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Help With Skill Creation. Add Stat Only If Specific Type Of Weapon Is Armed.


DaFFyNaSH

Question

 
Hello guys,
 
I am making some skills which I put them in some custom Items I created But I have a question.
 

Lets say I want to make a skill (which will be passive and I will put it on an Item) that I want to give pdef but only if (for ex.) blunt weapon is equiped. what should I use in this: 

<skill id="10001" levels="5" name="Blunt Booster">
		<table name="#Patkrate"> 1.20 1.40 1.8 2.3 3.0 </table>
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="castRange" val="-1" />
		<set name="effectRange" val="-1" />
		<for>
			<mul order="0x30" stat="pAtk" val="#patkrate" />
		</for>
	</skill> 

Instead of stat="pAtk" or maybe there is a restriction I can add to this skill for not taking effect if other weapon type is armed? Generally if there is a complete guide with what you can put on <stat="XX"> and their meanings it would be helpful for me. Thanks in advance

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If its not hard for you can you help me a little longer? Or if you can tell me where can I find all these that I can use on skill's .xmls (and items .xmls)

Thanks in advance

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