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Hi i see this good server i hope everybody like
pag: http://linekkit.com FB: https://www.facebook.com/Linekkit    6k+ like
info:
LK H5 Characteristics

Exp -> x12 (with Dynamic Rates System)
Sp -> x12 (with Dynamic Rates System)
Drop -> x10
Spoil -> x10
Adena -> x10
Party Exp -> x1.5
Party Sp -> x1.5
Quest item drop -> x4
Quest reward -> x1
Quest exp y sp reward -> x2
Hellbound Trust Increase -> x50
Raid drop -> x3

Epic jewelry drop:

Chance -> x1
Amount-> x1

Herb of vitality: ON
Nevits System: ON
Hunting Bonus System: OFF
Auto pickup: ON
Auto learn skills (not including "forgotten"): ON

Class changes:

First change -> FREE
Second change -> FREE
Third change -> Quest or Linekkit Coins

Buffs time (retail):

Standar buffs -> 20 minutes
Improved buffs -> 40 minutes
Dances and songs -> 2 minutes
Prophecy/COV/etc -> 5 minutes

Sub-class -> Quest
Novelty -> Quest or Territory War
Olympiads -> every 2 weeks

"Mercader del Caos" (Chaos merchant) -> Allows players to exchange Event Coins for Linekkit Coins ingame
Anti-bot system -> ON
Clients by PC (not IP) -> 2 clients online simultaneously (excluding traders offline)

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Dynamic Rate System

We are well aware that on High Five it's much easier to gain levels on certain zones, being the game mainly oriented to the "High Level" game style. Therefore, we've developed and implemented a brand new dynamic rates system.

So what is this all about?- Towards the player progresses with his/her character, the EXP and SP rates will slowly decrease to that particular char, starting on level 75.
The final rates with the Dynamic Rates System will be like these:

Level 1-75 -> x12
Level 76-77 -> x11
Level 78-79 -> x10
Level 80-81 -> x9
Level 82-83 -> x8
Level 84-85 -> x7

If two or more characters are on the same party, the EXP and SP rates will be determined based on the char with the highest level. That's to say, if a party is conformed by several level 79 chars and additionally there is a level 83 character with them, the EXP rate will be x8 (and it will be equitably distributed between all of the party members).

With the new system, we aim to have a faster initial stage gameplay until players reach the third class change (most people are tired of it), so that the real challenge makes it's way on the highest levels.

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Olympiads

We decided to opt for 14 days long Olympiads because we believe that, considering the server's rates, it would be much more interesting and dynamic if the hero's podium could constantly be threatened. Instead of having it disputed once in a month.

Having this in mind, the reward of winning the Olympiads and the position in the ranking of each class will be reduced to half.

How are the periods like? - There are conformed by a competition and a validation time.

Each period's competition will be held each Saturday every 2 weeks, finishing on the second Thursday from that Saturday on.

The new heroes will be notified on the following Friday by 12 PM (UTC - 3) and so the 24Hs validation time will begin. During this stage there will be no competition, instead player's will be able to claim their's rewards (tokens, heroes' weapons, etc.). Once that 24hs have passed (on Saturday 12 PM, UTC - 3 ) rewards won't be claimable.

From Saturday 12 PM (UTC - 3) a new Olympiads cycle will begin, being the competition active again.

Competition will be on from 4 PM (UTC - 3 ) to 11:59 PM (UTC - 3)

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  • Posts

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