Hello, i'm sorry if i distract anybody with these silly questions, i starter in l2java i wanted to make 2 different things but it's a bit dificult to do it so i would love
somebody to give me a hand just a clue no 100% solution.
Notorious code
When someone gets karma when he enter inside guard region and if geodata allow they attack him by AI. This region is declared some files like 1900.
I wanted to make some code (i start it alone) like this
//Notorious begin
public static void Notorious(final L2PcInstance killer)
{
if (killer.getKarma() >= 1);
{
killer.sendMessage("Your Notorious level: 1");
}
if (killer.getKarma() >= 1500);
{
killer.sendMessage("Your Notorious level: 2");
}
if (killer.getKarma() >= 4500);
{
killer.sendMessage("Your Notorious level: 3");
}
if (killer.getKarma() >= 7500);
{
killer.sendMessage("Your Notorious level: 4");
}
if (killer.getKarma() >= 9999);
{
killer.sendMessage("You are now most wanted!");
}
}
I have to do like in case 1 guards distance 500 in case 2 guard distance 1000 in case 3 guard distance 1500 in case 4 guard distance 3000 e.t.c
And also when killer insert in area 500 range before the area that AI start attack him i want a social effect or something on guards like a red circle that
warning the killer that if he go closer to guards they will attack him.
So the problem is that i can't locate the file that i do these actions about range e.t.c i searchd in L2GuardInstance.java and L2AIAttack.java (btw i use ct2.5).
If someone can locate me or give me en example i would appreciate
Wedding skill code
I had an idea to create a skill passive or active (in SkillHandlers) that when you are married and your parther is in range of 1500 X-Y your HP or P.attack increased by 5% this is no problem the idea is to make the SkillHandler.
I'm sure is something like this
public class MarriedSkillHelp implements ISkillHandler
{
private static final L2SkillType[] SKILL_IDS = { L2SkillType.MARRIED_SUPPORT };
@Override
public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object[] targets)
{
final L2PcInstance target = (L2PcInstance) player.getPartherId();
final L2Object firstTarget = target;
??????
????
??
}
@Override
public L2SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}
If someone can help me with these two, i know these are few lines but im starter and i love editing the server instead of just make him alive.
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1. You where subscriber 3 years ago.
2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not.
3. You have your answer from multiple forums that more items is more delay.
1. Optimize Packet Serialization
Look in ItemList.java or wherever the inventory packet is constructed.
Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item.
Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent.
2. Avoid Sending the Full List Each Time
Modify the server to send only changed items (diff packets) when the inventory window opens.
Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time.
3. Limit the Inventory Size Per Page
Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each).
When the user switches a tab, send only that page’s items.
This requires some client-side editing, but it’s the most user-friendly long-term fix.
4. Database & Cache Optimizations
Ensure your items table is indexed by owner_id to make the query for player items fast.
Cache item templates and static data so they are not reloaded every time the inventory is shown.
⚠️ Things to Keep in Mind
Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering.
You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.
i think it's the auto sorting of the interface that sucks, check InventoryWnd script in interface.u, or completely disable the request item list packet when toggling the inventory window (also in InventoryWnd script or similar name)
Question
OTzimakosKaiToTeras
Hello, i'm sorry if i distract anybody with these silly questions, i starter in l2java i wanted to make 2 different things but it's a bit dificult to do it so i would love
somebody to give me a hand just a clue no 100% solution.
Notorious code
When someone gets karma when he enter inside guard region and if geodata allow they attack him by AI. This region is declared some files like 1900.
I wanted to make some code (i start it alone) like this
L2PcInstance.java
I have to do like in case 1 guards distance 500 in case 2 guard distance 1000 in case 3 guard distance 1500 in case 4 guard distance 3000 e.t.c
And also when killer insert in area 500 range before the area that AI start attack him i want a social effect or something on guards like a red circle that
warning the killer that if he go closer to guards they will attack him.
So the problem is that i can't locate the file that i do these actions about range e.t.c i searchd in L2GuardInstance.java and L2AIAttack.java (btw i use ct2.5).
If someone can locate me or give me en example i would appreciate
Wedding skill code
I had an idea to create a skill passive or active (in SkillHandlers) that when you are married and your parther is in range of 1500 X-Y your HP or P.attack increased by 5% this is no problem the idea is to make the SkillHandler.
I'm sure is something like this
If someone can help me with these two, i know these are few lines but im starter and i love editing the server instead of just make him alive.
Appreciate any comment...
Edited by OTzimakosKaiToTeras6 answers to this question
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