Jump to content

Recommended Posts

Posted (edited)

So I decided to share this code. I am not using it personally but it has been tested and its fully working.

 

Some of the lines have been tweaked for better in game response.

 

The code is fully editable through html/xml as all of it is situated in the datapack.

 

If you have any problems let me know.

	

    ### Eclipse Workspace Patch 1.0
    #P L2J_DataPack
    Index: dist/game/data/scripts/custom/LevelUpReward/rewards.xsd
    ===================================================================
    --- dist/game/data/scripts/custom/LevelUpReward/rewards.xsd (revision 0)
    +++ dist/game/data/scripts/custom/LevelUpReward/rewards.xsd     (working copy)
    @@ -0,0 +1,32 @@
    +<?xml version="1.0" encoding="UTF-8"?>
    +<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
    +       <xs:element name="list">
    +               <xs:complexType>
    +                       <xs:sequence minOccurs="1" maxOccurs="1">
    +                               <xs:element name="rewards" minOccurs="1" maxOccurs="unbounded">
    +                                       <xs:complexType>
    +                                               <xs:sequence minOccurs="1" maxOccurs="unbounded">
    +                                                       <xs:element name="item">
    +                                                               <xs:complexType>
    +                                                                       <xs:attribute name="id" type="xs:integer"></xs:attribute>
    +                                                                       <xs:attribute name="count" type="xs:long"></xs:attribute>
    +                                                               </xs:complexType>
    +                                                       </xs:element>
    +                                               </xs:sequence>
    +                                               <xs:attribute name="level" use="required">
    +                                                       <xs:simpleType>
    +                                                               <xs:restriction base="xs:integer">
    +                                                                       <xs:minInclusive value="0" />
    +                                                                       <xs:maxInclusive value="85" />
    +                                                               </xs:restriction>
    +                                                       </xs:simpleType>
    +                                               </xs:attribute>
    +                                               <xs:attribute name="message" use="optional"></xs:attribute>
    +                                               <xs:attribute name="htmlFile" use="optional"></xs:attribute>
    +                    </xs:complexType>
    +                               </xs:element>
    +                       </xs:sequence>
    +                       <xs:attribute name="rewardAll" use="required" type="xs:boolean"></xs:attribute>
    +               </xs:complexType>
    +       </xs:element>
    +</xs:schema>
    \ No newline at end of file
    Index: dist/game/data/scripts/custom/LevelUpReward/LevelUpReward.java
    ===================================================================
    --- dist/game/data/scripts/custom/LevelUpReward/LevelUpReward.java      (revision 0)
    +++ dist/game/data/scripts/custom/LevelUpReward/LevelUpReward.java      (working copy)
    @@ -0,0 +1,186 @@
    +/*
    + * Copyright (C) 2004-2014 L2J DataPack
    + *
    + * This file is part of L2J DataPack.
    + *
    + * L2J DataPack is free software: you can redistribute it and/or modify
    + * it under the terms of the GNU General Public License as published by
    + * the Free Software Foundation, either version 3 of the License, or
    + * (at your option) any later version.
    + *
    + * L2J DataPack is distributed in the hope that it will be useful,
    + * but WITHOUT ANY WARRANTY; without even the implied warranty of
    + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
    + * General Public License for more details.
    + *
    + * You should have received a copy of the GNU General Public License
    + * along with this program. If not, see <http://www.gnu.org/licenses/>.
    + */
    +package custom.LevelUpReward;
    +
    +import java.util.ArrayList;
    +import java.util.HashMap;
    +import java.util.List;
    +import java.util.Map;
    +
    +import org.w3c.dom.Node;
    +
    +import com.l2jserver.gameserver.engines.DocumentParser;
    +import com.l2jserver.gameserver.model.PlayerVariables;
    +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    +import com.l2jserver.gameserver.model.holders.ItemHolder;
    +import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
    +import com.l2jserver.gameserver.scripting.scriptengine.events.PlayerLevelChangeEvent;
    +import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script;
    +
    +/**
    + * This is a simple custom mod which allows you to give players some items when they level up.<br>
    + * Note: rewardAll attribute if set to true means if player is level 50 and has not yet recieved reward for level 45 he will recieve it.<br
    + * If rewardAll is set to false and new reward was added for level 45 and he is level 50 he will not recieve it.
    + * @author xban1x
    + */
    +public final class LevelUpReward extends L2Script
    +{
    +       // Misc
    +       private static final String HTML_PATH = "data/scripts/custom/LevelUpReward/";
    +       protected static boolean rewardAll = false;
    +       protected static final Map<Integer, LevelData> REWARDS = new HashMap<>();
    +      
    +       private LevelUpReward(String name, String descr)
    +       {
    +               super(name, descr);
    +               addPlayerLevelNotify(null);
    +               new LevelUpRewardData();
    +       }
    +      
    +       @Override
    +       public void onPlayerLevelChange(PlayerLevelChangeEvent event)
    +       {
    +               final L2PcInstance player = event.getPlayer();
    +               if (player == null)
