### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java (revision 0)
+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2MassSiegeManagerInstance.java (working copy)
@@ -0,0 +1,69 @@
+++++/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
/**
* @author Debian
*
*/
public class L2MassSiegeManagerInstance extends L2NpcInstance
{
public L2MassSiegeManagerInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
public void showHtmlWindow(L2PcInstance activeChar)
{
NpcHtmlMessage p = new NpcHtmlMessage(5);
StringBuilder tb = new StringBuilder("");
tb.append("<html><head><title>Mass Siege Manager</title></head><body>");
tb.append("<center>");
tb.append("<img src=\"L2Font-e.replay_logo-e\" width=256 height=80>");
tb.append("<br>");
tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
tb.append("<br>");
tb.append("<font color=\"FFAA00\">Mass Siege Manager</font>");
tb.append("<br>");
tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
tb.append("</center>");
tb.append("<center>");
tb.append("<button value=\"Giran Siege\" action=\"bypass -h siege_giran\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
tb.append("<button value=\"Aden Siege\" action=\"bypass -h siege_aden\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
tb.append("<button value=\"Rune Siege\" action=\"bypass -h siege_rune\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
tb.append("<button value=\"Goddard Siege\" action=\"bypass -h siege_goddard\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
tb.append("<button value=\"Dion Siege\" action=\"bypass -h siege_dion\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
tb.append("<button value=\"Shuttgart Siege\" action=\"bypass -h siege_shuttgart\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
tb.append("<button value=\"Innadril Siege\" action=\"bypass -h siege_innadril\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
tb.append("<button value=\"Oren Siege\" action=\"bypass -h siege_oren\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
tb.append("<button value=\"Gludio Siege\" action=\"bypass -h siege_gludio\" width=204 height=20 back=\"sek.cbui36\" fore=\"sek.cbui75\">");
tb.append("</center>");
tb.append("<center>");
tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
tb.append("<br>");
tb.append("<font color=\"FFAA00\">by Debian</font>");
tb.append("</center>");
tb.append("</body></html>");
p.setHtml(tb.toString());
activeChar.sendPacket(p);
return;
}
+++++}
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java (working copy)
@@ -28,6 +28,7 @@
import com.l2jfrozen.gameserver.handler.AdminCommandHandler;
import com.l2jfrozen.gameserver.handler.IAdminCommandHandler;
import com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler;
+import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2ClassMasterInstance;
@@ -41,8 +42,10 @@
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.event.VIP;
import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;
+import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jfrozen.gameserver.network.serverpackets.SiegeInfo;
import com.l2jfrozen.gameserver.util.GMAudit;
public final class RequestBypassToServer extends L2GameClientPacket
@@ -125,6 +128,64 @@
{
playerHelp(activeChar, _command.substring(12));
}
+++++
/** Siege Commands **/
else if (_command.startsWith("siege_aden"))
{
Castle castle = CastleManager.getInstance().getCastleById(5);
if(castle != null)
sendPacket(new SiegeInfo(castle));
}
else if (_command.startsWith("siege_giran"))
{
Castle castle = CastleManager.getInstance().getCastleById(3);
if(castle != null)
sendPacket(new SiegeInfo(castle));
}
else if (_command.startsWith("siege_goddard"))
{
Castle castle = CastleManager.getInstance().getCastleById(7);
if(castle != null)
sendPacket(new SiegeInfo(castle));
}
else if (_command.startsWith("siege_rune"))
{
Castle castle = CastleManager.getInstance().getCastleById(8);
if(castle != null)
sendPacket(new SiegeInfo(castle));
}
else if (_command.startsWith("siege_shuttgart"))
{
Castle castle = CastleManager.getInstance().getCastleById(9);
if(castle != null)
sendPacket(new SiegeInfo(castle));
}
else if (_command.startsWith("siege_oren"))
{
Castle castle = CastleManager.getInstance().getCastleById(4);
if(castle != null)
sendPacket(new SiegeInfo(castle));
}
else if (_command.startsWith("siege_dion"))
{
Castle castle = CastleManager.getInstance().getCastleById(2);
if(castle != null)
sendPacket(new SiegeInfo(castle));
}
else if (_command.startsWith("siege_gludio"))
{
Castle castle = CastleManager.getInstance().getCastleById(1);
if(castle != null)
sendPacket(new SiegeInfo(castle));
}
else if (_command.startsWith("siege_innadril"))
{
Castle castle = CastleManager.getInstance().getCastleById(6);
if(castle != null)
sendPacket(new SiegeInfo(castle));
}
+++++
else if(_command.startsWith("npc_"))
{
if(!activeChar.validateBypass(_command))
Exw vali 5 +++++ gia na mn vazw sta parapanw gia na mn svinw sinexia + ennow oti exei mexri kai exei +........Telospanton to provlima den eine ekei o code perniete kanonika apla mou leei na ftia3w ena npc me name L2MassSiegeManager......Ayto to onoma den to vriski an valw px L2Npc tha to vri an valw ayti ti katali3i leei Npc Not Found Sto spawn
Hello, I'm trying to add an icon to my menu. I saved it as a 32-bit TGA file, tried following the example of other icons, and imported it using “masked & alpha":
But it ends up with a black background, and I don’t know why. My icon already has a black background and the correct size (64 x 64), but it still shows up like this:
in the game:
Could someone help me? Where am I going wrong? I’m using the L2 editor to add it to my .u file.
this is the file i send in ( png ) :
just leaving this here
https://github.com/sdrak94/trinity/blob/main/java/luna/discord/MyEventListener.java
https://github.com/sdrak94/trinity/blob/main/java/luna/custom/RefundManager.java
Question
Cronia
Look That code plz :
Exw vali 5 +++++ gia na mn vazw sta parapanw gia na mn svinw sinexia + ennow oti exei mexri kai exei +........Telospanton to provlima den eine ekei o code perniete kanonika apla mou leei na ftia3w ena npc me name L2MassSiegeManager......Ayto to onoma den to vriski an valw px L2Npc tha to vri an valw ayti ti katali3i leei Npc Not Found Sto spawn
Edw einai kai to npc :
18 answers to this question
Recommended Posts