Jump to content

Question

Posted (edited)

perasa to personal menu tou elfocrash se l2jfrozen latest rev

to compile egine xwris errors

 

otan mpenw sto game kai grafw /menu den ginete tpt 

episis stin consola den vgazei kanena error 

 

 

opoios kserei as helparei

Edited by ExCaLiBuR®

Recommended Posts

  • 0
Posted (edited)

When dat msg appear, while executing a command? Show the code respondible for that since it doesn't come from menu system :P

 

 

Thank you bro :*

 

No problem, sister :happyforever:

Edited by SweeTs
  • 0
Posted (edited)

When dat msg appear, while executing a command? Show the code respondible for that :P

 

 

 

No problem, sister :happyforever:

yes ...

 

Untitled.png

Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java (working copy)
@@ -156,7 +156,8 @@
 
  // Pet uses the power of spirit.
  activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));
- Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, 2033, 1, 0, 0), 360000/*600*/);
+ if (!activeOwner.isSSDisabled())
+ Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, 2033, 1, 0, 0), 360000/*600*/);
 
  activeOwner = null;
  activePet = null;
Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/FishShots.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/FishShots.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/FishShots.java (working copy)
@@ -92,7 +92,8 @@
  //activeChar.sendPacket(new SystemMessage(SystemMessage.ENABLED_SPIRITSHOT));
 
  MagicSkillUser MSU = new MagicSkillUser(activeChar, SKILL_IDS[grade], 1, 0, 0);
+ if (!activeChar.isSSDisabled())
+ Broadcast.toSelfAndKnownPlayers(activeChar, MSU);
  MSU = null;
  activeChar.setTarget(oldTarget);
 
Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@ -20222,4 +20222,60 @@
  }
  sendSkillList();
  }
+ 
+ private boolean _cantGainXP = false;
+ private boolean _isPartyInvProt = false;
+ private boolean _isInTradeProt = false;
+ private boolean _isSSDisabled = false;
+ private boolean _isInRefusal = false;
+ 
+ public boolean isInTradeProt()
+ {
+ return _isInTradeProt;
+ }
+ 
+ public void setIsInTradeProt(boolean value)
+ {
+ _isInTradeProt = value;
+ }
+ 
+ public boolean isSSDisabled()
+ {
+ return _isSSDisabled;
+ }
+ 
+ public void setIsSSDisabled(boolean value)
+ {
+ _isSSDisabled = value;
+ }
+ 
+ public boolean isPartyInvProt()
+ {
+ return _isPartyInvProt;
+ }
+ 
+ public void setIsPartyInvProt(boolean value)
+ {
+ _isPartyInvProt = value;
+ }
+ 
+ public void cantGainXP(boolean b)
+ {
+ _cantGainXP = b;
+ }
+ 
+ public boolean cantGainXP()
+ {
+ return _cantGainXP;
+ }
+ 
+ public void setInRefusalMode(boolean b)
+ {
+ _isInRefusal = b;
+ }
+ 
+ public boolean isInRefusalMode()
+ {
+ return _isInRefusal;
+ }
 }
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java (working copy)
@@ -78,6 +78,12 @@
  return;
  }
  
+ if (target.isPartyInvProt())
+ {
+ requestor.sendMessage("You can't invite that player because he is in party protection.");
+ return;
+ }
+ 
  if (target.isInParty())
  {
  SystemMessage msg = new SystemMessage(SystemMessageId.S1_IS_ALREADY_IN_PARTY);
Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java (working copy)
@@ -137,7 +137,8 @@
 
  // Send message to client
  activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SPIRITSHOT));
SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
+ if (!activeChar.isSSDisabled())
+ Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
 
