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Posted

My comments are gettin deleted every sec, just for those who can still read it! Quit that homemade server

 

Guys, I'm not the guy who wants to destroy a server or something but I have to say this:
I played there 2 days , everything was fine till me and my 2 friends were fighting with a dagger(named: KariaJin) for like 10 mins: We were killing him after a long time but then he was constantly resurrecting himself like 3-4 times. He used counter attack/blind blow/ mirage/ heal / stuns and w.e. Multiskills power. Have fun
Posted

 

My comments are gettin deleted every sec, just for those who can still read it! Quit that homemade server

 

Guys, I'm not the guy who wants to destroy a server or something but I have to say this:

I played there 2 days , everything was fine till me and my 2 friends were fighting with a dagger(named: KariaJin) for like 10 mins: We were killing him after a long time but then he was constantly resurrecting himself like 3-4 times. He used counter attack/blind blow/ mirage/ heal / stuns and w.e. Multiskills power. Have fun

 

kk continue to lie prove your accusations

Posted

 

My comments are gettin deleted every sec, just for those who can still read it! Quit that homemade server

 

Guys, I'm not the guy who wants to destroy a server or something but I have to say this:

I played there 2 days , everything was fine till me and my 2 friends were fighting with a dagger(named: KariaJin) for like 10 mins: We were killing him after a long time but then he was constantly resurrecting himself like 3-4 times. He used counter attack/blind blow/ mirage/ heal / stuns and w.e. Multiskills power. Have fun

 

I doubt that , also I think that player is you :) when you will see scoria with this kind of bugs or even creating them , I am gonna pay the guy 100 E for every skill he added.

Posted

What

 

kk continue to lie prove your accusations

 To prove what? I've got the name of the abuser, and whole server now knows that its true.Dont try cheatin on ppl ! Server was really good( i can say so) but multiskills appeared :) That's the truth. PERIOD

Posted (edited)

There have been a lot of features demanded by our community. Features that could not be added overnight, but we slowly got there and we are ready for a new beginning. In our wish to create a server that challenges people to play and where items are not that easy to get, we admit the fact that we made it a little too hard (enchant rates and so on) especially for new players. This being said, we would like to present to you our new features:

    Firstly we have added a new bot protection, which will enable us to add a safe farming zone. This will help new players stay away from Pk’s and so on while they get some items
    The vote reward system will be completely changed. It will still be account based but there will be special Vote Coins used to purchase various items
    New Auto-Event System will be added
    The enchant rates will be increased to 50% normal and 60%blessed
    Raid bosses’ drop will be most damge
    All Epic bosses will be retail like (no entrance once they are awaken)

This being said, we will need some time to check these features are working correctly, so the server will get a NEW START ON FRIDAY(18th)-APRIL-2014. All accounts will be wiped.

Edited by xShanty
Posted

i cannot create account or download your patch,

both with internet explorer or waterfox.

 

something not working.

server is not online 1 day left until live

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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