Gia sas 8elw an borei kaneis na me help me to parakato
( L2jFrozen - Interlude )
Pos 8a boresw na ftiaksw ston Code otan kapios ginete AIO na tou dinei pano apo 1 item dld 5-6 "Armor/Weapon/tattoo gia AIO"
kai otan ginete AIO na diagrafode ta skill apo to main class tou
package com.l2jfrozen.gameserver.model.actor.instance;
import java.util.StringTokenizer;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.EtcStatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
/**
* Aio Shop e um re-make do Mod Aio Seller. De uma versao para outra, muitas coisas mudaram e isto altera o modo de usar do mod por completo!
* Agora e possivel alterar a template, o item, o preco e o tempo via html. Em resumo, esta nova versao do codigo esta bem mais flexivel.
* Faca um bom uso!
* @author RedHoT
* @version 1.0.7
*/
public class L2AioSellerInstance extends L2FolkInstance
{
public L2AioSellerInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onAction(L2PcInstance player)
{
if (!canTarget(player))
return;
player.setLastFolkNPC(this);
// Check if the L2PcInstance already target the L2NpcInstance
if (this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
player.sendPacket(my);
my = null;
// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
player.sendPacket(new ValidateLocation(this));
}
else
{
// Calculate the distance between the L2PcInstance and the L2NpcInstance
if (!canInteract(player))
{
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showMessageWindow(player);
}
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
private void showMessageWindow(L2PcInstance player)
{
String filename = "data/html/mods/Aio Shop/start.htm";
NpcHtmlMessage html = new NpcHtmlMessage(1);
html.setFile(filename);
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%servername%", Config.ALT_Server_Name);
player.sendPacket(html);
filename = null;
html = null;
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("add_aio"))
{
StringTokenizer st = new StringTokenizer(command);
st.nextToken();
String priceId = null, priceCount = null, time = null;
int aioPriceId = 0, aioPriceCount = 0, aioTime = 0;
if (st.hasMoreTokens())
{
priceId = st.nextToken();
priceCount = st.nextToken();
time = st.nextToken();
try
{
aioPriceId = Integer.parseInt(priceId);
aioPriceCount = Integer.parseInt(priceCount);
aioTime = Integer.parseInt(time);
}
catch(NumberFormatException e) {}
}
else
{
_log.warning("Could not update aio status of player " + player.getName());
return;
}
makeAioCharacter(player, aioPriceId, aioPriceCount, aioTime);
}
else if (command.startsWith("remove_aio"))
removeAio(player);
showMessageWindow(player);
}
public void makeAioCharacter(L2PcInstance player, int itemId, int itemCount, int aioTime)
{
L2ItemInstance itemInstance = player.getInventory().getItemByItemId(itemId);
if (itemInstance == null || !itemInstance.isStackable() && player.getInventory().getInventoryItemCount(itemId, -1) < (itemCount))
{
player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
return;
}
else if (itemInstance.isStackable())
{
if (!player.destroyItemByItemId("Aio", itemId, itemCount, player.getTarget(), true))
{
player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
return;
}
}
else
for (int i = 0; i < (itemCount); i++)
player.destroyItemByItemId("Aio", itemId, 1, player.getTarget(), true);
doAio(player, aioTime);
}
public void doAio(L2PcInstance player, int days)
{
if(player == null)
return;
int daysLeft = player.getAioEndTime() <= 0 ? 0 : (int) ((player.getAioEndTime() - System.currentTimeMillis()) / 86400000);
player.setAio(true);
player.setEndTime("aio", days + daysLeft);
player.getStat().addExp(player.getStat().getExpForLevel(81));
if(Config.ALLOW_AIO_NCOLOR && player.isAio())
player.getAppearance().setNameColor(Config.AIO_NCOLOR);
if(Config.ALLOW_AIO_TCOLOR && player.isAio())
player.getAppearance().setTitleColor(Config.AIO_TCOLOR);
/* Give Aio Dual */
L2ItemInstance item;
if(player.getInventory().getItemByItemId(Config.DUAL_AIO_ID) == null)
{
item = player.getInventory().addItem("", Config.DUAL_AIO_ID, 1, player, null);
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(item);
player.sendPacket(iu);
}
player.rewardAioSkills();
player.sendPacket(new EtcStatusUpdate(player));
player.sendSkillList();
player.broadcastUserInfo();
player.sendMessage("You are now an Aio, Congratulations!");
}
public void removeAio(L2PcInstance player)
{
if(!player.isAio())
{
player.sendMessage("You are not an AIO.");
return;
}
player.setAio(false);
player.setAioEndTime(0);
player.getAppearance().setNameColor(0xFFFFFF);
player.getAppearance().setTitleColor(0xFFFF77);
/* Remove Aio Dual */
L2ItemInstance item;
player.getWarehouse().destroyItemByItemId("", Config.DUAL_AIO_ID, 1, player, null);
item = player.getInventory().destroyItemByItemId("", Config.DUAL_AIO_ID, 1, player, null);
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(item);
player.sendPacket(iu);
player.lostAioSkills();
player.sendPacket(new EtcStatusUpdate(player));
player.sendSkillList();
player.broadcastUserInfo();
player.sendMessage("Now You are not an Aio..");
}
}
Okay, I understand. First, to get started by contributing to open projects and learning along the way. Then, when you mention starting my own project privately, do you mean taking a free datapack like L2jMobius and trying to make it functional for an online server? Great, thank you very much — all this information is really helpful. I’ve been reaching out to several server admins here in Argentina, but it seems like none of them have the time or interest to take on an intern or assistant. xd
P.S.: Are you the creator of Hopzone? Brings back memories of when I was a kid, downloading servers at the cyber café. For two dollars, I could spend the whole day playing and eating candy like crazy.
Another question: between L2jMobius, L2jServer, and aCis, which one has ALL of its code free?
As you probably noticed, I'm using ChatGPT to help me translate things, lol, and it suggested the following:
Project
Status
Open Source
Accepts Juniors?
Difficulty
L2JMobius
Very active
Semi-closed
Partially (with patches)
Medium-High
L2JServer
Active
Fully open
Yes (directly on GitHub)
Medium
aCis
Semi-active
Unofficial
Not very clear
Low
Question
StinkyMadness
Gia sas 8elw an borei kaneis na me help me to parakato
( L2jFrozen - Interlude )
Pos 8a boresw na ftiaksw ston Code otan kapios ginete AIO na tou dinei pano apo 1 item dld 5-6 "Armor/Weapon/tattoo gia AIO"
kai otan ginete AIO na diagrafode ta skill apo to main class tou
4 answers to this question
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