Jump to content

Recommended Posts

Posted (edited)

So I decided to share this code. I am not using it personally but it has been tested and its fully working.

 

Some of the lines have been tweaked for better in game response.

 

The code is fully editable through html/xml as all of it is situated in the datapack.

 

If you have any problems let me know.

	

    ### Eclipse Workspace Patch 1.0
    #P L2J_DataPack
    Index: dist/game/data/scripts/custom/LevelUpReward/rewards.xsd
    ===================================================================
    --- dist/game/data/scripts/custom/LevelUpReward/rewards.xsd (revision 0)
    +++ dist/game/data/scripts/custom/LevelUpReward/rewards.xsd     (working copy)
    @@ -0,0 +1,32 @@
    +<?xml version="1.0" encoding="UTF-8"?>
    +<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
    +       <xs:element name="list">
    +               <xs:complexType>
    +                       <xs:sequence minOccurs="1" maxOccurs="1">
    +                               <xs:element name="rewards" minOccurs="1" maxOccurs="unbounded">
    +                                       <xs:complexType>
    +                                               <xs:sequence minOccurs="1" maxOccurs="unbounded">
    +                                                       <xs:element name="item">
    +                                                               <xs:complexType>
    +                                                                       <xs:attribute name="id" type="xs:integer"></xs:attribute>
    +                                                                       <xs:attribute name="count" type="xs:long"></xs:attribute>
    +                                                               </xs:complexType>
    +                                                       </xs:element>
    +                                               </xs:sequence>
    +                                               <xs:attribute name="level" use="required">
    +                                                       <xs:simpleType>
    +                                                               <xs:restriction base="xs:integer">
    +                                                                       <xs:minInclusive value="0" />
    +                                                                       <xs:maxInclusive value="85" />
    +                                                               </xs:restriction>
    +                                                       </xs:simpleType>
    +                                               </xs:attribute>
    +                                               <xs:attribute name="message" use="optional"></xs:attribute>
    +                                               <xs:attribute name="htmlFile" use="optional"></xs:attribute>
    +                    </xs:complexType>
    +                               </xs:element>
    +                       </xs:sequence>
    +                       <xs:attribute name="rewardAll" use="required" type="xs:boolean"></xs:attribute>
    +               </xs:complexType>
    +       </xs:element>
    +</xs:schema>
    \ No newline at end of file
    Index: dist/game/data/scripts/custom/LevelUpReward/LevelUpReward.java
    ===================================================================
    --- dist/game/data/scripts/custom/LevelUpReward/LevelUpReward.java      (revision 0)
    +++ dist/game/data/scripts/custom/LevelUpReward/LevelUpReward.java      (working copy)
    @@ -0,0 +1,186 @@
    +/*
    + * Copyright (C) 2004-2014 L2J DataPack
    + *
    + * This file is part of L2J DataPack.
    + *
    + * L2J DataPack is free software: you can redistribute it and/or modify
    + * it under the terms of the GNU General Public License as published by
    + * the Free Software Foundation, either version 3 of the License, or
    + * (at your option) any later version.
    + *
    + * L2J DataPack is distributed in the hope that it will be useful,
    + * but WITHOUT ANY WARRANTY; without even the implied warranty of
    + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
    + * General Public License for more details.
    + *
    + * You should have received a copy of the GNU General Public License
    + * along with this program. If not, see <http://www.gnu.org/licenses/>.
    + */
    +package custom.LevelUpReward;
    +
    +import java.util.ArrayList;
    +import java.util.HashMap;
    +import java.util.List;
    +import java.util.Map;
    +
    +import org.w3c.dom.Node;
    +
    +import com.l2jserver.gameserver.engines.DocumentParser;
    +import com.l2jserver.gameserver.model.PlayerVariables;
    +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    +import com.l2jserver.gameserver.model.holders.ItemHolder;
    +import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
    +import com.l2jserver.gameserver.scripting.scriptengine.events.PlayerLevelChangeEvent;
    +import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script;
    +
    +/**
    + * This is a simple custom mod which allows you to give players some items when they level up.<br>
    + * Note: rewardAll attribute if set to true means if player is level 50 and has not yet recieved reward for level 45 he will recieve it.<br
    + * If rewardAll is set to false and new reward was added for level 45 and he is level 50 he will not recieve it.
    + * @author xban1x
    + */
    +public final class LevelUpReward extends L2Script
    +{
    +       // Misc
    +       private static final String HTML_PATH = "data/scripts/custom/LevelUpReward/";
    +       protected static boolean rewardAll = false;
    +       protected static final Map<Integer, LevelData> REWARDS = new HashMap<>();
    +      
    +       private LevelUpReward(String name, String descr)
    +       {
    +               super(name, descr);
    +               addPlayerLevelNotify(null);
    +               new LevelUpRewardData();
    +       }
    +      
    +       @Override
    +       public void onPlayerLevelChange(PlayerLevelChangeEvent event)
    +       {
    +               final L2PcInstance player = event.getPlayer();
    +               if (player == null)
