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Posted

[Core - DLL Updates]

- Fixed GF like resurrection cap

- Reverted GF like Phyiscal Overhit type damage, manual fix inside core on raw per effect basis.

- Fixed Win8 system for Blackwatch

- Removed castle-specific skills from being assigned to clan\leader - after winning castle.

- Fixed magic crit rate, multiplier and 20% cap ( Fixed very early pre-alpha, never logged).

 

[script .txt & HTML Updates]

- Fixed monster-race track Fstring.

- Fixed Agression\Hate-aura - and added activate_rate effect

- Fixed Antharas\valakas soulcrystal leveling.

- Fixed Galladuchi multisell list

- Removed some non-existent npcs from elven mother tree area.

- Fixed some 1st\2nd class fstring quest errors.

- Fixed ballista CRP gain.

- Reworked over 12k lines of NPCdata

- Fixed over 40k lines of other scripts (to much to list)

Posted (edited)

[Core - DLL Updates]

- Fixed GF like resurrection cap

- Reverted GF like Phyiscal Overhit type damage, manual fix inside core on raw per effect basis.

- Fixed Win8 system for Blackwatch

- Removed castle-specific skills from being assigned to clan\leader - after winning castle.

- Fixed magic crit rate, multiplier and 20% cap ( Fixed very early pre-alpha, never logged).

 

[script .txt & HTML Updates]

- Fixed monster-race track Fstring.

- Fixed Agression\Hate-aura - and added activate_rate effect

- Fixed Antharas\valakas soulcrystal leveling.

- Fixed Galladuchi multisell list

- Removed some non-existent npcs from elven mother tree area.

- Fixed some 1st\2nd class fstring quest errors.

- Fixed ballista CRP gain.

- Reworked over 12k lines of NPCdata

- Fixed over 40k lines of other scripts (to much to list)

 

Mass* editing all those common items in the npcdata must have been fun.

Edited by ericvini
Posted (edited)

we're really close to obt. still can't give exact date

waiting for few core fixes from devs, then we're ready (should be about 4-5 major problem)

Edited by madn3ss
Posted

Haven't played HELLBOUND in bloody ages. These files (good ones) are pretty darn rare.

 

Good job with this project. It will probably be a huge hit.

 

I love it!

 

Cheers,

Granny

Posted
This just in

 

<Mrlonely> I will push the dev update today

<Mrlonely> and handle script fixes tomorrow

<Mrlonely> wipe and OBT prep Friday

 

Join us on IRC at 

 

irc.l2citadel.com

#l2citadel

Posted
[Core - DLL Updates]

- Re-Fixed BW Win8 Engine system - due to struct offset pointer changes not found before.

- Fixed ItemDecay Logic to now function proper.

- Fixed MonsterRaceTrack packet issues with spawning mobs.

- Fixed Clan Ownership time in L2NPC displaying correct FHTMLs.

- Fixed last auction iteminfo packet.

- Fixed Dance\Song Exploit

- Changed reuse calculation to include counting miliseconds, instead of 0,86 = 0.

- Fixed base iteminfo state packethelpers (augment, iteminfo etc).

 

[script .txt & HTML Updates]

- Fixed Augmentation lvl 80 group.

- Adjusted aggression\hate type activate rate

- Fixed other Grand RBs levelling up to lvl 16 soul crystals.

- Fixed Olympiad minimum points required for reward.

- Fixed Olympiad reward points to 100.

- Fixed 1-40 Onetime Quest Rewards.

- Fixed 40-80 Onetime Quest Rewards.

- Fixed FirstClass Quest Rewards.

- Fixed some OlympiadOperator HTMLs.

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  • Posts

    • Update Oct 12, 2026   New - You can now view geodata on top of the game world and edit it.   Improvements - Screenshots (F12) now capture the window as you see it, with the interface, at full screen resolution. Shift+F12 takes a screenshot without the interface. In Options -> Interface you can choose which one F12 takes. Screenshots are saved to Pictures/Cruma/Screenshots, and each file is named with the date and time. After saving, a notice appears with a button that opens the folder.     Geodata   Geodata editing is experimental. Keep a copy of your geodata and pathnode files (if you plan to use the pathnode generator built into Cruma). The pathnode algorithm is restored from L2_TEST_LSERVER-r1.   What you can do - Open geodata. Use the Geodata tab on the right (G key) and choose a folder with *_conv.dat files (only the L2OFF format is supported). You can also set the path in the settings menu, with a separate folder for each client. - See geodata around the cursor: green is walkable, red is walls and closed sides. The radius is 2048 by default and can go up to 4096. X-ray (X) shows floors behind walls and under the ground. - Inspect cells. Click a cell to see its height, layers and open sides. Click again to go to the layer below (if there are several). You can show only one layer (Z) or only the area you can walk to from the cell (I). - Test routes. Drag the mouse from one cell to another to make a route from A to B. Modes: Path: finds the way like an L2OFF server does, with pathnode. Straight: walks in a straight line and shows where you get stuck. Sight: shows if A can see B (for skills and arrows). Reach: shows everywhere you can walk to from A. - Find problems. The Check tab checks an area for traps you can’t get out of, one-way passages and walls you can climb. Check results are hints, not exact errors. Some of these “problems” are normal in generated geodata. - Edit. Open and close cell sides (you can drag along a whole wall at once), paint Block, Open and Height with a brush or a rectangle and add or remove floors in a cell. Undo and redo are supported and changed cells are highlighted. - Save changes. Save straight into the geodata folder (with a backup), into a new folder, or as a small patch file with only your changes that you can load later. You can also rebuild pathnode at the same time. The panel shows where everything will be saved and you can choose the folder. A progress bar is shown while files are being written.   New version: 0.2.0 Previous version: 0.1.2
    • WDYM Glad you're enjoying some 16 y/o files.
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