Jump to content

Recommended Posts

  • 2 weeks later...
Posted

Good concept, but why are endgame quests boosted so much? It will last longer if you make S grade a little harder...

 

Cuz xp is x15,not x5.

Posted

Exactly! You will start farming Varka in 2-3 days...fast S sets/weapons. Just my pov

if you want an hard life,don't join a x15,

go join somethnig like 1x,right?

 

also may be YOU gonna farm varka/ketra in 2-3 days,

people with a life/work/girl/dog/friends will farm varka/ketra in 2 months or more.

 

in the end,

why think getting S grade means "game over"?

it means only "go camp epics and get pvp",

that what interlude is about.

Posted

Dude, you think doing Varka in 3 days is no life? It's x 15 with buyable 2nd class; you'll be 40 in two hours max, lol. You don't even have to drop books, which makes things easier...

 

in the end,
why think getting S grade means "game over"?

It's not me who thinks that way, it's the majority...unfortunately! I don't have a problem, but why not make it harder since S is the top gear in this chronicle? You can pvp just fine with C or A grade you know. And since when you can pick w/e recipe you want?
Posted

I recently played in a x15 srv and no,it didnt take me 2 hours to reach 40,not even close. Unless u got a sph/necro and spend 24h in front of da pc,u wont reach varka in 2/3 days.

Posted (edited)

Day 1 --> 50+ level with 2nd class (yes mage + se/ee box)

Day 2 --> 70+ level

Day 3 --> 74+ doing ally Q for third

Edited by Universe
Posted

apart the numbers of days you need to make 80 in S grade,

there is a thing i still don't understand,seriously,may be i'm too old i don't know,

but wtf,this game should be about getting top level,getting friends ingame,

pvping all time and having fun with your friends.

 

why the hell people get end game and quit jumping servers again and again,i really don't know.

 

talking about me,

i've just quit innova retail and i'm looking for a private server to play 1-2 hours a day,

and still havent found a suitable server:

 

always cause the server had low numbers of players and admins simply quit.  >.<

Posted

 

why the hell people get end game and quit jumping servers again and again,i really don't know.

I don't get it either, but that's what people do! Everyone rushes to get first Queen Ant, first 3rd class, first Baium, first heroes.. They lock all the important raids, epics, oly and then complain about no competition. On a mid rate server, that's a matter of days not weeks. That's why I said S gear should be a little harder...

Guest
This topic is now closed to further replies.



  • Posts

    • Hi, I'm selling Interface sources. I was working with one of bigger Essence projects (for ±1 year) delivering them Interface source KR. Per this period gathered knowledge about UE, UE Scripting, saw a lot of tools and their progression. So finally I decided that I can open up my own sales topic. I'm selling source for any protocol - If I don't have source, I will need you to provide whole system folder or for Essence/main - provide me protocol number. Sources are acquired by my OWN decompiler - written in Java, so we're not using popular UEExplorer upgraded by anyone. Decompiler extracts already compile ready sources. It outputs clean code, however constants are mapped 60-70%. Why only 60-70%? Well tl;dr when you compile any sources, they take at that time constant value and place it instead of = CONST_NAME to = THAT_CONST_NAME_VALUE, so it's not possible to have const name instead of value. Example of output: https://pastebin.com/cjyXcJvT for bigger .uc class (557p). p.s pastebin messed up encoding, but KR symbols are preserved - you won't see "?" symbols, rather you will see proper original korean text. I will give you guide as well, how not to mess it up with your editor VS Code/Notepad++ or what you use it to make them preserve it. You will get source + my compiler wrapper (written in java) - works on Windows/Mac/Linux - it has small GUI but supports CLI. Small notice, who thinks 'this is decompiled source' - basically all sources that are on sale are made by decompiling .u and applying changes. I think powerhouse few years ago was ArtToKill/kick (kick added support for INT64 to the publicly available compiler sources) etc. So no - there are no straight from 'creator' sources anywhere, all sellers offer the same - just the quality is different. UEExplorer upgraded was a big step, however, it introduces still a lot of nesting, if statements wrapping incorrectly which could lead to bugs. There are many things how to identify poor quality sources, as if the seller tries to sell 'out-of-box' when they see it compiles - sad news, some bugs are in the logic due to seller focusing only on 'it compiles' rather than issues that their decompiler is not capable so solve. On request I can restore ±100% const mapping.   Later I can attach compiled .u to try. Price is 400EUR. Payment methods USDT (Crypto). I'm still in debate with myself, wether to start selling XDat Editor with structures and ClientDat with 100% all files openings (no unk namings) and improved experience (such as comments support in .dat files, mass sync, improved performance and so on). P.s. If you ask me to give you some project's custom interface - the price may vary - there are couple things per project that need to be hand checked and adjusted (for example Innadril completely changes tokens which then I need to adjust my program to their token Ids). So it might take more time = more money. P.s.s. I have more things in the garage, like my own dsetup source that can allow you 'unlocking' system with your desired encrypting - you don't need to wait till 'patched' systems start appearing and so on, but I think at this time everyone who needs it make them selves it. AAC crypt removals and so on, BuildZone, everything that 'unlocks' client, however, I don't plan to make them on sale as mentioned, everyone can do them.  
    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..