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Autoshots & Autoarrows + No Consumption


^Wyatt

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If you can find the link of the code shared feel free to send it.
 
yea but now that nerd removed any desire I could have to help more today  ;)

 

I searched for what he say and its not shared anywhere so who cares what he i saying 

 

Edited by O_o
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I searched for what he say and its not shared anywhere so who cares what he i saying

If you can test it http://pastebin.com/pHACrzYp

I added arrows, updated to main post.

Edited by ^Wyatt
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Just go at Attack.java and make the usedSoulshot boolean always true

as for the arrow consumption just remove it from doAttack, I see no point of such codes but nevermind, effort counts ;D

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in h5 for arrow need to delete this ? 

					// Equip arrows needed in left hand and send a Server->Client packet ItemList to the L2PcInstance then return True
					if (!checkAndEquipArrows())
					{
						// Cancel the action because the L2PcInstance have no arrow
						getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
						sendPacket(ActionFailed.STATIC_PACKET);
						sendPacket(SystemMessageId.NOT_ENOUGH_ARROWS);
						return;
					}
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Just check the code http://pastebin.com/yFz1eqzd

- if (!checkAndEquipArrows())
+ else if ((((L2PcInstance) this).getAutoShots() == null) && !checkAndEquipArrows())
Edited by ^Wyatt
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i want to addapt this for l2jfrozen i did the 80% of the work but i stuck on this line i can't find the identical part code  for this lines below at l2jfrozen

 

1) 
 
                              if ((item.getItem().getBodyPart() & L2Item.SLOT_MULTI_ALLWEAPON) != 0)
                                {
+                                       if (getAutoShots() != null)
+                                       {
+ _activeSoulShots.clear();
+                                               getAutoShots().updateAutoShots(this);
+                                       }
 
 
2)                         {
                                items = getInventory().unEquipItemInBodySlotAndRecord(slot);
+                              
+                               if (getAutoShots() != null)
+                               {
+                                       _activeSoulShots.clear();
+                               }
                        }
 
                                        rechargeShots(true, true);
                                }
                            
 
my problem is on this underline code i can't find the identical on l2jfrozen cause i don't know how to do it.
But the other with other  part of code  i manage to find where and how i should put it.
Edited by andon19
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I guess...

// this can be 0 if the user pressed the right mousebutton twice very fast
if(unequiped.length > 0)
{
SystemMessage sm = null;
if(unequiped[0].getEnchantLevel() > 0)
{
sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
sm.addNumber(unequiped[0].getEnchantLevel());
sm.addItemName(unequiped[0].getItemId());
}
else
{
sm = new SystemMessage(SystemMessageId.S1_DISARMED);
sm.addItemName(unequiped[0].getItemId());
}
----------------------------------------------------------------------- here the 2)
sendPacket(sm);
sm = null;
}

com/l2jfrozen/gameserver/network/clientpackets/UseItem.java

if(item.getEnchantLevel() > 0)
{
sm = new SystemMessage(SystemMessageId.S1_S2_EQUIPPED);
sm.addNumber(item.getEnchantLevel());
sm.addItemName(itemId);
}
else
{
sm = new SystemMessage(SystemMessageId.S1_EQUIPPED);
sm.addItemName(itemId);
}
------------------------------------------------------------------------------------here the 1)
activeChar.sendPacket(sm);
Edited by ^Wyatt
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Hey ^Wyatt!

 

I'd have a question... if I do that:

      public void updateAutoShots(L2PcInstance activeChar)
       {
               if (getItem(activeChar) != null)
               {
                       activeChar.addAutoSoulShot(getItem(activeChar).getSoulshot());
                       if(activeChar.isMageClass())
                            activeChar.addAutoSoulShot(getItem(activeChar).getBlessedSpiritshot));
               }
       }

It will work ?

 

Eg: If you are mage, it will recharge only blessed spiritshot.

 

huh? sorry for english  :okey:

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Well you should do this way
 

                       if(activeChar.isMageClass())
                            activeChar.addAutoSoulShot(getItem(activeChar).getBlessedSpiritshot));
else
 activeChar.addAutoSoulShot(getItem(activeChar).getSoulshot());

Or your mages will have both and fighters only one :P
But I made both for fighters and mages coz it's useful for some selfbuff/heal of fighters and if mage wants to hit physically in olys coz no mana he needs shots too  :rage:

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indeed, but when you cast a skill, you just see the soulshot effect on weapon, i do changed this "item = new L2ItemInstance(0, grade.getSoulshot());" for "item = new L2ItemInstance(0, grade.getBlessedSpiritshot());"

 

But appears both effects, anyway... it is ok :D

 

Thank you for your answer :D

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indeed, but when you cast a skill, you just see the soulshot effect on weapon, i do changed this "item = new L2ItemInstance(0, grade.getSoulshot());" for "item = new L2ItemInstance(0, grade.getBlessedSpiritshot());"

 

But appears both effects, anyway... it is ok :D

 

Thank you for your answer :D

Oh yep, in SpiritShot.java u mean, didn't remember to change it in the pacth, I just changed inside workspace q.q, updating it.

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