Jump to content

Recommended Posts

Posted

Gold prep guide Originally written here. Always one or two floating about pre-expansion.

 

Sell Now

MoP BoE Blues:

Sell them now. Remember that everyone who picks up WoD will be handed a free 90 boost, thus eliminating the need for these. Although, we know Blizzard has a habit of nerfing XP and making leveling easier – meaning any new toons will breeze through MoP content.

 

Overstock of Gems

Blizzard has been pushing this whole entire movement of having less gem slots, which means you shouldn’t expect to see random gem slots on leveling gear at all. We haven’t seen it as a constant thing since BC and I doubt you will see any pre instance gear with a gem slot on it. Not to mention any new gear we do acquire, may not even have gem slots on it. They want stats to be baselined coupled with the removal of reforging, so we may not even get gem slots until raid gear to make it feel “special” again. By the time gem slots start popping up on gear and people need gems you’ll already have the new gem cuts.

Jewelcrafting may lose its value as one of the top professions due to the major downsize in gems. Blizzard stated they were going to fill in the blank with new profession kinks but we still don’t know exactly how this will pan out. Personally, jewelcrafting wouldn’t be my first profession rushed this time around and may take a major hit with the attempt to shut down the shuffle.

 

Wild Cards

Garrisons:

To my knowledge Blizzard hasn’t stated how difficult the Garrisons are to acquire. With how beneficial they sound I don’t see them just handing them over free or even through a series of dailies / rep grinds (especially since they wanted to remove the rep grind requirements).

Garrisons also will have an unknown impact on professions, with the fact your followers will be able to mine, craft, etc, for you even when you are offline. How much damage they will do to the profession market is unknown. Not to mention they will allow for you to trade goods with friends – we may be in for a big rehash of how professions factor into gold making. Although, not everyone owned a farm during Mist of Pandaria so this could be an oversight.

GIO:

Ghost Iron Ore is a double edge sword. Currently it is required for random stuff - most importantly to power level blacksmithing (roughly 7200 GIO) which if left as is and not updated the price will rise to something crazy, with everyone focusing on new world mat. However if they do update the catch up method with new world mats that gold mine can morph into a sinking ship. Fast. To invest in GIO stocking is a coin flip, something I’d wait until more information is released.

Transmog Steals

See all the BoE epics from raids on the auction house for cheap? The ones that are destroyed by timeless isle gear. Stat wise in the current content they are terrible thus the low prices but as MoP material stops being ran they may come back at scorching prices as transmog gear. Something worth looking into and maybe even investing in if the price is right.

 

Sure Bets

Embersilk Cloth

ESC will be a gold mine. Why? Its already the highest selling cloth on the market (bolt wise) and will remain so. It serves as the biggest volume of bags sold due to not everyone being able to afford Royals and I have a strong feeling Blizzard will be patching the biggest “unknown by the public” source of Embersilk Cloth farming really soon. They have already hinted at it so I know its coming, I’m willing to bet over 50% of the supply will be shut down with the patch. I already stopped selling my current stock to save for later. Trust in the Embersilk.

Windwool Cloth

Another cloth that is a safe bet. Why? Because it’s cheap. You can buy a nice supply for next to nothing and run little to no risk doing so. Royals will be the biggest sized bags you will be able to obtain until some odd weeks after hitting max level. I’m sure IF they do release a new bag it will more than likely again be faction unlocked. Worse case here is you move it when the market dries up whilst people are busy in the new content.

Hypnotic Dust

It hasn’t gone anywhere and it won’t. I don’t see any catch up method being applied to enchanting to by pass the phase where Hypnotic Dust either rapes your bank account or rapes your free time. It is one of the most annoying things to deal with in any profession and I only see the price going up. This by NO means is telling you to buy it off the auction house, this is instead informing you to take a few hours a day or a week to farm those wonderful greens and start stocking the disenchanted mats. I don’t see HD biting the dust anytime soon.

MoP Mount Mats

The lovely thing about mounts is that they never become irrelevant. You will always want a certain mount which means any material that is required to make them (JC/Engineering mounts) will stay in demand.

