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Lf Developer For One Help


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Posted (edited)

I spent the code of MultiFunctionZone but and bps can tp at pi and members dont become flag...I think it's at zone.xml

Edited by poytsomaxias

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Posted

Look into table "olympiad_nobles". The error means, server cannot find column with name "charId". Probably you have changed the name of the column or database and gameserver revisions are different

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Posted

This is the code 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.model.zone.type;

import java.io.File;
import java.io.FileInputStream;
import java.util.ArrayList;
import java.util.List;
import java.util.Properties;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.PcInventory;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.zone.L2ZoneType;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.util.random.Rnd;
import javolution.util.FastList;

/**
 * 
 * @author Wyatt
 * @version 1.3
 *
 */

public class L2MultiFunctionZone extends L2ZoneType
{
	
	public L2MultiFunctionZone(int id)
	{
		super(id);
		loadConfigs();
	}
	
	public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;
	static int radius, enchant, revive_delay;
	static int[][] spawn_loc;
	L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);
	private static List<String> items = new FastList<String>();
	private static List<String> classes = new FastList<String>(), grades = new FastList<String>(); 
	public static List<int[]> rewards = new ArrayList<int[]>();
	static String[] gradeNames = {"","D","C","B","A","S","S80","S84"};
	
	
	@Override
	protected void onEnter(L2Character character)
	{
		character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
		character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, true);
		
		if (character instanceof L2PcInstance)
		{
			L2PcInstance activeChar = ((L2PcInstance) character);
			if(classes != null && classes.contains(""+activeChar.getClassId().getId()))
			{
				activeChar.teleToLocation(10468,-25303,-3697);
				activeChar.sendMessage("Your class is not allowed in the MultiFunction zone.");
				return;
			}
			
			for(L2ItemInstance o : activeChar.getInventory()._items)
			{
				if(o.isEquipable() && o.isEquipped() && !checkItem(o))
				{
					int slot = activeChar.getInventory().getSlotFromItem(o);
					activeChar.getInventory().unEquipItemInBodySlotAndRecord(slot);
					activeChar.sendMessage(o.getItemName()+" unequiped because is not allowed inside this zone.");
				}
			}
			activeChar.sendMessage("You entered in a MultiFunction zone.");
			clear(activeChar);
			if(give_noblesse)
		    	noblesse.getEffects(activeChar, activeChar);  
			if(pvp_enabled)
				activeChar.updatePvPFlag(1);  		       
		}
	}
	
	@Override
	protected void onExit(L2Character character)
	{
		character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
		character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false);
		
		if (character instanceof L2PcInstance)
		{
			L2PcInstance activeChar = ((L2PcInstance) character);
			activeChar.sendMessage("You left from a MultiFunction zone.");
			
			if(pvp_enabled)
				activeChar.stopPvPFlag();  
		}
	}
	
	@Override
	public void onDieInside(final L2Character character)
	{
		if (character instanceof L2PcInstance)
	    {
			final L2PcInstance activeChar = ((L2PcInstance) character);
			if(revive)
			{
				ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
				{
		    		@Override
					public void run()
					{
		    			activeChar.doRevive();
		    			heal(activeChar);
		    			int[] loc = spawn_loc[Rnd.get(spawn_loc.length)];
		    			activeChar.teleToLocation(loc[0]+Rnd.get(-radius,radius), loc[1]+Rnd.get(-radius,radius), loc[2]);
					}
				},revive_delay*1000);	
			} 
	    }
	}

	@Override
	public void onReviveInside(L2Character character)
	{	
		if (character instanceof L2PcInstance)
	    {
			L2PcInstance activeChar = ((L2PcInstance) character);
			if(revive_noblesse)
				noblesse.getEffects(activeChar, activeChar);  
			if(revive_heal)
				heal(activeChar);
	    }
	}
	
	static void heal(L2PcInstance activeChar)
	{
		activeChar.setCurrentHp(activeChar.getMaxHp());
		activeChar.setCurrentCp(activeChar.getMaxCp());
		activeChar.setCurrentMp(activeChar.getMaxMp());
	}
	
	private void clear (L2PcInstance player)
	{
		if(remove_buffs)
		{
			player.stopAllEffects();
			if(remove_pets)
			{
				L2Summon pet = player.getPet();
				if(pet!= null)
				{
					pet.stopAllEffects();
					pet.unSummon(player);	
				}	
			}
		}
		else
		{
			if(remove_pets)
			{
				L2Summon pet = player.getPet();
				if(pet!= null)
				{
					pet.unSummon(player);	
				}	
			}
		}
	}
	