    +               {
    +                       return;
    +               }
    +               final int newLevel = event.getNewLevel();
    +               for (int oldLevel = (rewardAll) ? 1 : (event.getOldLevel() + 1); oldLevel <= newLevel; oldLevel++)
    +               {
    +                       if (!REWARDS.containsKey(oldLevel))
    +                       {
    +                               continue;
    +                       }
    +                       final PlayerVariables vars = player.getVariables();
    +                       if (vars.getBool("LEVEL_UP_REWARD_" + oldLevel, false))
    +                       {
    +                               continue;
    +                       }
    +                       final LevelData rewards = REWARDS.get(oldLevel);
    +                       for (ItemHolder item : rewards.getItems())
    +                       {
    +                               player.addItem("Quest", item, player, true);
    +                       }
    +                       vars.set("LEVEL_UP_REWARD_" + oldLevel, true);
    +                       if (rewards.getMessage() != "")
    +                       {
    +                               player.sendMessage(rewards.getMessage());
    +                       }
    +                       if (rewards.getHtmlFile() != "")
    +                       {
    +                               final NpcHtmlMessage html = new NpcHtmlMessage(player.getObjectId());
    +                               html.setFile(player.getHtmlPrefix(), HTML_PATH + rewards.getHtmlFile());
    +                               player.sendPacket(html);
    +                       }
    +               }
    +       }
    +      
    +       protected final class LevelUpRewardData extends DocumentParser
    +       {
    +               public LevelUpRewardData()
    +               {
    +                       load();
    +               }
    +              
    +               @Override
    +               public void load()
    +               {
    +                       parseDatapackFile(HTML_PATH + "rewards.xml");
    +               }
    +              
    +               @Override
    +               protected void parseDocument()
    +               {
    +                       for (Node n = getCurrentDocument().getFirstChild(); n != null; n = n.getNextSibling())
    +                       {
    +                               if ("list".equals(n.getNodeName()))
    +                               {
    +                                       for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
    +                                       {
    +                                               if ("rewards".equals(d.getNodeName()))
    +                                               {
    +                                                       LevelData data = new LevelData();
    +                                                       for (Node e = d.getFirstChild(); e != null; e = e.getNextSibling())
    +                                                       {
    +                                                               if ("item".equals(e.getNodeName()))
    +                                                               {
    +                                                                       data.addItem(parseInteger(e.getAttributes(), "id"), parseLong(e.getAttributes(), "count"));
    +                                                               }
    +                                                       }
    +                                                       data.setMessage(parseString(d.getAttributes(), "message"));
    +                                                       data.setHtmlFile(parseString(d.getAttributes(), "htmlFile"));
    +                                                       REWARDS.put(parseInteger(d.getAttributes(), "level"), data);
    +                                               }
    +                                       }
    +                                       rewardAll = parseBoolean(n.getAttributes(), "rewardAll");
    +                               }
    +                       }
    +               }
    +       }
    +      
    +       protected final class LevelData
    +       {
    +               private String html;
    +               private final List<ItemHolder> items;
    +               private String message;
    +              
    +               public LevelData()
    +               {
    +                       html = "";
    +                       items = new ArrayList<>();
    +                       message = "";
    +               }
    +              
    +               public void addItem(int itemId, long itemCount)
    +               {
    +                       items.add(new ItemHolder(itemId, itemCount));
    +               }
    +              
    +               public void setHtmlFile(String htmlFile)
    +               {
    +                       html = htmlFile;
    +               }
    +              
    +               public void setMessage(String message)
    +               {
    +                       this.message = message;
    +               }
    +              
    +               public String getHtmlFile()
    +               {
    +                       return html;
    +               }
    +              
    +               public List<ItemHolder> getItems()
    +               {
    +                       return items;
    +               }
    +              
    +               public String getMessage()
    +               {
    +                       return message;
    +               }
    +       }
    +      
    +       public static void main(String[] args)
    +       {
    +               new LevelUpReward(LevelUpReward.class.getSimpleName(), "custom");
    +       }
    +}
    Index: dist/game/data/scripts.cfg
    ===================================================================
    --- dist/game/data/scripts.cfg  (revision 9774)
    +++ dist/game/data/scripts.cfg  (working copy)
    @@ -755,6 +755,7 @@
     quests/Q10505_JewelOfValakas/Q10505_JewelOfValakas.java
     
