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In Linux, My Server Has 9999 Ping On Gameserver


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Hello! I have a dedicated and there i have debian x64. I did everything success (insert backup, java, mysql, port enable). I open loginserver and gameserver normal. I login success to login but when i see the server list i see my server Light with 9999 and i can't connect. What i have to do? :/

 

 

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  • 0
Posted (edited)

cp the gameserver configs here

 

# ===================================#

#   Game Server Settings             #
# ===================================#
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# Networking
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ----------------------------------------------------------------------------------------
 
# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777
 
# Configure your external ip
ExternalHostname = 1**.**.**.**1
 
# Configure your internal ip
InternalHostname = 1**.**.**.**1
 
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
 
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType = c3p0
 
# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/
 
# Database name
GameserverDB = l2jdb
LoginserverDB = l2jdb
 
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = 2106
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 50
 
# Default: 0
MaximumDbIdleTime = 0
 
# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0
 
# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve
# it.
SingleConnectionTimeOutDb = 200000
 
# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance, 
# each incoming connection request picks off a connection from a pool that has thread-affinity, 
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case 
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
 
# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12
 
# Datapack folder
# To exacute the server under debugger with eclipse use:
# DatapackRoot = ../L2jFrozen_DataPack
# or point the folder directly to your server.
DatapackRoot = .
 
Edited by BadSystem™
  • 0
Posted

give me loginserver too

 

#============================================================#

#                       Frozen Dev.Team                      #
#============================================================#
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfrozen.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
 
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
 
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 1**.**.**.**1
 
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 1**.**.**.**1
 
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
 
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20
 
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)  
LoginBlockAfterBan = 600
GMMinLevel = 100
 
# The address on which login will listen for GameServers, use * to bind on all available IPs  
LoginHostname = 127.0.0.1
 
# The port on which login will listen for GameServers
LoginPort = 9014
 
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = true
 
# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
 
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType = c3p0
 
# Database info
Driver = com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
 
# Database Settings
URL = jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
 
# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = 2106
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 50
 
# Default: 0
MaximumDbIdleTime = 0
 
# The timeout before a new connection to the database (in ms)
# default 0 disabled
TimeOutConDb = 0
 
# Sets number of partitions to use. - BoneCP
# In order to reduce lock contention and thus improve performance, 
# each incoming connection request picks off a connection from a pool that has thread-affinity, 
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case 
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
 
# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50
 
# The lifetime of the session with the login server. 
SessionTTL = 25000
MaxSessions = 100
 
# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = true
 
# Time to renew the IP address of the server in minutes (for dynamic IP)
IpUpdateTime = 0
 
# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.
 
# ===============================================================
# Test server configuration, not to switch on the game server!  =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = True
 
# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True
 
# Enable mode "debugging"
# With debug you will see more log on console and more messages in game.
Debug = False
 
# Switched on "development"
Developer = False
 
# =============================================================
# Anti Ddos protection. 
# This system works with iptables
# =============================================================
# iptables -A INPUT -p tcp --dport 7777 -j DROP
# IMPORTANT: Put True for server security.
# IMPORTANT: Active only with LINUX OS.
EnableDdosProSystem = False
# String deny_comms
# IMPORTANT: If you don't know what is it, leave as default
Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
# Active full log on Login Server console about Ddos protection
Fulllog_mode_print = False
 
# =============================================================
# Anti Bruteforce protection. (credits RT-Interlude)
# =============================================================
#Count of trying connection to server, after which will be made checking IP addres
#for a possible BrutForce
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutLogonAttempts = 15
#The average time (in seconds) between attempts to connect to the server
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutAvgTime = 30
#Number of second, for ban IP address, who time BrutAvgTime less specified
#900 second = 15 minute 
BrutBanIpTime = 900
Assert = False
EnableAllExceptionsLog = False
DebugPackets = False
 
  • 0
Posted

i dont know if it's there the problem but you should report it on l2jfrozen forums , the configs are fine and i am 100% sure that it's not linux problem.

  • 0
Posted

i dont know if it's there the problem but you should report it on l2jfrozen forums , the configs are fine and i am 100% sure that it's not linux problem.

pf.. they will late to answer me :/

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