  activeChar = null;
  weaponInst = null;
Index: head-src/com/l2jfrozen/gameserver/handler/UserCommandHandler.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/UserCommandHandler.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/UserCommandHandler.java (working copy)
@@ -33,6 +33,7 @@
 import com.l2jfrozen.gameserver.handler.usercommandhandlers.DisMount;
 import com.l2jfrozen.gameserver.handler.usercommandhandlers.Escape;
 import com.l2jfrozen.gameserver.handler.usercommandhandlers.Loc;
+import com.l2jfrozen.gameserver.handler.usercommandhandlers.Menu;
 import com.l2jfrozen.gameserver.handler.usercommandhandlers.Mount;
 import com.l2jfrozen.gameserver.handler.usercommandhandlers.OfflineShop;
 import com.l2jfrozen.gameserver.handler.usercommandhandlers.OlympiadStat;
@@ -76,6 +77,7 @@
  registerUserCommandHandler(new Loc());
  registerUserCommandHandler(new Mount());
  registerUserCommandHandler(new PartyInfo());
+ registerUserCommandHandler(new Menu());
  if (Config.OFFLINE_TRADE_ENABLE && Config.OFFLINE_COMMAND1)
  registerUserCommandHandler(new OfflineShop());
  _log.config("UserCommandHandler: Loaded " + _datatable.size() + " handlers.");
Index: head-src/com/l2jfrozen/gameserver/handler/usercommandhandlers/Menu.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/usercommandhandlers/Menu.java (revision 0)
+++ head-src/com/l2jfrozen/gameserver/handler/usercommandhandlers/Menu.java (revision 0)
@@ -0,0 +1,173 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.gameserver.handler.usercommandhandlers;
+
+import javolution.text.TextBuilder;
+
+import com.l2jfrozen.gameserver.handler.IUserCommandHandler;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+
+public class Menu implements IUserCommandHandler
+{
+       private static final int[] COMMAND_IDS =
+       {
+               114
+       };
+      
+       @Override
+       public boolean useUserCommand(int id, L2PcInstance activeChar)
+       {
+               mainHtml(activeChar);
+               return true;
+       }
+      
+       public static void mainHtml(L2PcInstance activeChar)
+       {
+               NpcHtmlMessage nhm = new NpcHtmlMessage(5);
+               TextBuilder tb = new TextBuilder("");
+              
+               tb.append("<html><head><title>Personal Menu</title></head><body>");
+               tb.append("<center>");
+               tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");
+               tb.append("<tr>");
+               tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");
+               tb.append("<td valign=\"top\"><font color=\"FF6600\">Personal Menu</font>");  
+               tb.append("<br1><font color=\"00FF00\">"+activeChar.getName()+"</font>, use this menu for everything related to your gameplay.<br1></td>");
+               tb.append("</tr>");
+               tb.append("</table>");
+               tb.append("</center>");
+               tb.append("<center>");
+               tb.append("<table border=\"1\" width=\"100\" height=\"12\" bgcolor=\"000000\">");
+               tb.append("<tr>");
+               tb.append("<td width=\"52\">ON</td>");
+               tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
+               tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
+               tb.append("</tr>");
+               tb.append("<tr>");
+               tb.append("<td width=\"52\">OFF</td>");
+               tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
+               tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
+               tb.append("</tr>");
+               tb.append("</table><br>");
+               tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
+               tb.append("<tr>");
+               tb.append("<td align=\"center\" width=\"52\">Buff Protection</td>");
+               if(activeChar.isBuffProtected())
+               tb.append("<td width=\"16\"><button action=\"bypass -h buffprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
+               if(!activeChar.isBuffProtected())
+               tb.append("<td width=\"16\"><button action=\"bypass -h buffprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
+               tb.append("</tr>");
+               tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY buff from another character.</font></td></tr>");
+               tb.append("</table>");
+               tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
+               tb.append("<tr>");
+               tb.append("<td align=\"center\" width=\"52\">Personal Message Refusal</td>");
+               if(activeChar.isInRefusalMode())
+               tb.append("<td width=\"16\"><button action=\"bypass -h pmref\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
+               if(!activeChar.isInRefusalMode())
+               tb.append("<td width=\"16\"><button action=\"bypass -h pmref\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
+               tb.append("</tr>");
+               tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY pm from another character.</font></td></tr>");
+               tb.append("</table>");
+               tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
+               tb.append("<tr>");
+               tb.append("<td align=\"center\" width=\"52\">Trade Request Protection</td>");
+               if(activeChar.isInTradeProt())
