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Hello Guys, i have l2j pack and i have problem with  OP_ACTIVE skill. like mirage, wheni go to use it the normal time of skill is 60s but at like 40s the buff will disappear anyone can fix it?

 

here the example of mirage buff, it's all ok but in game have problem with time

 

 

<skill id="445" levels="1" name="Mirage">
        <set name="icon" val="icon.skill0445" />
        <set name="reuseDelay" val="150000" />
        <set name="magicLevel" val="79" />
        <set name="hitTime" val="2000" />
        <set name="hitCancelTime" val="500" />
        <set name="mpConsume2" val="43" />
        <set name="target" val="TARGET_SELF" />
        <set name="skillType" val="BUFF" />
        <set name="operateType" val="OP_ACTIVE" />
        <for>
            <effect count="1" name="Buff" stackType="Mirage" time="60" val="0">
                <triggers>
                    <trigger id="5144" level="1" type="RECEIVE_DAMAGE" chance="35">
                        <player damage="1;0" />
                    </trigger>
                </triggers>    
            </effect>
        </for>
    </skill>

Edited by Own

3 answers to this question

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  • 0
Posted

Hello Guys, i have l2j pack and i have problem with  OP_ACTIVE skill. like mirage, wheni go to use it the normal time of skill is 60s but at like 40s the buff will disappear anyone can fix it?

 

here the example of mirage buff, it's all ok but in game have problem with time

 

 

<skill id="445" levels="1" name="Mirage">

        <set name="icon" val="icon.skill0445" />

        <set name="reuseDelay" val="150000" />

        <set name="magicLevel" val="79" />

        <set name="hitTime" val="2000" />

        <set name="hitCancelTime" val="500" />

        <set name="mpConsume2" val="43" />

        <set name="target" val="TARGET_SELF" />

        <set name="skillType" val="BUFF" />

        <set name="operateType" val="OP_ACTIVE" />

        <for>

            <effect count="1" name="Buff" stackType="Mirage" time="60" val="0">

                <triggers>

                    <trigger id="5144" level="1" type="RECEIVE_DAMAGE" chance="35">

                        <player damage="1;0" />

                    </trigger>

                </triggers>    

            </effect>

        </for>

    </skill>

 <effect count="1" name="Buff" stackType="Mirage" time="60" val="0"                           "60" change it to what number you want.

  • 0
Posted

 <effect count="1" name="Buff" stackType="Mirage" time="60" val="0"                           "60" change it to what number you want.

 man i know how edit buff time but i mean why if normal time of skill is 60 sec. when in game i go to use it the skill will disappear at 40s and not at 0s ?

  • 0
Posted

 man i know how edit buff time but i mean why if normal time of skill is 60 sec. when in game i go to use it the skill will disappear at 40s and not at 0s ?

Maybe it's a visual bug ?

Test it and let us know.

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