    +               {
    +                       return;
    +               }
    +               final int newLevel = event.getNewLevel();
    +               for (int oldLevel = (rewardAll) ? 1 : (event.getOldLevel() + 1); oldLevel <= newLevel; oldLevel++)
    +               {
    +                       if (!REWARDS.containsKey(oldLevel))
    +                       {
    +                               continue;
    +                       }
    +                       final PlayerVariables vars = player.getVariables();
    +                       if (vars.getBool("LEVEL_UP_REWARD_" + oldLevel, false))
    +                       {
    +                               continue;
    +                       }
    +                       final LevelData rewards = REWARDS.get(oldLevel);
    +                       for (ItemHolder item : rewards.getItems())
    +                       {
    +                               player.addItem("Quest", item, player, true);
    +                       }
    +                       vars.set("LEVEL_UP_REWARD_" + oldLevel, true);
    +                       if (rewards.getMessage() != "")
    +                       {
    +                               player.sendMessage(rewards.getMessage());
    +                       }
    +                       if (rewards.getHtmlFile() != "")
    +                       {
    +                               final NpcHtmlMessage html = new NpcHtmlMessage(player.getObjectId());
    +                               html.setFile(player.getHtmlPrefix(), HTML_PATH + rewards.getHtmlFile());
    +                               player.sendPacket(html);
    +                       }
    +               }
    +       }
    +      
    +       protected final class LevelUpRewardData extends DocumentParser
    +       {
    +               public LevelUpRewardData()
    +               {
    +                       load();
    +               }
    +              
    +               @Override
    +               public void load()
    +               {
    +                       parseDatapackFile(HTML_PATH + "rewards.xml");
    +               }
    +              
    +               @Override
    +               protected void parseDocument()
    +               {
    +                       for (Node n = getCurrentDocument().getFirstChild(); n != null; n = n.getNextSibling())
    +                       {
    +                               if ("list".equals(n.getNodeName()))
    +                               {
    +                                       for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
    +                                       {
    +                                               if ("rewards".equals(d.getNodeName()))
    +                                               {
    +                                                       LevelData data = new LevelData();
    +                                                       for (Node e = d.getFirstChild(); e != null; e = e.getNextSibling())
    +                                                       {
    +                                                               if ("item".equals(e.getNodeName()))
    +                                                               {
    +                                                                       data.addItem(parseInteger(e.getAttributes(), "id"), parseLong(e.getAttributes(), "count"));
    +                                                               }
    +                                                       }
    +                                                       data.setMessage(parseString(d.getAttributes(), "message"));
    +                                                       data.setHtmlFile(parseString(d.getAttributes(), "htmlFile"));
    +                                                       REWARDS.put(parseInteger(d.getAttributes(), "level"), data);
    +                                               }
    +                                       }
    +                                       rewardAll = parseBoolean(n.getAttributes(), "rewardAll");
    +                               }
    +                       }
    +               }
    +       }
    +      
    +       protected final class LevelData
    +       {
    +               private String html;
    +               private final List<ItemHolder> items;
    +               private String message;
    +              
    +               public LevelData()
    +               {
    +                       html = "";
    +                       items = new ArrayList<>();
    +                       message = "";
    +               }
    +              
    +               public void addItem(int itemId, long itemCount)
    +               {
    +                       items.add(new ItemHolder(itemId, itemCount));
    +               }
    +              
    +               public void setHtmlFile(String htmlFile)
    +               {
    +                       html = htmlFile;
    +               }
    +              
    +               public void setMessage(String message)
    +               {
    +                       this.message = message;
    +               }
    +              
    +               public String getHtmlFile()
    +               {
    +                       return html;
    +               }
    +              
    +               public List<ItemHolder> getItems()
    +               {
    +                       return items;
    +               }
    +              
    +               public String getMessage()
    +               {
    +                       return message;
    +               }
    +       }
    +      
    +       public static void main(String[] args)
    +       {
    +               new LevelUpReward(LevelUpReward.class.getSimpleName(), "custom");
    +       }
    +}
    Index: dist/game/data/scripts.cfg
    ===================================================================
    --- dist/game/data/scripts.cfg  (revision 9774)
    +++ dist/game/data/scripts.cfg  (working copy)
    @@ -755,6 +755,7 @@
     quests/Q10505_JewelOfValakas/Q10505_JewelOfValakas.java
     
