Anyone minds telling me where the cubics are in the AI file?
I tried searching with some keywords but that failed horrible. Then I tried looking at the classes 1 by 1, but I dont see anything obvious like the summons/pets/merchants, its "sub" classes and etc.
I tried comparing the cubics with summons skilldata to find them in the AI, for example, summons skilldata has this: effect = {{i_summon;[blue_eye_ep_28];100;[spirit_ore];6;3600}}
So, in case summons/pets werent really easy to find, searching the blue_eye would do the trick.
I tried this tactic for the cubics, but every cubic is like this: effect = {{i_summon_cubic;9;104}}
Searching for the number 9 doesnt rly work. Am I doing this wrong?
If anyone could tell me in what "tab"/class they are or give some advice on how to search better for them, that would be great.
Ty. I ll keep looking and update my own question if I find it.
Looking to hire a skilled L2J developer or team to build a custom private server for solo play with advanced server-side AI bots. This is NOT for public launch — just a self-hosted project where I can simulate a full L2 experience alone or with a few friends.
🔹 What I Need
A private L2J server ( High Five preferred, newer versions can work as well) with bots that:
Farm 24/7 on their own (solo or in bot parties)
Can be invited into party and follow basic orders (attack, follow, res, heal, etc.)
Are able to join Olympiad, fight with proper logic (per class), and rank up
Can coordinate for Raid Bosses (check spawn, move, assist, heal, DPS, etc.)
Act like real players: town routines, rebuffing, restocking, even chatting if possible
Have different roles: tanks, healers, nukers, archers, etc.
Can interact through simple in-game commands or NPC interface
🔹 Your Job
Set up the server and geodata
Integrate a scalable bot system (written in Java or scriptable)
Write clean, modular AI behavior (farming, PvP, party play, raid logic, etc.)
Allow me to control/assign bots easily (in-game or config)
Bonus: basic UI or GM panel for bot config
🔹 Payment
Serious budget for serious work
PayPal, crypto, or preferred method
Project-based or hourly, negotiable
Milestone-based OK
🔹 Contact
Send me:
Your experience with L2J or similar projects
Any bot/AI systems you've built before
Estimated timeframe
Pricing expectations
Yeah, it’s wild how much gambling has changed. When I was growing up, even scratch-off tickets felt like a big thing, but now with so many casino apps and betting sites, it’s just everywhere. I know a few people who got caught up in online slots during lockdown and really struggled to stop, just because it was always on their phone.
I stick to in-game stuff like skin trading for games like CS2 or Dota, which to me feels less risky, especially if you know the value of the items. If you’re curious how these trades work or want to see some guides, just visit website—there’s a lot of info about trading without real gambling involved.
Question
ericvini
Anyone minds telling me where the cubics are in the AI file?
I tried searching with some keywords but that failed horrible. Then I tried looking at the classes 1 by 1, but I dont see anything obvious like the summons/pets/merchants, its "sub" classes and etc.
I tried comparing the cubics with summons skilldata to find them in the AI, for example, summons skilldata has this: effect = {{i_summon;[blue_eye_ep_28];100;[spirit_ore];6;3600}}
So, in case summons/pets werent really easy to find, searching the blue_eye would do the trick.
I tried this tactic for the cubics, but every cubic is like this: effect = {{i_summon_cubic;9;104}}
Searching for the number 9 doesnt rly work. Am I doing this wrong?
If anyone could tell me in what "tab"/class they are or give some advice on how to search better for them, that would be great.
Ty. I ll keep looking and update my own question if I find it.
Edited by Universe5 answers to this question
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