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Posted (edited)

As many people don't know, there is a way for you to "SEE" the actual GeoData In-Game, most people don't have any idea about but there is a command for it, ///geodata, usually it won't work as it is, but its because you cannot load the GeoData Grid from the server, it must be inside the Client files. So what you have to do to see it ? Easy.

1. Copy the geodata folder with the conv.dat files inside it to the system folder in your game folder.

 

2.Using a builder account write in-game ///geodata.

3.Enjoy the results.

23og.jpg

Edited by Sighed
Posted
  On 10/4/2013 at 10:39 AM, xeL said:

Usefull info for people. Keep it up!

Thanks, i guess now that people will see the whole squares that you see in the Geo Editor also in-game will understand easier about how it works.

Posted
  On 10/4/2013 at 8:09 PM, Sighed said:

Thanks, i guess now that people will see the whole squares that you see in the Geo Editor also in-game will understand easier about how it works.

 

Indeed. I admit that in the past 4-5 years since I work with l2off files I never touched that command. Only what I used in geodata it was to generate the pathnode file. And in Geo Editor never looked but true now is more easy to understand how it works.

  • 3 weeks later...
Posted

Nice little tidbit of infor thanks! Didn't know about this before. What do you use for a geo editor? It has been a few years since I played around with Geo and think I used to have a Russian made one but no longer have it. if you could put it up for download that would be awesome :)

  • Vision changed the title to Geodata In-Game Grid
  • 10 months later...

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