     # Custom
    +custom/LevelUpReward/LevelUpReward.java
     custom/Nottingale/Nottingale.java
     custom/EchoCrystals/EchoCrystals.java
     custom/ShadowWeapons/ShadowWeapons.java
    Index: dist/game/data/scripts/custom/LevelUpReward/rewards.xml
    ===================================================================
    --- dist/game/data/scripts/custom/LevelUpReward/rewards.xml     (revision 0)
    +++ dist/game/data/scripts/custom/LevelUpReward/rewards.xml     (working copy)
    @@ -0,0 +1,12 @@
    +<?xml version="1.0" encoding="UTF-8"?>
    +<list rewardAll="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="rewards.xsd" >
    +       <rewards level="5" htmlFile="Reward_5.html">
    +               <item id="1060" count="1" />
    +       </rewards>
    +       <rewards level="10" message="Congratulations for level up">
    +               <item id="57" count="10000" />
    +       </rewards>
    +       <rewards level="15" message="Congratulations for level up">
    +               <item id="57" count="10000" />
    +       </rewards>
    +       <rewards level="20" message="Congratulations for level up">
    +               <item id="57" count="10000" />
    +       </rewards>
    +</list>
    \ No newline at end of file
    Index: dist/game/data/scripts/custom/LevelUpReward/Reward_5.html
    ===================================================================
    --- dist/game/data/scripts/custom/LevelUpReward/Reward_5.html   (revision 0)
    +++ dist/game/data/scripts/custom/LevelUpReward/Reward_5.html   (working copy)
    @@ -0,0 +1,4 @@
    +<html><body>
    +Congratulations, you have gained another level!
    +Check your inventory you will see some interesting rewards!
    +</body></html>
    \ No newline at end of file


Credits - xban1x main author

Edited by Extreamer
Posted

If we don't share, people say the forum is dead blah blah, If we do share then people are like, why are you sharing so much.

 

I don't get it.

He means that the community is growning because everyone is sharing.

Posted

If we don't share, people say the forum is dead blah blah, If we do share then people are like, why are you sharing so much.

 

I don't get it.

share but share wisely sharing useless craps is like not sharing something at all

Posted

share but share wisely sharing useless craps is like not sharing something at all

 

Well I thought that the code is decent enough to be shared.

 

In that case sorry I misunderstood your point viral, all because of the smiley haha.

 

The code itself is not hard to add , and its really easy to manipulate it. Of course I am not going to share 2 liners, 1 liners and what not.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Posts

    • never met a programmer that doesnt know english xD and as he said his knowledge and skills are beyond our imagination xD
    • nice work, welcome back to world of lineage development @melron 😄
    • He's likely baiting you to download his source full of backdoors indeed
    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
  • Topics

×
×
  • Create New...