Jump to content

Recommended Posts

Guest Elfocrash
Posted

Still better than continuously sql connection on every time that a player talking to npc,press o command or whatever, right? It's a question :P

Im talking about a thread running every X minutes. Not a new parse of database on click. 

Posted

Im talking about a thread running every X minutes. Not a new parse of database on click. 

most top pvp pks i think are made on this way :S

Guest Elfocrash
Posted

most top pvp pks i think are made on this way :S

Im not talking about most of them am i?

Posted

Im not talking about most of them am i?

cool.

Ok then , at least it helped me understand more the maps :P

I will share a new one tommorow(or who knows when) in that way , database updates every some minutes :)

Posted

Performance wise this way is way better. As this comparing to a sql connection is probably 10 times liter. However i would trust more a sql connection every x minutes to refresh this rather than on click or on pvp kill.

 

So for 10 extra milliseconds which will happen only once in a while someone would go with a class that has dependencies on external classes like L2PcInstance? While you can have an awesome class doing everything byitself automated and so clean?

Guest Elfocrash
Posted

So for 10 extra milliseconds which will happen only once in a while someone would go with a class that has dependencies on external classes like L2PcInstance? While you can have an awesome class doing everything byitself automated and so clean?

Still maps are faster than sql connections so yeah. That's how the whole L2j works. Everything is loaded on startup. Everything is saved on maps,vectors lists and shit and then every x minutes a task saves them on db for security reasons but when they get updated they get updated in the list not the database.

Posted (edited)

Still maps are faster than sql connections so yeah. That's how the whole L2j works. Everything is loaded on startup. Everything is saved on maps,vectors lists and shit and then every x minutes a task saves them on db for security reasons but when they get updated they get updated in the list not the database.

 

Im talking about the data refreshment here (pvps)... Maps are just waste of code on this case

Edited by xdem
Guest Elfocrash
Posted

Im talking about the data refreshment here (pvps)... Maps are just waste of code on this case

No its not. They are faster than connection plus they are liter. You initiate the system by filling up a form and then you only alter the form.

What is bad is that if i create a new player then that player won't appear on the list until the server restarts.

Posted

No its not. They are faster than connection plus they are liter. You initiate the system by filling up a form and then you only alter the form.

What is bad is that if i create a new player then that player won't appear on the list until the server restarts.

I don't think so, just some minutes to test this creating new player

Posted (edited)

No its not. They are faster than connection plus they are liter. You initiate the system by filling up a form and then you only alter the form.

What is bad is that if i create a new player then that player won't appear on the list until the server restarts.

 

So its better to use that junk with maps and 300 lines of unclean code?

 

 

Here is the source of the toppvp/pk manager of an old server of mine

 

http://pastebin.com/ws0JkXjS

 

and it really does ALOT more things than just sorting values. all in clean simple code

Edited by xdem
Guest Elfocrash
Posted

So its better to use that junk with maps and 300 lines of unclean code?

 

 

Here is the source of the toppvp/pk manager of an old server of mine

 

http://pastebin.com/ws0JkXjS

Yeah this version of the code is fine. However his version is liter and faster and it can be written in a way cleaner way.

However the proper way is a combined version of his and your's version.

Posted

Yeah this version of the code is fine. However his version is liter and faster and it can be written in a way cleaner way.

However the proper way is a combined version of his and your's version.

 

None cares for speed of 5-10ms which In my case are called only every 50 seconds. A smart class that is clean and works byitself and not using other classes like L2PcInstance.

 

Anyway everyone has his own coding style, as for me I like a code only when its clean and has no dependencies on other classes. speeds of 5-10ms is the last thing I consider

Posted

Yeah this version of the code is fine. However his version is liter and faster and it can be written in a way cleaner way.

However the proper way is a combined version of his and your's version.

The combined way is to every x minutes  replace the map with new values (using sql connection to read), right?