+               tb.append("<td width=\"16\"><button action=\"bypass -h tradeprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
+               if(!activeChar.isInTradeProt())
+               tb.append("<td width=\"16\"><button action=\"bypass -h tradeprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
+               tb.append("</tr>");
+               tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY trade request from another character.</font></td></tr>");
+               tb.append("</table>");
+               tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
+               tb.append("<tr>");
+               tb.append("<td align=\"center\" width=\"52\">Soulshot/Spiritshot Effect</td>");
+               if(activeChar.isSSDisabled())
+               tb.append("<td width=\"16\"><button action=\"bypass -h ssprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
+               if(!activeChar.isSSDisabled())
+               tb.append("<td width=\"16\"><button action=\"bypass -h ssprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
+               tb.append("</tr>");
+               tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you will enchance your pc's performance by disabling your ss effects.</font></td><td align=\"center\" valign=\"middle\"><button action=\"bypass -h page2\" width=16 height=16 back=\"L2UI_CH3.next1\" fore=\"L2UI_CH3.next1\"></td></tr>");
+               tb.append("</table>");
+              
+               tb.append("</center>");
+               tb.append("</body></html>");
+              
+               nhm.setHtml(tb.toString());
+               activeChar.sendPacket(nhm);
+       }
+      
+       public static void mainHtml2(L2PcInstance activeChar)
+       {
+               NpcHtmlMessage nhm = new NpcHtmlMessage(5);
+               TextBuilder tb = new TextBuilder("");
+              
+               tb.append("<html><head><title>Personal Menu</title></head><body>");
+               tb.append("<center>");
+               tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");
+               tb.append("<tr>");
+               tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");
+               tb.append("<td valign=\"top\"><font color=\"FF6600\">Personal Menu</font>");  
+               tb.append("<br1><font color=\"00FF00\">"+activeChar.getName()+"</font>, use this menu for everything related to your gameplay.<br1></td>");
+               tb.append("</tr>");
+               tb.append("</table>");
+               tb.append("</center>");
+               tb.append("<center>");
+               tb.append("<table border=\"1\" width=\"100\" height=\"12\" bgcolor=\"000000\">");
+               tb.append("<tr>");
+               tb.append("<td width=\"52\">ON</td>");
+               tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
+               tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
+               tb.append("</tr>");
+               tb.append("<tr>");
+               tb.append("<td width=\"52\">OFF</td>");
+               tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
+               tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
+               tb.append("</tr>");
+               tb.append("</table><br>");
+               tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
+               tb.append("<tr>");
+               tb.append("<td align=\"center\" width=\"52\">Party Invite Protection</td>");
+               if(activeChar.isPartyInvProt())
+               tb.append("<td width=\"16\"><button action=\"bypass -h partyin\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
+               if(!activeChar.isPartyInvProt())
+               tb.append("<td width=\"16\"><button action=\"bypass -h partyin\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
+               tb.append("</tr>");
+               tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY party invite from another character.</font></td></tr>");
+               tb.append("</table>"); 
+               tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
+               tb.append("<tr>");
+               tb.append("<td align=\"center\" width=\"52\">Exp Gain Protection</td>");
+               if(activeChar.cantGainXP())
+               tb.append("<td width=\"16\"><button action=\"bypass -h xpnot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
+               if(!activeChar.cantGainXP())
+               tb.append("<td width=\"16\"><button action=\"bypass -h xpnot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
+               tb.append("</tr>");
+               tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve expirience from killing monsters.</font></td><td align=\"center\" valign=\"middle\"><button action=\"bypass -h page1\" width=16 height=16 back=\"L2UI_CH3.back1\" fore=\"L2UI_CH3.next1\"></td></tr>");
+               tb.append("</table>"); 
+               tb.append("</center>");
+               tb.append("</body></html>");
+              
+               nhm.setHtml(tb.toString());
+               activeChar.sendPacket(nhm);
+       }
+      
+       @Override
+       public int[] getUserCommandList()
+       {
+               return COMMAND_IDS;
+       }
+}
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SpiritShot.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SpiritShot.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SpiritShot.java (working copy)
@@ -128,7 +128,8 @@
 