     # Custom
    +custom/LevelUpReward/LevelUpReward.java
     custom/Nottingale/Nottingale.java
     custom/EchoCrystals/EchoCrystals.java
     custom/ShadowWeapons/ShadowWeapons.java
    Index: dist/game/data/scripts/custom/LevelUpReward/rewards.xml
    ===================================================================
    --- dist/game/data/scripts/custom/LevelUpReward/rewards.xml     (revision 0)
    +++ dist/game/data/scripts/custom/LevelUpReward/rewards.xml     (working copy)
    @@ -0,0 +1,12 @@
    +<?xml version="1.0" encoding="UTF-8"?>
    +<list rewardAll="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="rewards.xsd" >
    +       <rewards level="5" htmlFile="Reward_5.html">
    +               <item id="1060" count="1" />
    +       </rewards>
    +       <rewards level="10" message="Congratulations for level up">
    +               <item id="57" count="10000" />
    +       </rewards>
    +       <rewards level="15" message="Congratulations for level up">
    +               <item id="57" count="10000" />
    +       </rewards>
    +       <rewards level="20" message="Congratulations for level up">
    +               <item id="57" count="10000" />
    +       </rewards>
    +</list>
    \ No newline at end of file
    Index: dist/game/data/scripts/custom/LevelUpReward/Reward_5.html
    ===================================================================
    --- dist/game/data/scripts/custom/LevelUpReward/Reward_5.html   (revision 0)
    +++ dist/game/data/scripts/custom/LevelUpReward/Reward_5.html   (working copy)
    @@ -0,0 +1,4 @@
    +<html><body>
    +Congratulations, you have gained another level!
    +Check your inventory you will see some interesting rewards!
    +</body></html>
    \ No newline at end of file


Credits - xban1x main author

Edited by Extreamer
Posted

If we don't share, people say the forum is dead blah blah, If we do share then people are like, why are you sharing so much.

 

I don't get it.

He means that the community is growning because everyone is sharing.

Posted

If we don't share, people say the forum is dead blah blah, If we do share then people are like, why are you sharing so much.

 

I don't get it.

share but share wisely sharing useless craps is like not sharing something at all

Posted

share but share wisely sharing useless craps is like not sharing something at all

 

Well I thought that the code is decent enough to be shared.

 

In that case sorry I misunderstood your point viral, all because of the smiley haha.

 