Guardian Cub

You can still find this bad boy on the AH for 10k on the majority of realms, if you do, buy it. It has been removed from the store and I don’t think it will make its way back in. It will become a vanity item and eventually you’ll be looking at a nice price tag on this bad boy.

Altered Zone Recipes / Gear

This one is flying under the radar due to all the speculation about professions and such, but with the zones that are being altered we will be seeing items removed from the game. Recipes and specific mob drop gear will become priceless and fetch you a hefty penny. This is something you’ll have to take the time and research if you want to benefit from it.

 

If it isn’t getting you gold, it shouldn’t be getting your time.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔥 𝐆𝐗-𝐄𝐗𝐓 𝐒𝐕𝐍 𝐔𝐩𝐝𝐚𝐭𝐞𝐝 𝐍𝐞𝐰 𝐑𝐞𝐯𝐢𝐬𝐢𝐨𝐧 𝐀𝐯𝐚𝐢𝐥𝐚𝐛𝐥𝐞 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Hello everyone, A new 𝐆𝐗-𝐄𝐗𝐓 update is now available in the SVN. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ 𝐔𝐩𝐝𝐚𝐭𝐞 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔹 𝐓𝐫𝐚𝐢𝐭𝐒𝐲𝐬𝐭𝐞𝐦 An important fix has been made in the TraitSystem. 🔹 𝐒𝐤𝐢𝐥𝐥𝐬 New skill-related functions have been added. 🔹 𝐡𝐀𝐮𝐭𝐡𝐃 Several important changes have been made in hAuthD. 🔹 𝐀𝐧𝐭𝐢-𝐅𝐥𝐨𝐨𝐝 𝐏𝐫𝐨𝐭𝐞𝐜𝐭𝐢𝐨𝐧 A unique anti-flood system has been implemented to prevent massive connection floods. 🔹 𝐀𝐮𝐭𝐡 / 𝐆𝐚𝐦𝐞𝐒𝐞𝐫𝐯𝐞𝐫 𝐏𝐫𝐨𝐭𝐞𝐜𝐭𝐢𝐨𝐧 The GameServer port 7777 now only allows access to clients that have been correctly authenticated through Auth. 🔹 𝐂𝐨𝐦𝐩𝐥𝐞𝐭𝐞 𝐇𝟓 𝐏𝐫𝐨𝐭𝐨𝐜𝐨𝐥 𝐓𝐞𝐦𝐩𝐥𝐚𝐭𝐞 A complete H5 protocol template has been added. This is a very useful addition because the full H5 protocol can be uploaded to an AI together with, for example, any L2J pack from any chronicle. With this, it becomes much easier and faster to convert, adapt, and make different Lineage II protocols compatible. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ There are also several additional source code changes that can be reviewed by comparing this revision with the previous one. Thank you to everyone who continues to trust 𝐆𝐗-𝐄𝐗𝐓.   Best regards, 𝐆𝐮𝐲𝐭𝐢𝐬
    • Selling a heavily customized Lineage II Interlude C++ extender project, built for classic Interlude private server development. This is not a simple pack with a few edits. The project includes many custom systems, PvP features, event managers, security modules, HTML boards, configuration files, and stability/exploit-related improvements. The source is written in old-style C++ / pre-C++11 style, suitable for older Visual Studio extender environments. Project Overview Chronicle: Interlude Language: C++ Type: L2Ext / extender source project Style: Pre-C++11 compatible Focus: PvP, clan content, automation, protection, HTML systems, configurable gameplay Included: Source files, configs, HTML templates, custom managers, event systems, utility systems, and fixes This project is ideal for someone who wants to build a custom Interlude server with more unique systems than a standard pack. Main Custom Systems Included Newspaper System A custom in-game HTML newspaper / server chronicle system. Features: HTML-based newspaper interface Compact 260px layout for Interlude client windows No database required Rolling text-file storage Auto-limits old news entries Boss kill news Castle siege news Hero news PvP milestone news Enchant milestone news Bounty-related news Uses proper client/display boss names Excludes unwanted/custom bosses such as minions Configurable news limit and page size This makes the server feel alive by showing important server events in a newspaper-style board. Combat Contribution / DPS Meter System Advanced damage and contribution tracking system. Features: DPS meter Damage tracking by player Damage tracking by skill Skill icon support Compact HTML display Optional auto-refresh Raid boss tracking Grand boss tracking Clan dungeon tracking Clan Civil War tracking Manual session tracking Contribution tracking for PvE/PvP situations Also includes support-class contribution logic, making healers and support players more valuable. Support PvP Count System A custom system that can reward support classes for helping in real PvP. Features: Healers/support classes can receive PvP credit Configurable support class list Heal contribution checks Debuff contribution checks Minimum support score Distance