Jump to content

L2 Xavius Interlude Files


Recommended Posts

i am selling my own made files with sources 

 

i dont sale the files (before the last rr that , admin warren ask me to nerf some classes)

 

you can join and test (features etc etc etc)

 

Price: Discussable via pm 

contact: via pm 

 

Payment method, paypal (and cost? low) :)

 

server features : http://l2xavius.eu/forum/topic/6-interlude-feature-list/

 

 

Based on frozen 1004

also (Double login with phx for duping is fixed) thanks to brutus

Edited by Neysor Xavius
Link to comment
Share on other sites

Finest files you mean?lol

well if you dont fucking know dont fucking post please , yea armors/stats are from finest, anything else is not oh my god , i wont make threads here cause its not maxcheaters its maxsmartasses

Link to comment
Share on other sites

Ofcourse not finest resists with 0 secs time/mob drops are exaclty the same as shared finest also there's is an hidden mob with op drops and you dont even know it.

Also item stats are the same too...ye ofc u made then.

Link to comment
Share on other sites

Ofcourse not finest resists with 0 secs time/mob drops are exaclty the same as shared finest also there's is an hidden mob with op drops and you dont even know it.

Also item stats are the same too...ye ofc u made then.

WHAT HAS TO DO IF YOU COPY SKILLS FOLDER?! OMG it is hard to copy those? Get the fuck out of the topic if you dont know shit! please jeasus

 

 

(stats of weapon are made by me though) :) isnt hard to read statistics via client and add the bonus, if you are a lamer yes ofc is hard

 

 

Features that i made:

APC

Grandboss with cinematics on a different zone

85 lvl

rates x50 after 80

Exploits fixes + bugs fixes that i guess if you open an interlude server they will work for sure ! So dont judge

 

(Some codes that are applied there is from BruTus too yea i paid also for this to match my needs so please stay away hater)

 

also for you XDAFUQ  copy a server feature isnt a crime and not hard, get over it

Edited by Neysor Xavius
Link to comment
Share on other sites

Yeah sure,after ressurecting L2Finest pack once more,you will use the fully backdoored pack to Open hahahaha,im so curious what will happen on your gracia final!!

ohh welcome to our balls the 2 that scammed khalifa and claims that outlaw is made by him hohoho, our gracia final is not mine and i did not developed it so in my balls

Link to comment
Share on other sites

Guest Elfocrash

WHAT HAS TO DO IF YOU COPY SKILLS FOLDER?! OMG it is hard to copy those? Get the fuck out of the topic if you dont know shit! please jeasus

 

 

(stats of weapon are made by me though) :) isnt hard to read statistics via client and add the bonus, if you are a lamer yes ofc is hard

 

 

Features that i made:

APC

Grandboss with cinematics on a different zone

85 lvl

rates x50 after 80

Exploits fixes + bugs fixes that i guess if you open an interlude server they will work for sure ! So dont judge

 

(Some codes that are applied there is from BruTus too yea i paid also for this to match my needs so please stay away hater)

 

also for you XDAFUQ copy a server feature isnt a crime and not hard, get over it

You admitted yourself in another post that you don't know java so how the fuck did you make all these things you claim you coded? HAHAHHAAHAHAHHA
Link to comment
Share on other sites

WHAT HAS TO DO IF YOU COPY SKILLS FOLDER?! OMG it is hard to copy those? Get the fuck out of the topic if you dont know shit! please jeasus

 

 

(stats of weapon are made by me though) :) isnt hard to read statistics via client and add the bonus, if you are a lamer yes ofc is hard

 

 

Features that i made:

APC

Grandboss with cinematics on a different zone

85 lvl

rates x50 after 80

Exploits fixes + bugs fixes that i guess if you open an interlude server they will work for sure ! So dont judge

 

(Some codes that are applied there is from BruTus too yea i paid also for this to match my needs so please stay away hater)

 

also for you XDAFUQ  copy a server feature isnt a crime and not hard, get over it

Next time try to read properly , you java GOD :) 

Link to comment
Share on other sites

You admitted yourself in another post that you don't know java so how the fuck did you make all these things you claim you coded? HAHAHHAAHAHAHHA

 

do you know java elfo? i guess u didnt even read a single java book yet, oh sorry i forget that your java knowledge is about just to copy-paste "codes" no matter what they do, and if it works in game then the code is "clean" and its done.

you are probly the most greedy and malice person i've ever seen, to take peoples money for doing nothing, then to flame them in their own topics just because you can't stand them paying someone else.. thats just insane

Edited by brut
Link to comment
Share on other sites

who? lol

 

 

@elfocrash i can apply patches and i can pay brutus :D so whats the problem with the pack? 

your friend

Link to comment
Share on other sites

Guest Elfocrash

"THAT I MADE"

 

Indeed this is the first time I'm reading a java book now called "java cookbook". Till now I'm completely self educated in java and still my features live on since 2012. Not claiming to be good, not even close but still I have the brains to outsmart you.

 

Nevermore can't even talk on developing. Better go leech some codes from that Russian pack you found in a forum.

