Hello Guys, i have l2j pack and i have problem with OP_ACTIVE skill. like mirage, wheni go to use it the normal time of skill is 60s but at like 40s the buff will disappear anyone can fix it?
here the example of mirage buff, it's all ok but in game have problem with time
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
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In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
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Hello Guys, i have l2j pack and i have problem with OP_ACTIVE skill. like mirage, wheni go to use it the normal time of skill is 60s but at like 40s the buff will disappear anyone can fix it?
here the example of mirage buff, it's all ok but in game have problem with time
<skill id="445" levels="1" name="Mirage">
Edited by Own<set name="icon" val="icon.skill0445" />
<set name="reuseDelay" val="150000" />
<set name="magicLevel" val="79" />
<set name="hitTime" val="2000" />
<set name="hitCancelTime" val="500" />
<set name="mpConsume2" val="43" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<for>
<effect count="1" name="Buff" stackType="Mirage" time="60" val="0">
<triggers>
<trigger id="5144" level="1" type="RECEIVE_DAMAGE" chance="35">
<player damage="1;0" />
</trigger>
</triggers>
</effect>
</for>
</skill>
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