check Alive support requirement Same victim reuse protection Max support credits per kill Same IP / HWID / clan / ally protections This is very useful for bishops, EE, SE, OL, WC, and other support classes. Clan Civil War Event A custom clan-vs-clan controlled PvP event. Features: Clan registration Leader start option Min/max player settings Registration phase Preparation phase Fight phase Finish phase Respawn support Weekly cooldown Arena empty check Optional blocked items Team visuals / client team types Optional aura skills Tournament-style buff support Winner reward Loser reward Draw reward Top killer reward Anti-AFK participation requirement Safer HTML/bypass handling patches included Designed for controlled clan PvP outside normal siege content. Clan Dungeon Raid System Custom clan PvE dungeon/raid system. Features: Clan-only dungeon registration Optional clan leader requirement Only clan members option Min/max players Multiple dungeon rooms Boss spawn configuration Boss spawn delay Event time limit Fail if all dead option Revive on exit Restore on enter Kick outsiders option Weekly cooldown Success reward Fail reward Per-boss reward configuration Server announcements for start/success/fail Good for giving clans weekly PvE objectives. Bounty Hunter System Custom PvP bounty/streak system. Features: Tournament Tournament Rank Auto Simon Says (can be started with GM command too) Auto Russian Roullete ( can be started with GM command too) Player bounty tracking Kill streak logic Bounty claim rewards Configurable reward item Base reward and scaling reward Minimum level Minimum streak PK inclusion option Battle zone inclusion option Top bounty ranking Announce streaks Announce bounty claims Anti-feed protections include: Same party block Same clan block Same alliance block Same IP block Same HWID block Repeat victim window Kill reuse protection Great for making open-world PvP more active. Contract Board System Custom HTML-based player contract board. Features: Players can create kill contracts File-backed storage No heavy DB dependency for the board itself Configurable reward item Open contract limit Contract expiration Refund percentage on cancel/expire My contracts page Online target listing Contract info page Anti-abuse protections include: IP check HWID check Same clan block Same alliance block Same party block Repeat kill cooldown Level difference checks Olympiad/event/town restrictions A unique PvP board system that gives players extra reasons to hunt each other. AutoFarm System Custom in-game autofarm module. Features: HTML menu Attack skill setup Chance skill setup Self skill setup Buff skill setup Radius configuration HP/MP stop conditions Session time limit Consumable cost option Peace zone restriction Boss restriction Z-range search Mage/range handling Geo checking Target blacklist Stuck recovery Temporarily blacklists unreachable mobs Includes a geodata/stuck recovery patch to prevent the autofarm from looping forever on impossible targets. Smart Captcha / Anti-Bot Systems Includes anti-bot and captcha-related systems. Features: Captcha module Smart visual captcha logic Icon-group captcha support Trap token protection Bypass validation HWID fail counters Two-step captcha flow AntiBot module Active Anticheat module Client extension security integration Useful for reducing basic bot abuse. Client Security / HWID / Box Limit Client and account protection systems are included. Features: CliExt version check Outdated client HTML MD5 checksum option HWID ban support HWID unban support Account lock by HWID Character lock by HWID Allowed HWID list Box limit by hardware ID Optional autoban on illegal app detection Character PIN system Character lock system Good base for servers that want stricter client/account control. Olympiad Improvements Custom Olympiad configuration and protections. Features: Winner reward Loser reward Fixed fight point option Hero chat delay Relogin fix Overweight fix Forbidden items Forbidden item grades Max weapon enchant check Max armor enchant check HWID check option Custom Olympiad schedule windows Stop action on fight start Class/free entry control Same-opponent anti-feed logic Auto-tie logic after repeated same opponent matches Cooldown-style protection for repeated feeding attempts Good for reducing Olympiad feeding and abuse. Raid