Berkas Posted February 27, 2014 Share Posted February 27, 2014 Hello, I maked topsites logos and i have very bad quality ingame... Only with Texture > High is good... How to make on Average/Low too?Thanks! GOOD BAD.. Link to comment Share on other sites More sharing options...
Tomoya Posted February 27, 2014 Share Posted February 27, 2014 Don't generate mipmaps while saving your image and/or importing it to UnrealED. Link to comment Share on other sites More sharing options...
Berkas Posted February 27, 2014 Author Share Posted February 27, 2014 (edited) How don't generate it? Tryed then importing don't select mipmaps, but same shit... Edited February 27, 2014 by Berkas Link to comment Share on other sites More sharing options...
snifi Posted February 27, 2014 Share Posted February 27, 2014 (edited) rightclick your image in UE and edit it....there should be a option highrestexture=false set it to true ...thats all ;D Edited February 27, 2014 by snifi Link to comment Share on other sites More sharing options...
Berkas Posted February 27, 2014 Author Share Posted February 27, 2014 rightclick your image in UE and edit it....there should be a option highrestexture=false set it to true ...thats all ;D so need turn off minimaps? Link to comment Share on other sites More sharing options...
snifi Posted February 27, 2014 Share Posted February 27, 2014 i marked the option in the screenshot for you. just set it to true. ;) Link to comment Share on other sites More sharing options...
Berkas Posted February 27, 2014 Author Share Posted February 27, 2014 (edited) Doesn't helping then importing turning off mipmaps also snifi your help with hightexture = true doesnt worked... Did you understand what i want? My image ingames working, but i see good quality only if I have these settings Options > Texture > High, but I wanna see ingame images with good quality without these settings and example with Options > Texture > Average... As you can see in first topic images what i want:) Edited February 27, 2014 by Berkas Link to comment Share on other sites More sharing options...
Berkas Posted February 27, 2014 Author Share Posted February 27, 2014 Fixed, can be locked, just need to use paint.net Link to comment Share on other sites More sharing options...
Tomoya Posted February 27, 2014 Share Posted February 27, 2014 Fixed, can be locked, just need to use paint.net While saving with Paint.NET creating mipmaps is disabled by default, I think. Link to comment Share on other sites More sharing options...
Vision Posted February 27, 2014 Share Posted February 27, 2014 Fixed, can be locked, just need to use paint.net Ok if you have any other question about this just tell me to re-open it. Link to comment Share on other sites More sharing options...
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