler.java and check if it's registered, like

registerVoicedCommandHandler(new Chaos());

If not, then add it and press Ctrl+Shift+O to organize import - otherwise you will have error (missing import).

thanks for help!

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