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Posted (edited)

Welcome to L2-Suicune you've just found the BEST private L2 server. We are constantly in development and have an load of working features. Not to mention VERY active GM and DEV teams.


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* Experience: x5000
* Spexperience: x5000
* Party Experience: x100
* Party Spexperience: x150
* Adena: x8000

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*  Safe : +4
* Max For Weapon : +16
* Max For Armor    : +16
* Max For Jewels  : +16
* Max For Weapon With L2 Suicune Scroll :+ 18
* Max For Armor    With L2 Suicune Scroll : +18
* Max For Jewels    With L2 Suicune Scroll : +18

* Normal  Scroll Enchant Rate  : 65%
* Blessed Scroll Enchant Rate  : 100%
* L2 Suicune Scroll Enchant Rate Weapon  : 70%
* L2 Suicune Scroll Enchant Rate Armor  :70%
*L2 Suicune Scroll Enchant Rate Jewels  :70%

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* 52+6 Buff Slots

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* C4/C5/Interlude features/skills working 98%
* Seven Signs
* Castle Sieges
* Clan Hall Sieges
* Noblesses & Heroes System
* Max Level 80
* All Quests
* Clan Wars
* C5/Interlude Clan System
* Weapon Augmentations
* Dueling System
* All C4/C5/Interlude Skills
* Raid Bosses with custom drop
* Olympiad 100% Retail like
* 100% Retail like gameplay without any customs
* Active and experienced development/GMteam!
* No corruptions!
* 100% Uptime
* New character start with 500kk adena
* Max Subclasses = 3
* Max Alliances = 3
* All active/passive augments are fully working! 1 Passive / 1Active.
* Top Grade Lifestones Chance : 20%
*  Vote reward for Top/Hop Zone
* .Online

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* Clan Leader With Clan Lvl 8 Has Green Color Name
* When You Take One PvP Or Pk You Get 20 Cp Potion
* You can have your hero skills on subclass.
* Announcements Clan lords
* Shout Chat With 100 Pvp
* Trade Chat with 50 Pvp
* Flagged players can't teleport creating more pvp action.


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* Olympiad Cycle = 1 Weeks

 

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* Global Gatekeeper
* Gm Shop
* Custom Gm Shop
* Buffer
* Augmenter
* Wedding Manager
* Donation Manager
* Siege informer
* Clan Hall Manager
* Clan Manager
* Olympiad Manager
* Class Manager
* Skill Enchanter
* Top Stats Manager
* Sub Class Changers
* Account Manager
* Symbol Manager
* Raid Boss Manager
* Shcme Buffer


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* Safe Farm Area Drops : Farm Items
* Farm Area Mos Drops : Farm Items


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Respawn Time For  Grand Bosses

* Sailren Boss Have 4  Hours respawn
* Queen Shyeed Boss Have 4  Hours respawn

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* http://l2suicune.com

 

 

SERVER BETA IS ONLINE CHECK US!

Edited by poytsomaxias
Posted (edited)

my eyes change the Icons OMFG :S

 

 

 

 

 

 

 

 

 

 

 

 

 

GOOD Luck

Edited by Daenerys Targaryen
Posted

my eyes change the Icons OMFG :S

 

 

 

 

 

 

 

 

 

 

 

 

 

GOOD Luck

Soz then i'll pay for glasses :D 

 

 

ONE DAY GUYS!!!

Posted

I hope admin fixed mages there! Sps with AM +0 give 850 dmg on 1.5k m.def! quite big imo :S

do u have ressists? it was with surrender (?) , vortex (?) ...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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