Jump to content

Recommended Posts

Posted (edited)
 

 

 

oho5g2.jpg

 

GRAND OPENING WILL BE ON  soon

 
Rates:
EXP: 3000
SP: 3000
KE Drop: 5

Enchant:
Safe 3
Max 12
Normal Scroll Chance: 65%
Blessed Scroll Chance: 65%

Buffs:
Buffs Slot: 20+12 including
Debuff Slot: +4
Duration: 120 Minutes

Olympiad:
Olympiad Start Time: 18:00 (+2 GMT)
Olympiad End Time: 24:00 (+2 GMT)
Hero period: 7 days
3vs3 working system
Waiting Time: 45 seconds
Dual Box + IP Feed Protection
Max Enchant: 12

Events:
Team vs Team
Deathmatch
Last Man Standing

Custom Npcs:


2jbqnpj.jpg
 
2ih6kua.jpg
 
2d0ia80.jpg
 
qp15pf.jpg
 
6qvgjc.jpg


Economy System:
etc_lump_yellow_i00.png Gold Bar - Usable for Clan/Giant's Codex Mastery/Life Stones/Enchant Scrolls


etc_adena_i00.png Adena - Usable for Clan/Giant's Codex Mastery/Life Stones/Enchant Scrolls


etc_skull_white_i00.png Skull - Usable for High Five Cloaks/Foundation Vesper Armor/Raid Jewels/Accessory/Mounts/Fame


mouse_coin_i00.png Foundation Token - Usable for upgrading your Vesper to Foundation Vesper (Enchant wont be lost)



Clan Reputation:
Level 6 Requirement = 3 Members
Level 7 Requirement = 6 Members
Level 8 Requirement = 9 Members
Level 9 Requirement = 12 Members
Level 10 Requirement = 15 Members
Level 11 Requirement = 18 Members
Academy Reputation Points = 1000

Commands:
.changepassword (Change your current account password)
.deposit (Convert Adena into Goldbars)
.withdraw (Convert Goldbar back into Adenas)
.repair (Unstuck character if cannot be done mannualy)
.castlemanager (Shows the castle owner/siege/tax and more)


Special Features:
100% Private Source platform High Five L2PS.
Killing Spree System
PVP reward system
No attributes
Vote System
Gearing Limit: Vesper
Fully working geodata, no wallshoots etc
Starting Town: Giran
Starting Level: 85

Dedicated Machine Info:
Processor: AMD Opteron™, 8 Cores, 8x 2.3 GHz
RAM: 32 GB
100 Mbits Internet Connection
DDOS Protection: 120 GBPS

 
 

WEBSITE:

http://l2enyo.net
 

 

FORUM:

http://l2enyo.net/forum
 

 

 

Edited by mairoulaL2ENYO
Posted

really bad server,farm is sick,balance is sh1t,tyrant rolling like i told you in prewievs,you need a lot of work,better close it and fix it,then open it

Posted (edited)

lol you are the other rage quiters that leave from server because one guy made +8 and kill u all at 1v1 games since u got +0 go play some custom server if u dont like good night

after that restart balance will be fixed at tyrant / gladiators have fun

Edited by mairoulaL2ENYO
Posted

Dude, I leaved server after 10 minutes of gameplay, and when I was online there was no player with weapons enchanted more than 0 :D.  There are reasons why your server sucks:

 

1. You were able to sell FREE ITEMS FROM GMSHOP for adena at grocery and buy RB jewelery, and all that stuff.

2. There is no balance at all, tyrants are killing every1, even 5vs1, they are all dead against tyrant.

3. People are making dualboxes and killing their own bots to get Skulls, some players had 75 kills killing sprees...

4. There is no bot protection at all, at farm zones there are ppl botting with nicks "Bot, FarmBot, BotFarm, Botter, Bot1, Bot2" etc.

5. You don't give  a f@ck about players, you never respond at petitions etc.

6. You are now telling lies at forum, what only shows how unmature you are (imo you are 16-18).

7. There was no beta at server, You are saying there was a shoty BETA, but you just failed at start and had to wipe it 30 minutes after Grand opening.

8. Its l2farm server, 1 ews = 200kk, mobs drop 6kk.

9. You've failed and online is ~20.

 

That's the way it is, tell me more lies.

Posted (edited)

only the fact that there was QHP at gm shop and appetite of destruction, dance of blade storm and such epic lol buffs on npc buffer, shows that u didn't even take a look at all before u open the server.

Edited by SteLaRaSoO

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
    • 🎃 HALLOWEEN EVENT 🎃   ‼️ Information and details: https://forum.l2harbor.com/threads/halloween-event-fall-harvest-30-10-07-11.8265/post-168620
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock