Hello Guys, i have l2j pack and i have problem with OP_ACTIVE skill. like mirage, wheni go to use it the normal time of skill is 60s but at like 40s the buff will disappear anyone can fix it?
here the example of mirage buff, it's all ok but in game have problem with time
Selling interface source for newest client update rose vain p520 + wolf p509 (LAST UPDATE)
SYSTEM SERVER TEST
600$ (P520)
400$ (P509)
includes:
- NWindow
- L2 Editor
- DAT Editor
- Client+System clean
- Interface sources
- XDat Editor
ALL FEATURES ARE ONLY AVAILABLE IN THE P520 INTERFACE SOURCE
The P509 interface is retail.
ALL FEATURES ON P520
AUTOHUNT IMPROVED
GUARANTEED SYSTEM
AUTO-COMPOUND
MASS ENCHANT IMPROVED
ALL AVAILABLE SKILL LEARN
AUTO RANDOM CRAFT
SHORTCUT IMPROVED
It is, kind of. Only invited participants have the links. Sorry but not sorry, this forum is dead for ages, so blame whoever you wish to blame. Cheers.
have played many years ago excited to play again on launch. i have seen wonderful things about the server it looks how it should be theres hard work and it shows. it lives up to the glory days of l2 elixir.
I wish the best of luck for the project i will be playing actively!
Question
Own
Hello Guys, i have l2j pack and i have problem with OP_ACTIVE skill. like mirage, wheni go to use it the normal time of skill is 60s but at like 40s the buff will disappear anyone can fix it?
here the example of mirage buff, it's all ok but in game have problem with time
<skill id="445" levels="1" name="Mirage">
Edited by Own<set name="icon" val="icon.skill0445" />
<set name="reuseDelay" val="150000" />
<set name="magicLevel" val="79" />
<set name="hitTime" val="2000" />
<set name="hitCancelTime" val="500" />
<set name="mpConsume2" val="43" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<for>
<effect count="1" name="Buff" stackType="Mirage" time="60" val="0">
<triggers>
<trigger id="5144" level="1" type="RECEIVE_DAMAGE" chance="35">
<player damage="1;0" />
</trigger>
</triggers>
</effect>
</for>
</skill>
3 answers to this question
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