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Pws mporw na ri8misw to land rate twn skills? Diladi na xrisimopoioun to bluff kai na exei ena pososto gia na piasei (rate). exw 2 skills ws paradigma g na me voi8isete kalitere.

<skill id="321" levels="10" name="Blinding Blow">
  <table name="#mpConsume"> 63 64 65 66 67 68 69 70 71 72 </table>
  <table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>
  <table name="#power"> 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table>
  <set name="weaponsAllowed" val="262160"/> <!-- Dagger/Dual Daggers -->
  <set name="mpConsume" val="#mpConsume"/>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="condition" val="16"/>
  <set name="reuseDelay" val="30000"/>
  <set name="hitTime" val="1080"/>
  <set name="coolTime" val="720"/>
  <set name="skillType" val="BLOW"/>
  <set name="lethal1" val="5"/>
  <set name="overHit" val="true"/>
  <set name="isDebuff" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="40"/>
  <set name="effectRange" val="400"/>
  <for>
    <effect self="1" name="Buff" time="12" val="0" stackOrder="40" stackType="speed_up_special">
      <add order="0x40" stat="runSpd" val="40"/>
    </effect>
    <effect name="Bluff" val="0"/>
  </for>
</skill>
<skill id="358" levels="1" name="Bluff">
  <set name="weaponsAllowed" val="262160"/> <!-- Dagger/Dual Daggers -->
  <set name="magicLvl" val="77"/>
  <set name="mpConsume" val="35"/>
  <set name="power" val="75"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="AGGREDUCE_CHAR"/>
  <set name="lvlDepend" val="1"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="40"/>
  <set name="isDebuff" val="true"/>
  <set name="effectRange" val="400"/>
  <set name="reuseDelay" val="27000"/>
  <set name="hitTime" val="1000"/>
  <for>
    <effect name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>
    <effect name="Bluff" noicon="1" val="0"/>
    <effect name="RemoveTarget" noicon="1" val="0"/>
  </for>
</skill>

8 answers to this question

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  • 0
Posted (edited)

sto bluff ri8mizis to power

<set name="power" val="75"/>   (to 75 simvolizi to % dld exi 75% pi8anotites na piasi to bluff)

kai ama 8es na to kanis na kratai pio poli ora ri8mizis afto edo


<effect name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>   (to 5 simvolizi ta seconds)

blinding blow apo oti ksero afto molis to kanis ston adipalo s dini speed kai exi pi8anotites gia lethal.
afto p boris na ri8misis sto blinding blow ine i pi8anotites gia lethal dld afro edo:

<set name="lethal1" val="5"/> (to 5 logika ine 5% pi8anotites na piasi)

<effect self="1" name="Buff" time="12" val="0" stackOrder="40" stackType="speed_up_special"> (to 12 ine ta 12 sec p kratai to speed buff)

<add order="0x40" stat="runSpd" val="40"/>  (to 40 ine poso speed s dini to speed buff)


kai ego newbie ime elpizo na voi8isa me tis liges gnosis p exo :P

Edited by Stev0
  • 0
Posted

sto bluff ri8mizis to power

 

<set name="power" val="75"/>   (to 75 simvolizi to % dld exi 75% pi8anotites na piasi to bluff)

 

kai ama 8es na to kanis na kratai pio poli ora ri8mizis afto edo

 

<effect name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>   (to 5 simvolizi ta seconds)

 

blinding blow apo oti ksero afto molis to kanis ston adipalo s dini speed kai exi pi8anotites gia lethal.

afto p boris na ri8misis sto blinding blow ine i pi8anotites gia lethal dld afro edo:

 

<set name="lethal1" val="5"/> (to 5 logika ine 5% pi8anotites na piasi)

 

<effect self="1" name="Buff" time="12" val="0" stackOrder="40" stackType="speed_up_special"> (to 12 ine ta 12 sec p kratai to speed buff)

 

<add order="0x40" stat="runSpd" val="40"/>  (to 40 ine poso speed s dini to speed buff)

 

 

kai ego newbie ime elpizo na voi8isa me tis liges gnosis p exo :P

gia to time p eipes to iksera kai to bluff dn eixa paratirisei oti eixe power opou kai uato to iksera oti itan to chance. omos sto blinding blow exei k  auto chance gia bluff kai dn kserw pws ginete na ftiaksw to land rate tou... :/