  // Send message to client
  activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SPIRITSHOT));
- Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
+ if (!activeChar.isSSDisabled())
+ Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
 
  activeChar = null;
  }
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/TradeRequest.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/TradeRequest.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/TradeRequest.java (working copy)
@@ -202,7 +202,13 @@
  player.sendPacket(new SystemMessage(SystemMessageId.TARGET_TOO_FAR));
  return;
  }
-
+ 
+ if (partner.isInTradeProt())
+ {
+ player.sendMessage(partner.getName() + " is in Trade Protection Mode");
+ return;
+ }
+ 
  // Alt game - Karma punishment
  if(!Config.ALT_GAME_KARMA_PLAYER_CAN_TRADE && (player.getKarma() > 0 || partner.getKarma() > 0))
  {
Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SoulShots.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SoulShots.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SoulShots.java (working copy)
@@ -142,7 +142,8 @@
 
  // Send message to client
  activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SOULSHOT));
- Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
+ if (!activeChar.isSSDisabled())
+ Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
 
  activeChar = null;
  }
Index: head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java (working copy)
@@ -58,6 +58,9 @@
  //Player is Gm and access level is below or equal to canGainExp and is in party, don't give Xp
  if(!getActiveChar().getAccessLevel().canGainExp() && getActiveChar().isInParty())
  return false;
+ 
+ if (activeChar.cantGainXP())
+ return false;
 
  if(!super.addExp(value))
  return false;
@@ -111,6 +114,9 @@
  L2PcInstance activeChar = getActiveChar();
  if(!activeChar.getAccessLevel().canGainExp() && activeChar.isInParty())
  return false;
+ 
+ if (activeChar.cantGainXP())
+ return false;
 
  // if this player has a pet that takes from the owner's Exp, give the pet Exp now
 
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java (working copy)
@@ -28,6 +28,7 @@
 import com.l2jfrozen.gameserver.handler.AdminCommandHandler;
 import com.l2jfrozen.gameserver.handler.IAdminCommandHandler;
 import com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler;
 import com.l2jfrozen.gameserver.model.L2Object;
 import com.l2jfrozen.gameserver.model.L2World;
 import com.l2jfrozen.gameserver.model.actor.instance.L2ClassMasterInstance;
@@ -41,8 +42,10 @@
 import com.l2jfrozen.gameserver.model.entity.event.TvT;
 import com.l2jfrozen.gameserver.model.entity.event.VIP;
 import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;
+import com.l2jfrozen.gameserver.network.SystemMessageId;
 import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
 import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
 import com.l2jfrozen.gameserver.util.GMAudit;
 
 public final class RequestBypassToServer extends L2GameClientPacket
@@ -308,7 +311,90 @@
  player.processQuestEvent(p.substring(0, idx), p.substring(idx).trim());
  }
  }
-
+ else if (_command.startsWith("page1"))
+ Menu.mainHtml(activeChar);
+ else if (_command.startsWith("buffprot"))
+ {
+ if (activeChar.isBuffProtected())
+ {
+ activeChar.setIsBuffProtected(false);
+ Menu.mainHtml(activeChar);
+ }
+ else
+ {
+ activeChar.setIsBuffProtected(true);
+ Menu.mainHtml(activeChar);
+ }
+ }
+ else if (_command.startsWith("tradeprot"))
+ {
+ if (activeChar.isInTradeProt())
+ {
+ activeChar.setIsInTradeProt(false);
+ Menu.mainHtml(activeChar);
+ }
+ else
+ {
+ activeChar.setIsInTradeProt(true);
+ Menu.mainHtml(activeChar);
+ }
+ }
+ else if (_command.startsWith("ssprot"))
+ {
+ if (activeChar.isSSDisabled())
+ {
+ activeChar.setIsSSDisabled(false);
+ Menu.mainHtml(activeChar);
+ }
+ else
+ {
+ activeChar.setIsSSDisabled(true);
+ Menu.mainHtml(activeChar);
+ }
+ }
+ else if (_command.startsWith("pmref"))
+ {
+ if (activeChar.isInRefusalMode())
+ {
+ activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.MESSAGE_ACCEPTANCE_MODE));
+ activeChar.getBlockList().setBlockAll(false);
+ Menu.mainHtml(activeChar);
+ }
+ else
+ {
+ activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.MESSAGE_REFUSAL_MODE));
+ activeChar.getBlockList().setBlockAll(true);
+ Menu.mainHtml(activeChar);
+ }
+ }
+ else if (_command.startsWith("xpnot"))
+ {
+ if (activeChar.cantGainXP())
+ {
+ activeChar.cantGainXP(false);
+ Menu.mainHtml2(activeChar);
+ }
+ else
+ {
+ activeChar.cantGainXP(true);
+ Menu.mainHtml2(activeChar);
+ }
+ }
+ else if (_command.startsWith("partyin"))
+ {
+ if (activeChar.isPartyInvProt())
+ {
+ activeChar.setIsPartyInvProt(false);
+ Menu.mainHtml2(activeChar);
+ }
+ else
+ {
+ activeChar.setIsPartyInvProt(true);
+ Menu.mainHtml2(activeChar);
+ }
+ }
+ else if (_command.startsWith("page2"))
+ Menu.mainHtml2(activeChar);
  // Jstar's Custom Bypass Caller!
  else if(_command.startsWith("custom_"))
  {
Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSpiritShot.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSpiritShot.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSpiritShot.java (working copy)
@@ -169,7 +169,8 @@
 
