Jump to content
  • 0

Raidboss Return Back To The Spawn


Question

Posted

Hello...

 

How is possible to make raid bosses , return back to their starting respawn? i'm talking about costum rbs.. players take them far.. lurring rbs xD

 

Im using L2J Freya Latest rev.

 

 

 

Thank you in advance :)

3 answers to this question

Recommended Posts

  • 0
Posted

Find this method checkAndReturnToSpawn() in L2RaidBossInstance.java

 

you'll see this:

if (!isInCombat() && !isMovementDisabled())

 

remove !isInCombat() and rbs should now go back to their spawn point if lured too far away.

  • 0
Posted (edited)
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.instance;

import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.instancemanager.RaidBossPointsManager;
import com.l2jserver.gameserver.instancemanager.RaidBossSpawnManager;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.entity.Hero;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
import com.l2jserver.util.Rnd;

/**
 * This class manages all RaidBoss.
 * In a group mob, there are one master called RaidBoss and several slaves called Minions.
 *
 * @version $Revision: 1.20.4.6 $ $Date: 2005/04/06 16:13:39 $
 */
public class L2RaidBossInstance extends L2MonsterInstance
{
	private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
	
	private RaidBossSpawnManager.StatusEnum _raidStatus;
	private boolean _useRaidCurse = true;
	
	/**
	 * Constructor of L2RaidBossInstance (use L2Character and L2NpcInstance constructor).<BR><BR>
	 *
	 * <B><U> Actions</U> :</B><BR><BR>
	 * <li>Call the L2Character constructor to set the _template of the L2RaidBossInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR) </li>
	 * <li>Set the name of the L2RaidBossInstance</li>
	 * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it </li><BR><BR>
	 *
	 * @param objectId Identifier of the object to initialized
	 * @param L2NpcTemplate Template to apply to the NPC
	 */
	public L2RaidBossInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
		setInstanceType(InstanceType.L2RaidBossInstance);
		setIsRaid(true);
	}
	
	@Override
	public void onSpawn()
	{
		setIsNoRndWalk(true);
		super.onSpawn();
	}
	
	@Override
	protected int getMaintenanceInterval()
	{
		return RAIDBOSS_MAINTENANCE_INTERVAL;
	}
	
	@Override
	public boolean doDie(L2Character killer)
	{
		if (!super.doDie(killer))
			return false;
		
		L2PcInstance player = null;
		if (killer instanceof L2PcInstance)
			player = (L2PcInstance) killer;
		else if (killer instanceof L2Summon)
			player = ((L2Summon) killer).getOwner();
		
		if (player != null)
		{
			broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL));
			if (player.getParty() != null)
			{
				for (L2PcInstance member : player.getParty().getPartyMembers())
				{
					RaidBossPointsManager.getInstance().addPoints(member, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));
					if(member.isNoble())
						Hero.getInstance().setRBkilled(member.getObjectId(), this.getNpcId());
				}
			}
			else
			{
				RaidBossPointsManager.getInstance().addPoints(player, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));
				if(player.isNoble())
					Hero.getInstance().setRBkilled(player.getObjectId(), this.getNpcId());
			}
		}
		
		RaidBossSpawnManager.getInstance().updateStatus(this, true);
		return true;
	}
	
	/**
	 * Spawn all minions at a regular interval Also if boss is too far from home
	 * location at the time of this check, teleport it home
	 * 
	 */
	@Override
	protected void startMaintenanceTask()
	{
		if (getTemplate().getMinionData() != null)
			getMinionList().spawnMinions();
		
		_maintenanceTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable() {
			public void run()
			{
				checkAndReturnToSpawn();
			}
		}, 60000, getMaintenanceInterval()+Rnd.get(5000));
	}
	
	protected void checkAndReturnToSpawn()
	{
		if (isDead() || isMovementDisabled())
			return;
		