  • 0
Posted

sorry dn exo idea pos na to kanis afto opos s ipa kai ego newbie ime :P
anyways good luck :forever alone like a boss:

  • 0
Posted
<skill id="358" levels="1" name="Bluff">

  <set name="weaponsAllowed" val="262160"/> <!-- Dagger/Dual Daggers -->

  <set name="magicLvl" val="77"/>

  <set name="mpConsume" val="35"/>

  <set name="power" val="75"/> <===============

  <set name="target" val="TARGET_ONE"/>

  <set name="skillType" val="AGGREDUCE_CHAR"/>

  <set name="lvlDepend" val="1"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="40"/>

  <set name="isDebuff" val="true"/>

  <set name="effectRange" val="400"/>

  <set name="reuseDelay" val="27000"/>

  <set name="hitTime" val="1000"/>

  <for>

    <effect name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>

    <effect name="Bluff" noicon="1" val="0"/>

    <effect name="RemoveTarget" noicon="1" val="0"/>

  </for>

</skill>

  • 0
Posted

 

<skill id="358" levels="1" name="Bluff">
  <set name="weaponsAllowed" val="262160"/> <!-- Dagger/Dual Daggers -->
  <set name="magicLvl" val="77"/>
  <set name="mpConsume" val="35"/>
  <set name="power" val="75"/> <===============
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="AGGREDUCE_CHAR"/>
  <set name="lvlDepend" val="1"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="40"/>
  <set name="isDebuff" val="true"/>
  <set name="effectRange" val="400"/>
  <set name="reuseDelay" val="27000"/>
  <set name="hitTime" val="1000"/>
  <for>
    <effect name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>
    <effect name="Bluff" noicon="1" val="0"/>
    <effect name="RemoveTarget" noicon="1" val="0"/>
  </for>
</skill>

 

gia to deadly blow milaw... exei k auto kanei bluff pws mporw na ri8misw to rate t? k auto p eipes to eipe k o Stev0. to reply c itan apla g n anevaseis posts...

  • 0
Posted

Παίζουν πολλά ρόλο στο skill success, ακόμη και 10000 να το έχεις το power μπορεί να πιάσει και 1 στις 100. Αν θες να δεις πως υπολογίζεται το success rate των skills πήγαινε στο formulas.java και βρες τη μέθοδο calcSkillSuccess (νομίζω έτσι λέγεται).

  • 0
Posted (edited)

Παίζουν πολλά ρόλο στο skill success, ακόμη και 10000 να το έχεις το power μπορεί να πιάσει και 1 στις 100. Αν θες να δεις πως υπολογίζεται το success rate των skills πήγαινε στο formulas.java και βρες τη μέθοδο calcSkillSuccess (νομίζω έτσι λέγεται).

dn katalavate... lew sto sigkekrimeno skill to deadly blow:

 

<skill id="321" levels="10" name="Blinding Blow">

<table name="#mpConsume"> 63 64 65 66 67 68 69 70 71 72 </table>

<table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>

<table name="#power"> 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table>

<set name="weaponsAllowed" val="262160"/> <!-- Dagger/Dual Daggers -->

<set name="mpConsume" val="#mpConsume"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="#power"/>

<set name="target" val="TARGET_ONE"/>

<set name="condition" val="16"/>

<set name="reuseDelay" val="30000"/>

<set name="hitTime" val="1080"/>

<set name="coolTime" val="720"/>

<set name="skillType" val="BLOW"/>

<set name="lethal1" val="5"/>

<set name="overHit" val="true"/>

<set name="isDebuff" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="40"/>

<set name="effectRange" val="400"/>

<for>

<effect self="1" name="Buff" time="12" val="0" stackOrder="40" stackType="speed_up_special">                                        <------------------------------ AUTO EDW!!!!!!!!!!!!!!!!    PWS RI8MIZW TO RATE TOU?

<add order="0x40" stat="runSpd" val="40"/>

</effect>

<effect name="Bluff" val="0"/>

</for>

</skill>

Edited by Komnis

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