Jump to content
  • 0

Mobs Following You Everywhere


firmas0e0

Question

Hello there.

 

I am using L2jFrozen rev 1004 and the problems is that every time I am attacking a mob, the mobs keeps following me everywhere! Like, if I start running all over the area, the mob will keep chasing me until I get killed or I kill it.

Any fix on that?

 

Thanks in advance

Link to comment
Share on other sites

6 answers to this question

Recommended Posts

  • 0

The mob is chasing you until he's in 'combat' stance and he's not 'too far' from his main point (the range is like 900 or so). So, if the mob keeps combat stance he can chase you all the time, all over the map :P

Edited by SweeTs
Link to comment
Share on other sites

  • 0

The mob is chasing you until he's in 'combat' stance and he's not 'too far' from his main point (the range is like 900 or so). So, if the mob keeps combat stance he can chase you all the time :P

 

He's using frozen so i think that from option.properties can be found that option of aggresive monsters.

Link to comment
Share on other sites

  • 0

Option.properties >> Aggresive monsters:TRUE >> FALSE

 

That option can be found to the option.properties(If i remember Correct).

Found nothing. Maybe in another file?

 

The mob is chasing you until he's in 'combat' stance and he's not 'too far' from his main point (the range is like 900 or so). So, if the mob keeps combat stance he can chase you all the time, all over the map :P

Any way to change the range?

 

That behavior is written on L2AttackableAI.java, gameserver.ai.

Damn I really don't want to edit the Java code (not so good at it).

Link to comment
Share on other sites

  • 0

Well I don't get exactly what you want. Decreasing aggro range, won't change the amount of time the mob is chasing yourself. Using an off/on aggro won't change aswell, you only need to attack the mob to be followed "forever" (it's 2min if the mob doesn't hurt you during that time, and if the distance check is ok).

 

The variable timer is on the file I said. Edit it for 30sec, or even less. Named MAX_ATTACK_TIMEOUT.

Edited by Tryskell
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


×
×
  • Create New...