Boss Systems Includes multiple raid boss utilities. Features: Raid boss status board Alive/dead coloring Refresh timeout Static respawn boss support Boss respawn announcements Boss HP announcement system Predicted incoming-hit HP threshold check Handles cases where boss jumps from above threshold directly to dead Raid boss include option Grand boss include option Excluded NPC list Additional custom boss ID support Personal boss notify support through config/sample mini-event files Useful for both PvE players and server activity. PvP / Ranking / Status Systems Included PvP-related systems: PvP announce system Kill streak announcements Daily PvP system Kill/death stat system PK/PvP status board Clan PvP status board Clan reputation rank Top PvP statue PvP title/name customization options Siege stat/report system Tournament system TvT system Faction/Fraction systems Bounty system Contract board system This gives the server several PvP progression and visibility systems. Economy / Donation / Utility Systems The project includes many server economy and service systems: Auction system Donate system Donate augment system Vote reward system L2Network vote reward system VIP system Item delivery system Gold bar exchange Offline shop Offline shop restore Offline buffer Offline socket DB support Private store restrictions Auto loot Drop list viewer Drop viewer Multisell stat support Item reuse manager Skill reuse manager Custom enchant system Stackable enchant scroll option Custom enchant scroll rates Augmentation configuration Blocked augmentation items/glows/options Character / Gameplay Systems Other gameplay systems included: Rebirth system SubStack system Class manager Auto learn AIO system Wedding system Visual armor Visual weapon Hair accessory / 2-slot hair systems Player customizer Armor penalty Grade penalty Death penalty Spawn protection Scheme buffer Infinity shots/arrows Champion NPC Mining system Fortune Cards Fortune Workshop Reputation NPC talk system Cursed weapon systems Era system Spirit system Hero reward system Party/duel/MPCC related extensions Recent Fixes / Improvements Included The source includes several fixes and patch files related to stability, HTML safety, event handling, boss systems, and gameplay issues. Examples: L2Exalta Newspaper added Newspaper enchant hook fixed for stackable scroll enchant path Newspaper boss names fixed to use client/display names Newspaper boss filter added for unwanted custom bosses Newspaper HTML resized for 260px client width DPS meter visual improvements DPS meter skill icon support DPS meter auto-refresh logic Combat contribution fixes Support PvP contribution checks Civil War safe HTML handling Civil War visual/buff patches Civil War preparation/tournament buff fixes Civil War prize patch Clan Dungeon Raid patch AutoFarm geodata/stuck recovery patch Boss HP announce threshold/predamage fix Boss client name packet fix Reputation NPC talk safe hook Removed unsafe generic HTML-send NPC reputation hook style Safer private NPC chat handling HTML cache/filter systems HTML filename/path validation style protections Socket limiter options Remote statistic packet block/safe list options Anti-DDoS module Log control system Call stack/error logging support Stat limiter options Item/skill reuse persistence support Inventory validation options Acquired skill validation options Stackable item validation options Offline shop restore support       I will not say the project is bug free or whatever but if you support me i will support you! You buy licence, i fix and add your requests Source will not be sold And monthly is 120 euro as a subscription That includes 24/7 support ( of course respect resting hours or health issues) In the price the setup is included. After payment you can delay the next monthly payment for 5-10 days, then your server becomes unaccessible! Soon i will provide a public discord! Right now i can say its the lightest extender and crash free!  My files arent the best as many claim for their files , but whatever you find i am capable of fixing it!   In case of interest!   Discord: banshee1019     
    • Lo vendes? necesito todo eso, esta super hermoso tu trabajo.
    • New discord: https://discord.gg/HttMqBBD4F
    • New discord: https://discord.gg/HttMqBBD4F
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..