1- I got an area where i dont want people to be able to craft. i tried to lock the skill in this area which worked, but if the person enters the area with the window already open he is able to craft. is there any way to block the item creation in an area or close that window when teleported or something?
2- I got an item that i need to make temporary, where it counts when not equiped as it is a etcitem. I saw an example of a weapon and saw that in server side its the "period" attribute that defines the life time of an item, but on the client side in the etcgrp file where can i define that to show in the item description? Checked for equivalent in the weapongrp for an example but couldnt find for this kind of temporary item, only for the ones that count when equiped. Or if you got an example line would be great!
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To manually override it you got to use command //field_cycle set_step 1 11
1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.
Question
caganitas
Hi again :P
(GF Advext)
i got 2 questions:
1- I got an area where i dont want people to be able to craft. i tried to lock the skill in this area which worked, but if the person enters the area with the window already open he is able to craft. is there any way to block the item creation in an area or close that window when teleported or something?
2- I got an item that i need to make temporary, where it counts when not equiped as it is a etcitem. I saw an example of a weapon and saw that in server side its the "period" attribute that defines the life time of an item, but on the client side in the etcgrp file where can i define that to show in the item description? Checked for equivalent in the weapongrp for an example but couldnt find for this kind of temporary item, only for the ones that count when equiped. Or if you got an example line would be great!
Thank you!
4 answers to this question
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