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interlude [L2J]Bazinga


ApexFozzy

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Bazinga
 

EXP: x1200

Enchant:
80% normal
88% blessed
80% Crystal(16 to 20)

Safe: 5
Max: 16
Crystal Max:20

Server Information:
Hitman function! set your targets or become a headhunter!
Raid boss system!

Server special commands:
.menu
.pvpinfo (character pvp information)
.castlemanager (Castle siege registration)
.vote_tvt
.vote_ctf
.sms (write sms to someone)
.read (read sms)
.sellbuffs (sell buffs to other players)

Events:
Castle War
Poloponnesian War
Castle War
Team versus Team
Death Match
Treasure Chest
Protect The Lord
CTF

Special Coins:
Clan reputation coin (adds 1000 clan reputation)
Donator Coin (2.5x Better drop, special chat with ~)
Raid Coins (Special coin from Raid Bosses)
PvP Coin (Special coin from every PvP/Pk)

Server Armors:
1Lv - Dynasty Armor
2Lv - Gold/Silver Vesper Armor
3Lv - Ixion Armor

Server Weapons:
1Lv - Dynasty Weapons
2Lv - Bloody Aramanthine Weapons
3Lv - L2Bazinga Weapons

Custom npc's:
Raid informer
Raid teleporter
Custom Gatekeeper
Custom shop
Custom GM shop
Pc Bang shop
Event Shop
Vote Shop
Custom Warehouse
Custom Symbol adder
Custom Buffer
Hitman Agent! [ Special feature ]

 

 

www.L2bazin.ga

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  • Posts

    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder
    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
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    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
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