Link to comment
Share on other sites

elfocrash the greatest and wisest

 

Elfo.java

            if (itemId == 99900 && itemCount > 0)
            {
                final L2ItemInstance weap1 = ItemTable.getInstance().createItem("weap", Rnd.get(80000, 80017), 1, activeChar);
                final L2Augmentation aug = AugmentationData.getInstance().generateRandomAugmentation(84, 3, weap1.getItem().getBodyPart(), false);
                weap1.setAugmentation(aug);
                final int stat12 = 0x0000FFFF & aug.getAugmentationId();
                final int stat34 = aug.getAugmentationId() >> 16;
                activeChar.sendPacket(new ExVariationResult(stat12, stat34, 1));
                InventoryUpdate iu = new InventoryUpdate();
                iu.addModifiedItem(weap1);
                activeChar.sendPacket(iu);
                StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
                su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
                activeChar.sendPacket(su);
                // lets see
                activeChar.destroyItem("Extract", item, activeChar, false);
                activeChar.getInventory().addItem("create", weap1, activeChar, null);
                activeChar.sendMessage("Congratulations! You just earned a random rare weapon!");
            }
            if (itemId == 99901 && itemCount > 0)
            {
                final L2ItemInstance weap2 = ItemTable.getInstance().createItem("weap", Rnd.get(81001, 81017), 1, activeChar);
                final L2Augmentation aug = AugmentationData.getInstance().generateRandomAugmentation(84, 3, weap2.getItem().getBodyPart(), false);
                weap2.setAugmentation(aug);
                final int stat12 = 0x0000FFFF & aug.getAugmentationId();
                final int stat34 = aug.getAugmentationId() >> 16;
                activeChar.sendPacket(new ExVariationResult(stat12, stat34, 1));
                InventoryUpdate iu = new InventoryUpdate();
                iu.addModifiedItem(weap2);
                activeChar.sendPacket(iu);
                StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
                su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
                activeChar.sendPacket(su);
                // lets see
                activeChar.destroyItem("Extract", item, activeChar, false);
                activeChar.getInventory().addItem("create", weap2, activeChar, null);
                activeChar.sendMessage("Congratulations! You just earned a random rare weapon");
            }
            if (itemId == 99914 && itemCount > 0)
            {
                final L2ItemInstance gems = ItemTable.getInstance().createItem("gems", _gemIds[Rnd.get(0, 5)], 1, activeChar);
                activeChar.destroyItem("Extract", item, activeChar, false);
                activeChar.getInventory().addItem("create", gems, activeChar, null);
                InventoryUpdate iu = new InventoryUpdate();
                iu.addModifiedItem(gems);
                activeChar.sendPacket(iu);
                activeChar.sendMessage("Congratulations! You just earned a random rare gemstone!");
            }

RequestRefine.java

        final L2Augmentation aug = AugmentationData.getInstance().generateRandomAugmentation(lifeStoneLevel, lifeStoneGrade, targetItem.getItem().getBodyPart(), refinerItem.getId(), targetItem);
        targetItem.setAugmentation(aug);
        final int stat12 = 0x0000FFFF & aug.getAugmentationId();
        final int stat34 = aug.getAugmentationId() >> 16;
        activeChar.sendPacket(new ExVariationResult(stat12, stat34, 1));
        InventoryUpdate iu = new InventoryUpdate();
        iu.addModifiedItem(targetItem);
        activeChar.sendPacket(iu);
        StatusUpdate su = new StatusUpdate(activeChar);
        su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
        activeChar.sendPacket(su);

you and your "clean" codes :D familiar codes? do u even know what exvariation packet does :D

so that "code" worth 30E?

Edited by brut
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Posts

    • MidnightSell team WTB/WTS GOLD TWW EU/US all servers Cataclysm all servers Payment Visa/Master/Btc/Eth/Trc-20/Erc-20 (all payments within 10 min) For all question pls dm Discord https://discord.gg/h8AN57qJjK Or Telegram @MidnightSell
    • GOSTEI MUITO DO VIASUAL DO SERVE COMO POSSO ADQUIRI ESSA REV PACK   
    • Helly everyone . I use L2jmobius interlude , i did everything , installed the db compiled the Build in eclipse Gameserver seems to lead OK , but it fails to connect to loginserver When i click to start the loginserver it says  "Loginserver terminated abnormally" This is wheat gameserver shows me :    [05/10 17:25:12] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:12] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:17] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:17] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:22] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:22] LoginServerThread: LoginServer not available, trying to reconnect...   And This is my login config file:   # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 0.0.0.0 LoginserverHostname = 0.0.0.0 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the JDBC driver class for your database. # Default: org.mariadb.jdbc.Driver Driver = org.mariadb.jdbc.Driver # Database URL # Default: jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true URL = jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true # Database user info. Default is "root" but it's not recommended. Login = root # Database user password, leave empty for no password. Password = root # Maximum number of database connections to maintain in the pool. # Default: 5 MaximumDatabaseConnections = 5 # Determine whether database connections should be tested for availability. # Default: False TestDatabaseConnections = False # --------------------------------------------------------------------------- # Automatic Database Backup Settings # --------------------------------------------------------------------------- # Generate database backups when server restarts or shuts down.  BackupDatabase = False # Path to MySQL bin folder. Only necessary on Windows. MySqlBinLocation = C:/xampp/mysql/bin/ # Path where MySQL backups are stored. BackupPath = ../backup/ # Maximum number of days that backups will be kept. # Old files in backup folder will be deleted. # Set to 0 to disable. BackupDays = 30 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Defines the number of threads in the scheduled thread pool. # If set to -1, this will be determined by available processors divided by 2. ScheduledThreadPoolSize = 2 # Defines the number of threads in the instant thread pool. # If set to -1, this will be determined by available processors divided by 2. InstantThreadPoolSize = 2 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 5 LoginTryBeforeBan = 5 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 900 (15 minutes) LoginBlockAfterBan = 900 # If set to True any GameServer can register on your login's free slots # Default: True AcceptNewGameServer = True # Flood Protection. All values are in milliseconds. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Misc Login Settings # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # Datapack root directory. # Defaults to current directory from which the server is started. DatapackRoot = . # --------------------------------------------------------------------------- # Scheduled Login Restart # --------------------------------------------------------------------------- # Enable disable scheduled login restart. # Default: False LoginRestartSchedule = False # Time in hours. # Default: 24 LoginRestartTime = 24    
  • Topics

×
×
  • Create New...