  // Pet uses the power of spirit.
  activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));
- Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, isBlessed ? 2009 : 2008, 1, 0, 0), 360000/*600*/);
+ if (!activeOwner.isSSDisabled())
+ Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, isBlessed ? 2009 : 2008, 1, 0, 0), 360000/*600*/);
 
  activeOwner = null;
  activePet = null;
Index: head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Continuous.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Continuous.java (revision 986)
+++ head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Continuous.java (working copy)
@@ -143,7 +143,16 @@
  || skill.getSkillType() == L2Skill.SkillType.MANAHEAL_PERCENT
  || skill.getSkillType() == L2Skill.SkillType.COMBATPOINTHEAL
  || skill.getSkillType() == L2Skill.SkillType.REFLECT))
- continue;
+ continue;
+ 
+ if (activeChar instanceof L2PcInstance && target != activeChar && target.isBuffProtected() && !skill.isHeroSkill()
+ && (skill.getSkillType() == L2Skill.SkillType.BUFF
+ || skill.getSkillType() == L2Skill.SkillType.HEAL_PERCENT
+ || skill.getSkillType() == L2Skill.SkillType.FORCE_BUFF
+ || skill.getSkillType() == L2Skill.SkillType.MANAHEAL_PERCENT
+ || skill.getSkillType() == L2Skill.SkillType.COMBATPOINTHEAL
+ || skill.getSkillType() == L2Skill.SkillType.REFLECT))
+ continue;
  
  // Player holding a cursed weapon can't be buffed and can't buff
  if(skill.getSkillType() == L2Skill.SkillType.BUFF)
Edited by ExCaLiBuR®
  • 0
Posted (edited)

Well, this new screen is from offline shop, not related to menu system or I miss something? :alone:

 

Also, the msg from 1st screen is not in the patch as well.. So, use Search option @ Eclipse and search for that sentence and track it :D

 

Edit:

 

I found it. The 1st msg is from offline shop voiced command

		if ((!player.isInStoreMode() && (!player.isInCraftMode())) || !player.isSitting())
		{
			player.sendMessage("You are not running a private store or private work shop.");
			player.sendPacket(ActionFailed.STATIC_PACKET);
			return false;
		}

So, it's correct msg.

 

and the 2nd one

 

 

		if ((player.isInStoreMode() && Config.OFFLINE_TRADE_ENABLE) || (player.isInCraftMode() && Config.OFFLINE_CRAFT_ENABLE))
		{
			// Sleep effect, not official feature but however L2OFF features (like offline trade)
			player.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_SLEEP);
			
			player.sendMessage("Your private store has succesfully been flagged as an offline shop and will remain active for ever.");
			player.setStored(true);
			
			return true;
		}

 

So, what's the problem in here? :D

Edited by SweeTs
  • 0
Posted (edited)

Well, this new screen is from offline shop, not related to menu system or I miss something? :alone:

 

Also, the msg from 1st screen is not in the patch as well.. So, use Search option @ Eclipse and search for that sentence and track it :D

yes i know... when I will open the private store and use the command /menu i have this problem. 