The code itself is not hard to add , and its really easy to manipulate it. Of course I am not going to share 2 liners, 1 liners and what not.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Bump still selling Discord: leilows
    • THE CAMERA DISTORTS – AND THAT CAN EXPOSE YOU ▪ You look at the photo: “looks fine.” But the sensor has already altered it – and without that, the shot doesn’t exist. ▪ Rolling shutter. The frame is read line by line objects slightly “drift”, geometry isn’t perfect that’s not a bug – that’s the baseline. ▪ Sensor noise. Even in good lighting there’s still grain every sensor has its own signature too clean = unnatural. ▪ Aberrations. Color shifts appear near the edges lenses aren’t perfect, and it shows perfect edges with no shift are rare. ▪ Reality ≠ what the camera records. It always adds distortion. ▪ Want to know where your file is “too perfect”? Send it over – we’ll break it down for you. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #editing #photoshop #distortion #verification #camera
    • We’re not trying to be “Reborn” or anyone else and you have copy the server concept,the reborn website,the reborn logo,the reborn community board html,lol trash
    • SOCNET is a universal service that combines a digital goods store, an SMM panel, a Telegram bot for purchasing Telegram Stars and a Telegram bot for renting virtual numbers. Here you will find accounts for TikTok, Instagram, Reddit, Twitter, Telegram, Facebook, LinkedIn, WhatsApp, SnapChat, YouTube, Google, Discord, email (Outlook, Hotmail, Gmail, Rambler, Firstmail and others), proxies, virtual servers, advertising accounts, access to ChatGPT 5, gift cards and premium subscriptions to numerous services — and all this at the best prices!   SOCNET STARS is a service that helps you quickly and profitably purchase Telegram Stars and subscribe to Telegram Premium. Using our Telegram bot you can buy Telegram Stars at the lowest prices on the market and use them to pay for gifts, reactions, donations and other features inside Telegram.   Our bot also features a NEW gaming feature — gift slots, where users can win valuable prizes: Telegram gifts, bonuses from our partners and the SOCNET company, stars and premium subscriptions. The game mechanics are completely transparent: no tricks, only real luck decides. You can try it at any time — bets start from just 1 ruble. We also provide the opportunity for a one-time free spin!   Available payment methods: LOLZTEAM, Crypto Bot, Cryptocurrency, Bank cards and SBP ⭐ Our online store ⭐ SOCNET.STORE ⭐ Telegram store ⭐ SOCNET.SHOP ⭐ Our SMM Panel for social media promotion ⭐ SOCNET.PRO ⭐ Our Telegram bot for purchasing Telegram Stars ⭐ SOCNET.CC ⭐ Our SMS Service ⭐ SOCNET.APP ✅ News resources: ➡ Telegram channel ➡ WhatsApp channel ➡ Discord server ✅ Contacts and support: ➡ Telegram support ➡ WhatsApp support ➡ Discord support: socnet_support ➡ Email support: help@socnet.pro We have been operating for a long time and have gathered a huge list of reviews about our work! Our huge list of positive and honest reviews is presented on our website! ⭐We invite you to COOPERATE and EARN with us ⭐ Want to sell your product or service in our stores and make money? Become our partner or suggest mutually beneficial cooperation? You can contact us via the CONTACTS listed in this topic. If you have any questions or problems, our fast customer support is ready to respond to your requests! Refunds for a service that does not fully meet the requirements or quality are issued only if a guarantee and warranty period were specified in the product description. In all other cases, refunds for the service will not be fully processed or issued! By purchasing such a service, you automatically agree to our refund policy for non-provided services! We currently accept Any type of cryptocurrency (Cryptomus, Binance Pay, CryptoBot), any bank cards (VISA, Mastercard, MIR Pay, SBP), LolzTeam Market, Wise, Revolut, Paypal Friends&Families. We value every customer and provide replacements for invalid accounts and services through our contact methods!
    • SOCNET is a universal service that combines a digital goods store, an SMM panel, a Telegram bot for purchasing Telegram Stars and a Telegram bot for renting virtual numbers. Here you will find accounts for TikTok, Instagram, Reddit, Twitter, Telegram, Facebook, LinkedIn, WhatsApp, SnapChat, YouTube, Google, Discord, email (Outlook, Hotmail, Gmail, Rambler, Firstmail and others), proxies, virtual servers, advertising accounts, access to ChatGPT 5, gift cards and premium subscriptions to numerous services — and all this at the best prices!   SOCNET STARS is a service that helps you quickly and profitably purchase Telegram Stars and subscribe to Telegram Premium. Using our Telegram bot you can buy Telegram Stars at the lowest prices on the market and use them to pay for gifts, reactions, donations and other features inside Telegram.   Our bot also features a NEW gaming feature — gift slots, where users can win valuable prizes: Telegram gifts, bonuses from our partners and the SOCNET company, stars and premium subscriptions. The game mechanics are completely transparent: no tricks, only real luck decides. You can try it at any time — bets start from just 1 ruble. We also provide the opportunity for a one-time free spin!   Available payment methods: LOLZTEAM, Crypto Bot, Cryptocurrency, Bank cards and SBP ⭐ Our online store ⭐ SOCNET.STORE ⭐ Telegram store ⭐ SOCNET.SHOP ⭐ Our SMM Panel for social media promotion ⭐ SOCNET.PRO ⭐ Our Telegram bot for purchasing Telegram Stars ⭐ SOCNET.CC ⭐ Our SMS Service ⭐ SOCNET.APP ✅ News resources: ➡ Telegram channel ➡ WhatsApp channel ➡ Discord server ✅ Contacts and support: ➡ Telegram support ➡ WhatsApp support ➡ Discord support: socnet_support ➡ Email support: help@socnet.pro We have been operating for a long time and have gathered a huge list of reviews about our work! Our huge list of positive and honest reviews is presented on our website! ⭐We invite you to COOPERATE and EARN with us ⭐ Want to sell your product or service in our stores and make money? Become our partner or suggest mutually beneficial cooperation? You can contact us via the CONTACTS listed in this topic. If you have any questions or problems, our fast customer support is ready to respond to your requests! Refunds for a service that does not fully meet the requirements or quality are issued only if a guarantee and warranty period were specified in the product description. In all other cases, refunds for the service will not be fully processed or issued! By purchasing such a service, you automatically agree to our refund policy for non-provided services! We currently accept Any type of cryptocurrency (Cryptomus, Binance Pay, CryptoBot), any bank cards (VISA, Mastercard, MIR Pay, SBP), LolzTeam Market, Wise, Revolut, Paypal Friends&Families. We value every customer and provide replacements for invalid accounts and services through our contact methods!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..