		// Gordon does not have permanent spawn
		if (getNpcId() == 29095)
			return;
		
		final L2Spawn spawn = getSpawn();
		if (spawn == null)
			return;
		
		final int spawnX = spawn.getLocx();
		final int spawnY = spawn.getLocy();
		final int spawnZ = spawn.getLocz();
		
		if (!isInCombat() && !isMovementDisabled())
		{
			if (!isInsideRadius(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200), true, false))
				teleToLocation(spawnX, spawnY, spawnZ, false);
		}
	}
	
	/**
	 * Reduce the current HP of the L2Attackable, update its _aggroList and launch the doDie Task if necessary.<BR><BR>
	 *
	 */
	@Override
	public void reduceCurrentHp(double damage, L2Character attacker, boolean awake, boolean isDOT, L2Skill skill)
	{
		super.reduceCurrentHp(damage, attacker, awake, isDOT, skill);
	}
	
	public void setRaidStatus (RaidBossSpawnManager.StatusEnum status)
	{
		_raidStatus = status;
	}
	
	public RaidBossSpawnManager.StatusEnum getRaidStatus()
	{
		return _raidStatus;
	}
	
	@Override
	public float getVitalityPoints(int damage)
	{
		return - super.getVitalityPoints(damage) / 100;
	}
	
	@Override
	public boolean useVitalityRate()
	{
		return false;
	}
	
	public void setUseRaidCurse(boolean val)
	{
		_useRaidCurse = val;
	}
	
	/* (non-Javadoc)
	 * @see com.l2jserver.gameserver.model.actor.L2Character#giveRaidCurse()
	 */
	@Override
	public boolean giveRaidCurse()
	{
		return _useRaidCurse;
	}
}

I See this one 

if (!isInsideRadius(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200), true, false))

on npc.properties its

# Maximum distance mobs can randomly go from spawn point.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 300
MaxDriftRange = 300

I change this

		if (!isMovementDisabled())
		{
			if (!isInsideRadius(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200), true, false))
				teleToLocation(spawnX, spawnY, spawnZ, false);
		}
	}

Seems to working but , the range is too big , like 7-8 k range. Can we make it lower? maybe this must be lower in there? (Config.MAX_DRIFT_RANGE, 200)

Edited by ČυяŞŀŅğ

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Yeah, for sure. Hardly anyone doesn't use it yet, but those few are gonna give in soon. I'm not judging anyone who uses it – that's not the point. The point is that people do use it. I use it, you use it, we all use it. These days, it's just NORMAL. And it's gonna keep getting more and more normal. But like I said, you still gotta know what you're actually doing.
    • Then that's the problem. Server owners are as bad as they used to be in 2005, 2010 and so on.    This scene has technically mature developers, always money-hungry server owners, but what both these groups lack, is some creativity ... I would never play in a server that needs 7 layers of anti-bot. If it needs 7 layers of anti-bot, it means its a bot friendly server and not something worth playing. 
    • Lineage just has a giga boring quest line / lore and since server owners are not reinventing the wheel, players are forced to F1 F2 spam by server design.
    • Players say: We don't have time, please add auto-farm to the server, after all, farming in L2 is the most repetitive and boring thing, it gives no enjoyment.    Then players say: OMG your server is full of auto-farmers with adrenaline. Use anti-cheat guards.    Excluding the hilarious fact that an auto-farm player is essentiall botting without botting software ...   Noone stops to ask the simple question: If nobody likes farming to that extend that they go as far as building complex bots and ask for server-side bot programs and then for no apparent reason have to build anti-bot guards ... MAYBE the problem is that "farming" is an outdated feature that has to be removed from your servers ?   What you people are building here is software that protects a game feature, nobody likes and nobody wants to use.   Has the mental capacity of server owners and developers fallen so many IQ points the last decade ? One comes back to see the same server setups of a decade ago, with zero innovation, zero creativity and a huge amount of time and resources protecting a game feature nobody wants to even use ... The other dissappointing thing one sees here, is that a lot of GREAT developers who now work full time jobs in corporate, come back here, to bash the work of others because they find their current job tasks not as fullfilling as when they would develope game related code for Lineage 2...   Talking about life choices eh ? 😛
    • Have u seen the message i sent you?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..