 

on commandname-e.dat i have add this line

115 114 menu

EDIT....

 

now working . i have disable the offline craft mod xD

 

thanks for the help 

Edited by ExCaLiBuR®
  • 0
Posted (edited)

Look here

 

https://www.assembla.com/code/L2jFrozenInterlude/subversion/nodes/1003/trunk/gameserver/head-src/com/l2jfrozen/gameserver/handler/usercommandhandlers/OfflineShop.java

 

Because, offline shop is also using usercommand and its ID is 114, so you call the offline shop :D So, just change the ID of menu to 115 or higher and you are done :)

Edited by SweeTs
Guest
This topic is now closed to further replies.


  • Posts

    • Classic move "its not a virus, all antiviruses are just wrong." The moment someone starts yelling "FIND THE MALICIOUS CODE" and mocking heuristic detection, its usually because there is something shady in there… or they have no clue what heuristic detection even is. If your files was clean, you wouldn’t be this defensive or getting personal.   when half the AV vendors are throwing out names like Trojan.Win32.Kasidet, Trj/Chgt.AD, and Gen:Variant.Tedy.537463, maybe it’s not "heuristics", maybe its just a shady-ass .rar. If there is smoke you don't argue with the smoke detector, you check the kitchen. But hey, maybe they all got paid too, right? 🤷‍♂️ the argue comes down to trusting you (a nobody) versus AV vendors   Popular threat label trojan.tedy Threat categories trojan  Family labels tedy   can i call you Teddy from now on? yes i can Teddy               Dont forget it was not something generic or maybe suspicious it just got detected with its specific version. and not only Teddy's Teddy some others too Kaspersky says Kasidet trojan keylogger, spyware, classic nasty stuff. Bitdefender, GData, VIPRE? Tedy variant, an actual known malware family. Panda, QuickHeal, Sophos, Fortinet everyone sees something dirty in there. But sure, they’re all wrong, and you’re the cybersecurity messiah who cracked the code. You really expect people to believe that 10 independent vendors with zero incentive to conspire against your .rar just happened to flag your file as malware… by accident? Maybe try this next time: instead of uploading garbage and calling people “idiots” when they don’t trust it, just don’t upload malware. Problem solved.
    • https://github.com/gawric/Guide-L2Unity/blob/main/Guide/Pakets/Blowfish/General description.md   Perhaps you will find it useful piece of encryption and decryption code from Acis Interlude   I transferred these methods to Unity c# and everything works fine   https://ibb.co/DHhP0JYr   I think the first 2 bytes are the packet size. Third byte packet id And then the information itself   It's all there in l2j servers  
    • Hello everyone, I'm facing exactly the same issue mentioned in this topic. I've correctly implemented several new mounts in my Lineage 2 Interlude server, but whenever I use the ride/mount action, the client always displays the default strider animation (lineagemonster.strider_m00), even though in my npcgrp.dat everything is correctly referenced to my custom ride.u files (e.g., ride.wolfhound_m00).   