Jump to content

Question

6 answers to this question

Recommended Posts

  • 0
Posted
where? 
is thus in ItemData.txt

 

 

 

item_begin etcitem 726 [mana_drug] item_type=etcitem slot_bit_type={none} armor_type=none etcitem_type=potion recipe_id=0 blessed=0 weight=0 default_action=action_skill_reduce consume_type=consume_type_stackable initial_count=1 maximum_count=20 soulshot_count=0 spiritshot_count=0 reduced_soulshot={} reduced_spiritshot={} reduced_mp_consume={} immediate_effect=1 price=0 default_price=80 item_skill=[s_mana_drug] critical_attack_skill=[none] attack_skill=[none] magic_skill=[none] item_skill_enchanted_four=[none] material_type=liquid crystal_type=none crystal_count=0 is_trade=1 is_drop=1 is_destruct=1 physical_damage=0 random_damage=0 weapon_type=none can_penetrate=0 critical=0 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=0 damage_range={} attack_speed=0 reuse_delay=15000 mp_consume=0 magical_damage=0 durability=0 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={} enchanted=0 html=[item_default.htm] equip_pet={@ALL_PET} magic_weapon=0 enchant_enable=0 can_equip_sex=-1 can_equip_race={} can_equip_change_class=-1 can_equip_class={} can_equip_agit=-1 can_equip_castle=-1 can_equip_castle_num={} can_equip_clan_leader=-1 can_equip_clan_level=-1 can_equip_hero=-1 can_equip_nobless=-1 can_equip_chaotic=-1 item_end
  • 0
Posted (edited)

Itemdata

item_begin	etcitem	726	[mana_drug]	item_type=etcitem	slot_bit_type={none}	armor_type=none	etcitem_type=potion	recipe_id=0	blessed=0	weight=180	default_action=action_skill_reduce	consume_type=consume_type_stackable	initial_count=1	maximum_count=20	soulshot_count=0	spiritshot_count=0	reduced_soulshot={}	reduced_spiritshot={}	reduced_mp_consume={}	immediate_effect=1	price=0	default_price=80	item_skill=[s_mana_drug]	critical_attack_skill=[none]	attack_skill=[none]	magic_skill=[none]	item_skill_enchanted_four=[none]	material_type=liquid	crystal_type=none	crystal_count=0	is_trade=1	is_drop=1	is_destruct=1	physical_damage=0	random_damage=0	weapon_type=none	can_penetrate=0	critical=0	hit_modify=0	avoid_modify=0	dual_fhit_rate=0	shield_defense=0	shield_defense_rate=0	attack_range=0	damage_range={}	attack_speed=0	reuse_delay=0	mp_consume=0	magical_damage=0	durability=0	damaged=0	physical_defense=0	magical_defense=0	mp_bonus=0	category={}	enchanted=0	html=[item_default.htm]	equip_pet={@ALL_PET}	magic_weapon=0	enchant_enable=0	can_equip_sex=-1	can_equip_race={}	can_equip_change_class=-1	can_equip_class={}	can_equip_agit=-1	can_equip_castle=-1	can_equip_castle_num={}	can_equip_clan_leader=-1	can_equip_clan_level=-1	can_equip_hero=-1	can_equip_nobless=-1	can_equip_chaotic=-1	item_end

Skilldata (Try add just this. I think your problem stays in affect_scope=single.)

skill_begin	skill_name=[s_mana_drug]	skill_id=10000	level=1	operate_type=A2	magic_level=1	effect = {{t_mp;1;1}}	is_magic=0	mp_consume2=0	cast_range=-1	effective_range=-1	skill_hit_time=0	skill_cool_time=0	skill_hit_cancel_time=0	reuse_delay=0	activate_rate=-1	lv_bonus_rate=0	basic_property=none	abnormal_time=20	abnormal_lv=1	abnormal_type=mp_recover	attribute=attr_none	effect_point=0	target_type=self	affect_scope=single	next_action=none	skill_end
Edited by xeL
Guest
This topic is now closed to further replies.


  • Posts

    • Hello, I’m working on decrypting the Init packet that the server sends to the client during login. This packet is treated specially and contains the Blowfish keys used to encrypt and decrypt subsequent packets. Although it isn’t encrypted irreversibly and should be reversible, I haven’t succeeded yet. My goal is to extract the Blowfish key to decrypt certain client packets without disrupting the normal session flow. I can inject a DLL to sniff the packets, and with that I plan to develop a module that extends the client’s functionality. For example, after logging in, this module would capture all the data the client receives (character data, etc.). Additionally, it could listen for real-time server events, enabling integrations with Discord SDKs or other systems, thereby expanding Lineage 2’s capabilities. Init packet(0x00) LoginServer. Currently in the java Cores I checked there is no decode function for this package, only encript.
    • whats password from the archivie ?
    • All that shit are false positives of the vanganth cliext, sources are well and who sell it is a big scammer
    • Information Selling a premium Lineage 2 High Five (L2J) project with active development, available by subscription. Includes Git support and access to compiled or full source code. Ideal for serious server owners seeking stability and performance, uniqueness and well-done features.   General Project Specifications: JDK Version: 23 -> 24 Chronicle: HighFive Structure: Core & Datapack merged into a single project Database: MariaDB Database Driver: HicariCP GIT Website: gitlab.com   Features include (but are not limited to):   1. Tournament Single & Party (Check Youtube Video) 2. Faction (Check Youtube Video) 3. Event Engine (Check Youtube Video) 4. Sell Buff System (Check Youtube Video) 5. Start UP System (Check Youtube Video) 6. User Panel 7. Visual - Dress me System 8. Donate Store 9. Automatic Farm System (Check Youtube Video) 10. Captcha (Anti-BOT) (Check Youtube Video) 11. Auction (Check Youtube Video) 12. Vote (API) 13. Admin Real Time Balance (Check Youtube Video) 14. Achievements (Check Youtube Video) 15. Daily Mission (Check Youtube Video) 16. A.I. Bot (Check Youtube Video) 17. Rebirth 18. Daily Reward  19. Skill Tree - Ability System 20. Craft System 21. Twitch Automatic Reward (Check Youtube Video) 22. Quiz Game (Check Youtube Video) 23. Automatic Item Enchant (Check Youtube Video) 24. Secondary Auth Using Google Authenticator (Check Youtube Video) 25. Gm Shop - Gatekeeper - Scheme Buffer   How to get Access (Payment Subscription): To get Access you either pay monthly subscription to GIT for source or Compiled. Project is currently active and has at least 1-2 commit / day.  Clients in both Compiled & Source subscription can request features or any addon in already existing mods inside discord.   Price per Month (Source) in GIT: 250 Eur Price per Month (Compiled) in GIT: 100 Eur   Contact: To get Access or ask further information join discord  https://discord.gg/gKAsAhJNuq      
  • Topics

×
×
  • Create New...