Jump to content

Recommended Posts

Posted

It's a bit off topic but why you transfered Heroin's VIP Status to this specific account? Pointless. @Karasu, with decent advertise it can reach 500-600 online easily. Of course the gameplay should be fit to a server that can keep 500-600 players busy. That means that he has to add tons of events & rbs in a secondary place and to keep a decent balance and of course he has to get this server stable cause the haters will be many, he did some good enemies last summer and he will have to face their kid booters. 

Posted

It's a bit off topic but why you transfered Heroin's VIP Status to this specific account? Pointless. @Karasu, with decent advertise it can reach 500-600 online easily. Of course the gameplay should be fit to a server that can keep 500-600 players busy. That means that he has to add tons of events & rbs in a secondary place and to keep a decent balance and of course he has to get this server stable cause the haters will be many, he did some good enemies last summer and he will have to face their kid booters. 

 

500-600 online in 2014?

completely impossible

 

otherwise i would had my self 500-600 online with 20k unique visitors

Posted

500-600 online in 2014?

completely impossible

 

otherwise i would had my self 500-600 online with 20k unique visitors

Not impossible, I haven't check your server to check the balance and such, but I can ensure you that if some day any quality project, with stability and proper balance which aims to please its community, happens then even if the whole game is dead, it will get many, many people (not talking about 500-600 but way more). Client matters, staff matters, server's goals matters, every small detail matters. 

Posted (edited)

Up.

 

 

Big update for our server:

-Added solo zone.

-Added killing spree system.

 

Read the full update here!

Edited by Lineage2Aegis
Posted (edited)

I hope that your balance won't be similar to your previous server (l2dodge), cuz there every DD class was doing 500 dmg and tanks were doing 5k, not to mention admin's friends aka insideyou and some other scrubs,  lets hope  there won't be such issues this time.

Edited by SteLaRaSoO
Posted

PvP server w/o cancel system.That means will be full of cancel bots,tanks with pvp dagger healing every sec(sacri/elemental heal) or slhs that willl cancel from all directions jumping every 4 and 6 sec +/- (warp and blink) etc ..

Posted

PvP server w/o cancel system.That means will be full of cancel bots,tanks with pvp dagger healing every sec(sacri/elemental heal) or slhs that willl cancel from all directions jumping every 4 and 6 sec +/- (warp and blink) etc ..

np re papara we'll reroll on birds to spam with pvpsuite LILILILILLILILI ax

Posted

PvP server w/o cancel system.That means will be full of cancel bots,tanks with pvp dagger healing every sec(sacri/elemental heal) or slhs that willl cancel from all directions jumping every 4 and 6 sec +/- (warp and blink) etc ..

MIMIMIMIMIMIMIMI %target GOT CANCEL !

Posted (edited)

PvP server w/o cancel system.That means will be full of cancel bots,tanks with pvp dagger healing every sec(sacri/elemental heal) or slhs that willl cancel from all directions jumping every 4 and 6 sec +/- (warp and blink) etc ..

 

Hello there. We have a custom cancel system which works very simple. When you get canceled, buffs that are canceled will return back to you after 30 seconds. Same as buff steal.

 

Don't forget to join our forum for server updates!

Edited by Lineage2Aegis
Guest
This topic is now closed to further replies.



  • Posts

    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
    • It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
    • this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out!   https://l2getwork.art   https://l2getwork.art/showcase.html  
    • Good job! Any chance for it to be downgradeable or at least compatible with older chronicles?
    • Fermata now runs in a web browser too. Try it here: https://web.fermata.gg/    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..