90102 Rider.wing_hound_vehicle Riders.wing_hound_vehicle_m00 2 RidersTex.wing_hound_t00 RidersTex.wing_hound_t01 0 1 0 1.00000000 0 1 4 ItemSound.armor_metal_weak_1 ItemSound.armor_leather_3 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 3 MonSound12.w_hound_dmg_1 MonSound12.w_hound_dmg_2 MonSound12.w_hound_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41000 Rider.gray_horse Riders.gray_horse_m00 3 RidersTex.gray_horse.gray_horse_t00 RidersTex.gray_horse.gray_horse_t01 RidersTex.gray_horse.gray_horse_t02 0 1 0 1.05882394 0 1 4 MonSound.Hit_Shell_1 MonSound.Hit_normal_3 MonSound.Hit_Wood_3 MonSound.Hit_normal_12 3 MonSound.unicorn_b_dmg_1 MonSound.unicorn_b_dmg_2 MonSound.unicorn_b_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41001 Rider.tawny_maned_lion Riders.tawny_maned_lion_m00 3 RidersTex.tawny_maned_lion.tawny_maned_lion_t00 RidersTex.tawny_maned_lion.tawny_maned_lion_t01 RidersTex.tawny_maned_lion.tawny_maned_lion_t02 0 1 0 1.50000000 0 1 5 MonSound.Hit_normal_12 MonSound.Hit_Normal_1 MonSound.Hit_Shell_3 MonSound.Hit_Shell_4 MonSound.Hit_Wet_4 3 MonSound.strider_dmg_1 MonSound.strider_dmg_2 MonSound.strider_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41002 Rider.steam_sledge Riders.steam_sledge_m00 4 RidersTex.steam_sledge.steam_sledge_t00 RidersTex.steam_sledge.steam_sledge_t01 RidersTex.steam_sledge.steam_sledge_t02 RidersTex.steam_sledge.steam_sledge_t03 0 1 0 1.50000000 0 1 5 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 ItemSound.armor_metal_weak_10 ItemSound.armor_metal_alt_1 ItemSound.armor_metal_alt_6 3 MonSound.iron_golem_breathe MonSound.iron_golem_dmg_2 MonSound.iron_golem_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41003 Rider.br_z_bike Riders.br_z_bike_m00 1 RidersTex.npc.br_z_bike_t00 0 1 0 1.00000000 0 1 5 MonSound.Hit_wood_1 MonSound.Hit_Wood_2 MonSound.Hit_Wood_3 MonSound.Hit_Wood_4 MonSound.Hit_Wood_5 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41004 Rider.br_g_ant_princess Riders.g_ant_princess_m00 3 RidersTex.Npc.g_ant_princess_t00 RidersTex.Npc.g_ant_princess_t01 RidersTex.Npc.g_ant_princess_t02 0 1 0 1.39999998 0 1 4 MonSound.Hit_Normal_10 MonSound.Hit_Shell_2 MonSound.Hit_Wet_5 ItemSound.shield_bone_1 3 MonSound.queen_ant_dmg_1 MonSound.queen_ant_dmg_2 MonSound.queen_ant_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41005 Rider.br_g_black_bear Riders.g_black_bear 2 RidersTex.Npc.g_black_bear_t00 RidersTex.Npc.g_black_bear_t01 0 1 0 1.39999998 0 1 4 MonSound.Hit_Normal_11 MonSound.Hit_Normal_13 MonSound.Hit_Wet_5 ItemSound.shield_bone_3 3 MonSound11.Kerberos_dmg01 MonSound11.Kerberos_dmg02 MonSound11.Kerberos_dmg03 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41006 Rider.br_g_halloween_flying_broom Riders.g_halloween_flying_broom_m00 1 RidersTex.Npc.g_halloween_flying_broom 0 1 0 1.39999998 0 1 5 MonSound.Hit_wood_1 MonSound.Hit_Wood_2 MonSound.Hit_Wood_3 MonSound.Hit_Wood_4 MonSound.Hit_Wood_5 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41007 Rider.illusion_vehicle Riders.illusion_vehicle_m00 2 RidersTex.bird_vehicle.bird_vehicle_t00 RidersTex.bird_vehicle.bird_vehicle_t01 0 1 0 1.05882394 0 1 4 MonSound.Hit_normal_3 MonSound.Hit_Wet_1 MonSound.Hit_Bone_2 MonSound.Hit_normal_12 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41008 Rider.vehicle_lindvior Riders.vehicle_lindvior_m00 2 RidersTex.Vehicle_Lindvior.Vehicle_Lindvior_t00 RidersTex.Vehicle_Lindvior.Vehicle_Lindvior_t01 0 1 0 1.05882394 0 1 4 MonSound.Hit_Normal_1 MonSound.Hit_Wet_3 MonSound.Hit_Bone_8 MonSound.Hit_Wet_5 3 MonSound3.dragon_mage_dmg_1 MonSound3.dragon_mage_dmg_2 MonSound3.dragon_mage_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41009 Rider.craft_vehicle_dwarf Riders.craft_vehicle_dwarf_m00 2 RidersTex.craft_vehicle_dwarf.craft_vehicle_dwarf_t00 RidersTex.craft_vehicle_dwarf.craft_vehicle_dwarf_t01 0 1 0 1.05882394 0 1 4 MonSound.Hit_Normal_1 MonSound.Hit_Wood_2 MonSound.Hit_Wood_3 MonSound.Hit_Normal_7 0 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41010 Rider.eligor_vehicle