cm01 is some specific square of the map inside of schutt, correct? Any ideas how to find out which cm I'm at? ATM I'm adding npcs by putting them close to other npcs.
About the coords, it's X, Y, Z and the direction NPC the is facing.
I m trying to spawn some npcs in an area, but only half of them are being spawned - due to the Y cood. It seems the coords are the intervals that npcs are allowed.
However, these 4 coords are confusing me (with 2 it'd be simple to understand the interval) and the fact that some coords are repeating themselves doesn't help - plus, testing the npcs to spawn takes more than 30mins at a time (loading and etc).
Could someone explain to me how to modify these coords to increase the area in which npcs can spawn or link me to some information?
Picture of what happened - I gotta increase the Y coord:
There should be 3 more npcs on santa's right side.
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just with this extender that I have shared it is not possible to start with c4 client, you have to make some changes to the extender and it works with c4 client perfectly.
regarding the updates in this last revision
🔹dll is not packaged with vmprotect
New custom zone types have been added:
🔹 NO_NOBLESS
begin MinX=84638 MaxX=92616 MinY=-87170 MaxY=-82018 MinZ=-6000 MaxZ=0 Type=NO_NOBLESS KickOutPos=83007/148057/-3464 end
▶️ This zone checks if the character is noble.
If it does not meet the condition, it will be automatically kicked to the indicated position (KickOutPos).
🔹 CUSTOM_SPAWN_ZONE
begin MinX=77275 MaxX=85704 MinY=10122 MaxY=18066 MinZ=-8000 MaxZ=5000 Type=CUSTOM_SPAWN_ZONE OutPos=83007/148057/-3464 Spawns={{82984/18066/-5256}};{{79275/15147/-5248}};{{82922/14263/-5256}};{{83704/10122/-5288}} end
▶️ This zone allows characters, upon death, to respawn with full buff, CP, HP and MP if they press “Fixed”.
They will only be able to revive in one of the positions defined in Spawns.
🔧 Both zones are fully configurable from territorydata.txt
🔧 Development Repository (SVN)
GX-EXT supports open, collaborative, and professional development. That’s why we provide access to our public SVN repository where you can:
✅ Compile your own version of the project
✅ Optimize and extend its features
✅ Learn from real production-quality source code
🔒 Delayed access: The repository is always 2 months behind the latest commercial release to prevent unauthorized reselling.
🔗 SVN URL: https://svn.l2servers.com.ar/!/#GX-EXT_INTERLUDE
Username: gx
Password: gx
You can use tools like TortoiseSVN to download and work with the code.
Question
ericvini
Hi,
I'm trying to find posts related to npcpos, but can't find much.
About this line:
About the coords, it's X, Y, Z and the direction NPC the is facing.
I m trying to spawn some npcs in an area, but only half of them are being spawned - due to the Y cood. It seems the coords are the intervals that npcs are allowed.
However, these 4 coords are confusing me (with 2 it'd be simple to understand the interval) and the fact that some coords are repeating themselves doesn't help - plus, testing the npcs to spawn takes more than 30mins at a time (loading and etc).
Could someone explain to me how to modify these coords to increase the area in which npcs can spawn or link me to some information?
Picture of what happened - I gotta increase the Y coord:
There should be 3 more npcs on santa's right side.
I tried editing the Y coords but no luck:
8 answers to this question
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