Jump to content
  • 0

How To Add Npc To L2J Server


Question

Posted

L2J Server 6636
L2J DataPack 10437

I can't find NPC Table in Database Game Server in this version.
I have old code of GMShop which add into npc table
/* GM Shop */
Insert into `npc` Values (
'10002', '32237', 'Nicole', '1', 'GM Shop',
'1', 'LineageNPC2.k_hero_bowgun', '9.00', '23.00', '70',
'female', 'L2Merchant', '40', '2444', '1345',
'7.5', '2.7', '40', '43', '30',
'21', '20', '20', '0', '0',
'688', '295', '470', '216', '253',
'4', '333', '0', '0', '0',
'0', '0', '0', '1' );
How to add him?

8 answers to this question

Recommended Posts

  • 0
Posted (edited)

maybe it's on xml?did you check it?

Yes, it's on xml and I don't know how to add NPC on xml.

 

I have created an NPC (copy from existing NPC) and put it into folder J:\L2J Server 6636\game\data\stats\npcs.

I enter game and spawn it, it display system message Create Photo Snow at (location) but this NPC is not displayed, I can't target him.

 

<list>
<npc id="40002" level="55" type="L2Teleporter" name="Photo Snow" title="Photographer">
        <!-- TODO: Must be confirmed -->
        <race>  ELF  </race>
        <sex>FEMALE</sex>
        <stats str="40" int="21" dex="30" wit="20" con="43" men="25">
            <vitals hp="1673.05473" hpRegen="6.5" mp="889.8" mpRegen="2.4" />
            <attack physical="388.11142" magical="265.02979" attackSpeed="253" range="40" />
            <defence physical="223.6362" magical="163.64727" />
            <attribute>
                <defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
            </attribute>
            <speed>
                <walk ground="4" />
                <run ground="180" />
            </speed>
        </stats>
        <skill_list>
            <skill id="4408" level="1" /> <!--HP Increase (1x) -->
            <skill id="4409" level="1" /> <!--MP Increase (1x) -->
            <skill id="4410" level="11" /> <!--Average P. Atk. -->
            <skill id="4411" level="11" /> <!--Average M. Atk. -->
            <skill id="4412" level="11" /> <!--Average P. Def. -->
            <skill id="4413" level="11" /> <!--Average M. Def. -->
            <skill id="4414" level="2" /> <!--Standard Type -->
            <skill id="4415" level="1" /> <!--Bare Hands -->
            <skill id="4416" level="7" /> <!--Spirits -->
        </skill_list>
        <collision>
            <radius normal="9" />
            <height normal="16.3" />
        </collision>
    </npc>
</list>
Edited by chuong2a
  • 0
Posted

Check custom folder located inside npc, new npc' have other structure. You have to use displayId ;)

 

https://svn.l2jdp.com/branches/unstable/L2J_DataPack_BETA/dist/game/data/stats/npcs/custom/custom.xml

  • 0
Posted

put it inside the <list> of other npcs and copy this

<npc id="Your ID" idTemplate="Your Template ID" level="55" type="L2Teleporter" name="Photo Snow" title="Photographer">
        <!-- TODO: Must be confirmed -->
        <race>  ELF  </race>
        <sex>FEMALE</sex>
        <stats str="40" int="21" dex="30" wit="20" con="43" men="25">
            <vitals hp="1673.05473" hpRegen="6.5" mp="889.8" mpRegen="2.4" />
            <attack physical="388.11142" magical="265.02979" attackSpeed="253" range="40" />
            <defence physical="223.6362" magical="163.64727" />
            <attribute>
                <defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
            </attribute>
            <speed>
                <walk ground="4" />
                <run ground="180" />
            </speed>
        </stats>
        <skill_list>
            <skill id="4408" level="1" /> <!--HP Increase (1x) -->
            <skill id="4409" level="1" /> <!--MP Increase (1x) -->
            <skill id="4410" level="11" /> <!--Average P. Atk. -->
            <skill id="4411" level="11" /> <!--Average M. Atk. -->
            <skill id="4412" level="11" /> <!--Average P. Def. -->
            <skill id="4413" level="11" /> <!--Average M. Def. -->
            <skill id="4414" level="2" /> <!--Standard Type -->
            <skill id="4415" level="1" /> <!--Bare Hands -->
            <skill id="4416" level="7" /> <!--Spirits -->
        </skill_list>
        <collision>
            <radius normal="9" />
            <height normal="16.3" />
        </collision>
    </npc>
Guest
This topic is now closed to further replies.


  • Posts

    • Vouch for @Ave i can say im very statisfied with the order I've made he was fast and reliable i totally recommend him to anyone who wants a decent updater with high quality design.
    • What can I say other than that I’m satisfied with the order I made. The guy is reliable and very good at what he does. I recommend him 100%.
    • Lineage2 Freya High Five @ Reshade with fog and rain etc @ Gracia final epilogue atmosphere   this reshade will eat lots of GPU power 50% or more of an RTX 3060 so be carefull depending on what effects are activated and their settings will eat even more GPU recomended 60hz monitor settings and via nvidia panel in Lineage2 game profile vsync settings to on effects are set up till film deck and the rest are not used but still working again this can eat alot of GPU Don't overheat GPU this is for freya high five but might work on others too copy in the  System  folder the folder  reshade-shaders  and the files  d3d9.dll  ReShade.ini  ReShadePreset.ini  ReShade.log  CccDddCcc.ini insert opens the menu and delete is on and of some settings need  ctrl + left click  to be changed   making another profile will reset the not activated effects to their default values so just copy the profile  CccDddCcc  and rename if needed also something needs to be closed from settings in game menu, the blur at distance and advanced shaders but keeping the advanced water effects all reflections   for those that don't like the h5 look of the sky and the red fog and rain and ambien red at night on all maps well if we want the cool gracia final epilogue back then we need to do this rename the  Maps  folder to Mapsretail or whatever copy the  Maps  folder from gracia final epilogue to h5 also we need the  L2_Skies.utx  from gracia final epilogue  Textures  folder to be replaced and also we need to do the same to the files  timeenv0.int  timeenv1.int  timeenv2.int  timeenv3.int  found in  system  folder   another setting that will probably be needed but not really tested out is to open file  option.ini  from  system  folder and add cachesize like this   [FirstRun] FirstRun=2   [Engine.GameEngine] CacheSizeMegs=512   also maybe is good to change those to 4.000000   [ClippingRange] Terrain=4.000000 Actor=4.000000 StaticMesh=4.000000 StaticMeshLod=4.000000 Pawn=4.000000       sorry bad english   https://mega.nz/file/aRNXxDrQ#mbxrNERBtW0XEEezK6w8-86oZWuX1k6NgtR6RZWKRVM   the compression on the video is kinda bad but meh    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..