Riders.eligor_vehicle_m00 2 RidersTex.eligor_vehicle.eligor_vehicle_t00 RidersTex.eligor_vehicle.eligor_vehicle_t01 0 1 0 1.00000000 0 1 4 MonSound.Hit_normal_3 MonSound.Hit_Wet_1 MonSound.Hit_Bone_2 MonSound.Hit_normal_12 3 MonSound16.kanilof_dmg_1 MonSound16.kanilof_dmg_2 MonSound16.kanilof_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41011 Rider.elder_pegasus_vehicle Riders.elder_pegasus_vehicle_m00 2 RidersTex.elder_pegasus_vehicle.elder_pegasus_event_vehicle_t00 RidersTex.elder_pegasus_vehicle.elder_pegasus_event_vehicle_t01 0 1 0 1.00000000 0 1 5 MonSound.Hit_Normal_1 MonSound.Hit_Normal_6 MonSound.Hit_Normal_7 MonSound.Hit_Normal_8 MonSound.Hit_normal_12 3 MonSound12.cobalt_horse_dmg_1 MonSound12.cobalt_horse_dmg_2 MonSound12.cobalt_horse_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41012 Rider.wing_hound_vehicle Riders.wing_hound_vehicle_m00 2 RidersTex.wing_hound_t00 RidersTex.wing_hound_t01 0 1 0 1.00000000 0 1 4 ItemSound.armor_metal_weak_1 ItemSound.armor_leather_3 ItemSound.armor_metal_weak_3 ItemSound.armor_metal_weak_5 3 MonSound12.w_hound_dmg_1 MonSound12.w_hound_dmg_2 MonSound12.w_hound_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 41013 Rider.sp_griffin_vehicle Riders.sp_griffin_vehicle_m00 3 RidersTex.griffin_vehicle.griffin_vehicle_t00 RidersTex.griffin_vehicle.griffin_vehicle_t01 RidersTex.griffin_vehicle.griffin_vehicle_t02 0 1 0 1.00000000 0 1 5 MonSound.Hit_Normal_1 MonSound.Hit_Normal_6 MonSound.Hit_Normal_7 MonSound.Hit_Normal_8 MonSound.Hit_normal_12 3 MonSound23.sp_griffin_dmg_1 MonSound23.sp_griffin_dmg_2 MonSound23.sp_griffin_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 I've examined the server-side code and realized the problem likely comes from the client only looking at the _rideType (which is 1 for STRIDER) and ignoring the _rideNpcId when determining which animation to load. @Banshee Garnet mentioned an "extended dll" - does this involve modifying the L2.dll or L2Client.dll so it checks the NpcId in addition to the rideType? Has anyone already made this modification and could share more details on how to proceed? Looking at l2royale.com, I can see they indeed have multiple functional mounts in their Interlude client. I'd like to understand which approach they used: Is it indeed a DLL modification? Which specific parts of the DLL need to be modified? Are there already patches or tools that allow adding this functionality? If anyone has successfully implemented multiple mounts in Interlude or knows the precise technical solution, I would be very grateful for any information or help. Thanks in advance!
    • Hello, I’m working on decrypting the Init packet that the server sends to the client during login. This packet is treated specially and contains the Blowfish keys used to encrypt and decrypt subsequent packets. Although it isn’t encrypted irreversibly and should be reversible, I haven’t succeeded yet. My goal is to extract the Blowfish key to decrypt certain client packets without disrupting the normal session flow. I can inject a DLL to sniff the packets, and with that I plan to develop a module that extends the client’s functionality. For example, after logging in, this module would capture all the data the client receives (character data, etc.). Additionally, it could listen for real-time server events, enabling integrations with Discord SDKs or other systems, thereby expanding Lineage 2’s capabilities. Init packet(0x00) LoginServer. Currently in the java Cores I checked there is no decode function for this package, only encript.
  • Topics

×
×
  • Create New...