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L2Darkzone

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Server will Officially Open When 11/11 Starts.(10/11 & Time 00:00)Day Change. GMT +2.

 

The First (3) Clans will be rewarded with Full Clan Skills And Level 11!.

L2Darkzone Server Features:.

Rates:

 

Exp | Sp: x5.000

Drop | Spoil: x1

Adena: x1.000

Party Bonus: 2x

 

Enchant:

 

Safe Enchant |4|

Maximium Enchant |18|

 

Normal Scrolls Success |85%|

 

Blessed Scrolls Success |100%|

 

Darkzone Scrolls Success |100%| Untill +18

 

Element Crystal |100%|

 

Element Stone |100%|

 

Top-Grade Life Stone Level - 86 |85%|

 

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Server Features:

 

*Available GM Shop.

*Available Vote Shop.

*Available PvP Shop.

 

 

*Custom Raids.

*Custom Weapons.

*Hero Cloaks.

*Custom Commands.

 

*Vote Bracelet, Increases|P.def - M.def - Speed - After 9 Hours Increases "Reistance to Debuff Attacks by 10%".

 

*Ranking NPC.

 

*Noblesse Manager.

 

*Subclass |Auto including skills|

 

*Skills |Auto Learn|

 

*PvP Flag Zones.

 

*Change Your Color Name - Tittle NPC.

 

*Safe Enchant NPC |Makes Your Weapon +16|.

 

*Scheme Buffer "35/16".

 

*Buffs Duration |4 Hours|.

 

*Certifications Skills |Without any Quest|.

 

*Clan Skills In GM Shop.

 

*Clan warehouse |250|

 

*Class Master.

 

*Dualboxing |Allowed|

 

*Augument Shop.

 

*Custom PvP Flag Zones.

 

*Custom PvP System Reward.

 

*Global Gatekeeper.

 

*Enchant Scroll drop/spoil: (Pending).

 

*Auto & Manual Events.

 

*Attribute Maximium Level 7.

 

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Events:

 

Team vs Team.

Capture The Flag.

Deathmatch.

 

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Commands:

 

.vote (you have 60 seconds to vote for us)

 

.reward (you can take your reward without wait.)

 

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Olympiad:

 

Olympiad Duration: 6Hours.

Olympiad Fight Duration: 5Minutes.

Olympiad Period Duration: 10Days.

Olympiad Time Start: 18:00 gmt+1.

Olympiad Regist End: 23:50 gmt+1.

Olympiad Time End: 00:00 gmt+1.

Olympiad Max Enchant: +6.

 

Email:

L2Darkzone@outlook.com

Administrators:

 

Gorion - Honor

----- -----

Have a nice game play !

 

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    • I also think this feature would bring more harm than good... another example is a dwarf rushing against your mobs so he takes priority, then he plays fake death and proceeds to grief the shit out of you. A minimum damage threshold is necessary, which would basically converge to what is the default feature (i.e. biggest damage dealer)
    • I bought the premium to watch the video and it's private. 😢
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    • Thanks for the detailed info. I also have some ideas in mind but the execution may be hard. Thanks again!
    • There are as many approaches as stars in the sky, for all I know. You could create a class variable in MonsterInstance.java, which will hold the Object_ID of its first aggressor/dmg_dealer. From there, you will have to add a check in the RequestAttack and RequestMagicSkillUse packets and/or in some doDamage()/reduceHp() method, which will check if the damage dealer is the first aggressor, and if not - reduce the damage to 0. But you also have to be mindful about special cases, such as: - what happens when a Warlord runs around an area, provoking everything just to trigger the aggression and then just goes to town waiting for someone else to kill the said mobs so that the WL can collect free rewards? You might have to play with the DefaulAI, or the AI of monsters and hook a function that would reset the aggressor_id value under certain conditions, such as - the aggressor is not in X range or the aggressor is dead, or the aggressor is not online, or the NPC/Monster's AI is in INACTIVE state, which would indicate they are not in combat. - what happens when the aggressor is in party? should the said aggressor/dmg_dealer variable be a List/Set of players which are all eligible to deal dmg or receive rewards?  
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