	public static void givereward(L2PcInstance player)
	{
		if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
		{
			for (int[] reward : rewards)
			{
				PcInventory inv = player.getInventory();
				inv.addItem("Custom Reward", reward[0], reward[1], player,  player);	
			}
		}
	}
	
	public static boolean checkItem (L2ItemInstance item)
	{
		int o = item.getItem().getCrystalType();
		int e = item.getEnchantLevel();
		
		if(enchant != 0 && e >= enchant)
		{
			return false;
		}
		
		if(grades.contains(gradeNames[o]))
			return false;

		if(items != null && items.contains(""+item.getItemId()))
			return false;
		return true;
	}
	
	private static void loadConfigs()
	{
		try
		{
			Properties prop = new Properties();
			prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties")));
			pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False"));
			spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248"));
			revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10"));
			if(revive_delay != 0)
			{
				revive = true;
			}
			give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False"));
			String[] propertySplit = prop.getProperty("Items", "").split(",");
			if (propertySplit.length != 0)
			{
				for(String i : propertySplit)
				{
					items.add(i);
				}
			}
			propertySplit = prop.getProperty("Grades", "").split(",");
			if (propertySplit.length != 0)
			{
				for(String i : propertySplit)
				{
					if(i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S") || i.equals("S80") || i.equals("S84"))
						grades.add(i);
				}
			}
			propertySplit = prop.getProperty("Classes", "").split(",");
			if (propertySplit.length != 0)
			{
				for(String i : propertySplit)
				{
					classes.add(i);
				}
			}
			radius =  Integer.parseInt(prop.getProperty("RespawnRadius", "500"));
			enchant =  Integer.parseInt(prop.getProperty("Enchant", "0"));
			remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False"));
			remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False"));
			restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False"));
			store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False"));
			logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False"));
			revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False"));
			revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False"));	
			propertySplit = prop.getProperty("Rewards", "57,100000").split(";");
			for (String reward : propertySplit)
			{
				String[] rewardSplit = reward.split(",");
				if (rewardSplit.length == 2)
				{
					try
					{
						rewards.add(new int[]{Integer.parseInt(rewardSplit[0]), Integer.parseInt(rewardSplit[1])});
					}
					catch (NumberFormatException nfe)
					{
					}
				}
			}
		}
		catch(Exception e)
		{
			e.printStackTrace();
		}
	}	
	
	private static int[][] parseItemsList(String line)
	{
		final String[] propertySplit = line.split(";");
		if (propertySplit.length == 0)
			return null;

		int i = 0;
		String[] valueSplit;
		final int[][] result = new int[propertySplit.length][];
		for (String value : propertySplit)
		{
			valueSplit = value.split(",");
			if (valueSplit.length != 3)
			{
				return null;
			}

			result[i] = new int[3];
			try
			{
				result[i][0] = Integer.parseInt(valueSplit[0]);
			}
			catch (NumberFormatException e)
			{
				return null;
			}
			try
			{
				result[i][1] = Integer.parseInt(valueSplit[1]);
			}
			catch (NumberFormatException e)
			{
				return null;
			}
			try
			{
				result[i][2] = Integer.parseInt(valueSplit[2]);
			}
			catch (NumberFormatException e)
			{
				return null;
			}
			i++;
		}
		return result;
	}
}

And i got it on zones.xml

 

+ <zone id="16385" name="Custom" type="MultiFunctionZone" shape="NPoly" minZ="-15000" maxZ="-10000">
+  <node X="130000" Y="160000" />
+  <node X="130000" Y="130000" />
+  <node X="160000" Y="130000" />
+  <node X="160000" Y="160000" />
+ </zone>

  • 0
Posted (edited)

And the problem is: when player enter the zone he don't get auto flag and the class restriction doesnt work, right ?

 

Looks like your zone is not "created". Go to that zone and use "Zone check" and visualize (adena on the ground will create the zone, if there is). Ofc, if your pack got something like that, since I have no idea if frozen got such option :happyforever:

 

Also, this zone should be inside MultiFunctionZone.xml , at least I got like that and you can delete this name="Custom", for example

<list>
    <zone type="MultiFunctionZone" shape="Cylinder" minZ="-3800" maxZ="-3400" rad="1000">
        <node X="10468" Y="-24569" />
    </zone>
</list>

is enough :)

Edited by SweeTs
  • 0
Posted (edited)

My coords, yes. Starts @ the bridge. I made a small circle to test the zone.

Edited by SweeTs
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