Guest Elfocrash
Posted

None cares for speed of 5-10ms which In my case are called only every 50 seconds. A smart class that is clean and works byitself and not using other classes like L2PcInstance.

 

Anyway everyone has his own coding style, as for me I like a code only when its clean and has no dependencies on other classes. speeds of 5-10ms is the last thing I consider

It is not 5-10ms lol. It is not about coding style. It is about programming principles, which i can see you lack for obvious reasons. 

 

 

The combined way is to every x minutes  replace the map with new values (using sql connection to read), right?

Combined is it refreshed the map every x minutes but still reads from the maps.

Guest
This topic is now closed to further replies.



  • Posts

    • Please note:i will provide you with forum address for registration once buyer sends money(my commission) to forum guarantor's payment details. You can register on forum in any day and in any time,which are convenient for you,send code word in private message to forum guarantor(you will receive code word from buyer). If buyer does not purchase your product,you will need to wait private message(answer) from forum guarantor to compare code word. I will invite you in "forum deal". I will add your name,which you registered on forum,in "forum deal". Then you write in "forum deal": "buyer did not purchase product" and add code word(you will have this right according to clause in forum questionnaire). Forum guarantor will refund buyer((in full amount). If buyer purchases your product,buyer notifies forum guarantor and forum guarantor will send money to my payment details.   Sports exercise machines,jacuzzi,building materials,cosmetics,perfumes,shoes,clothing,furniture,bags,televisions,music centers,telephones,laptops,tablet computers,refrigerators,washing machines,microwaves,fans.  
    • Here is a L2JMobius Classic Interlude FULL server. The share includes full server source+datapack, patch, interface and the P110 client. The original build is L2JMobius. However it was bought from a user called "ClassicLude (https://classic-lude.org/)" which is also a huge scammer, selling free Mobius files for $500. I could not believe someone actually bought this, yet here we are.    Unfortunately the admin is a scammer and refused to pay his remaining balance of over $150 to me since he is too busy "working for Bill Gates" and opening the next big mega mall in ChatGPT city therefore not having enough money. The server itself garnered a massive 30 players so I can't really tell you if this is usable. Knowing its backstory and that it is Mobius based i can surmise that it is NOT suitable for serious users. This build is the result of typical AI slop and vibecode "admins" thinking they just "one shotted L2J" because they discovered how to prompt an agent.   I have made the following changes, some of which were regrettably butchered by the admin after he discovered how to download Cursor. Not much more was done due to the absolute displeasure and misery of having to work on a Mobius server.   - Updated files to JDK 22 - Added l2 reborn community board - Added preview system for skins including mounts/agathions - Added AIO npc (buffer/store/teleporter) - Added QuickVar system - Added Ranking system (pvp/pk/online/level and moar) - Added raid boss list on community board - Added drop search+shift click with itemtooltip on community board and npc - Added l2 reborn styled flash windows and window borders and L2UI_CT1 - Added custom donate coin icon in the store swf - Fixed some random bugs like Hot Springs monsters not giving the disease     Links Source+Datapack: https://drive.google.com/file/d/1uMaTzSxKtnLxXC-VoZyHYW_OXq7Oof5L/view?usp=sharing Interface+Compiler+Client tools: https://drive.google.com/file/d/14IJWyYSDOjMycHnJ749H9dRXuv2JeYK3/view?usp=sharing Full Client: https://drive.google.com/file/d/1P7Yd9wI0XcWlLMFDPSdfTZgWhW_9JEii/view?usp=sharing
    • I logged in with this system, maybe its the patch shared by greenhope i don't remember i just downloaded it because i love C3 but no l2j or l2off c3 is good everything is buggy and this one too, also it has no geodata and i don't know if it has geoengine because i didn't see the config for it in the config folder. If someone had the latest l2jvn maybe it could be more stable but i don't think so at least without the source, if someone has it to share it that would be good  https://www.mediafire.com/file/mzodnsyi9qn4ap7/patch+560+for+c3.rar/file
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..