Jump to content

Recommended Posts

Posted (edited)
 
vsf.gif
 

Dear members of this community,
 
 
L2Max is a Lineage 2 Community established in the early C4 era by Phantom. After a few years Teufel joined the administration team as some of you might recall to help Phantom with developing and the general administration of the server. Our team is specialized in the field of Lineage2, since 2005. We provided some of the best mid rate Lineage 2 servers in the past with near retail standards.
 
We have decided to open a new Interlude server using Official files which will launch in the end of April!
 
Basic info and features for our new project:
* DDoS Protection
* Official Files (most complete Interlude package currently available, largely developed in-house!)
* Antibot Protection (none of the major bots will work on L2Max, that's a guarantee!)
 
* Rates
~ Exp : 15x
~ Sp : 15x
~ Drop : 10x
~ Spoil : 10x
~ Seal Stones : 5x
~ Adena: 5x
~ Prices decreased by: 3x
 
NB: NPC Prices Decreased means that all selling prices of Clan Halls, Weapons/Armors, etc are decreased by 3x. That is for a stable economy of the server.  
 
* Dualboxing : 
You will be able to play with your Main character plus one box and have one offline Shop (free!) simultaneously!
 
* Buff time :
Buff times for normal buffs will remain retail!
 
On our forum we are currently running http://l2max.com/showthread.php?tid=3180 a poll about the time for songs and dances. Current options are retail/ 3 minutes or 5 minutes. Curently retail is winning by a margin.
 
*Quests
Vital quests will be boosted!
 
GC/ToI - 80% chance, 2-3 parchments per drop.
Ketra/Varka Alliance - 100% chance, 2-3 items per drop.
FoG/IT - 100% chance, 1-2 items per drop.
Molars* (Ketra/Varka) - 100% chance, 2-3 items per drop.
PI quest for top A grade weapons - Will be cut to half difficulty so its actually worth it.
 
* - Molar quest is being altered in general. Once you have all the seeds required for a pouch, you will instead have a choice to spend those seeds on an S grade 60% armor recipe of your choice. So you don't have to buy a bag and get a random recipe of any armor set or some useless parts in general. This comes into alignment with the S grade weapon quest, where you have a choice. I hope Koreans wont be too disappointed.
 
NO NPC BUFFER!
NO MANA POTIONS!
NO GM SHOP!
 
 
 
All features are still up for discussion and we invite you to http://www.l2max.com/index.php join our community and give us your input today! We are open for opinions and would like to hear our communitys' voice to deliver an excellent gaming experience once more.
 
 
We are currently working on releasing our brand new website, until then we invite you to join our forum and participate in the current discussions about our new project!
 
Open beta is expected to start in the first week of April but don't pin us down on a date!
More info soon!
 
- http://www.l2max.com - The L2Max Team.
Edited by Lineage2Max
Posted

Yea, L2Max server was in the top of many "advertising forums" long time ago,when was C4. Now we're trying to do the same. 

 

Hope you'll like the new face of our server, in maximum one week we'll change the face too of our website,curently only forum's working :-D. When new website will be added the Open Beta will start after few days.

Posted

Great! Me and my friends will have fun on l2max once again! :)

 

I can still remember those sweet moments i had on the l2max  server 7 years ago.. Had my ass hero few times <3

Posted

Can recommend, had some good experience with this project before... Just one thing: in your banner you have a typo: "COOMING SOON" ;)

Posted

As I saw, GM said in one topic that exp and sp will be x15 but its isn't bad, x15 on Interlude is like x5 on H5 and also Adena rate is x5 so everyone will be so poor :D

Posted

Sounds good, keeping it retail with rates slightly higher then a normal low rate should be intresting for a large group of oldskool players who want a retail experience but have less time on their hands (let's be honest, we all know what FoG, IT and varka look like by now right :p):)

Guest
This topic is now closed to further replies.



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock